Commit Graph
71 Commits
Author SHA1 Message Date
Trazom62 ed8c5ef6ff Implement group loot for chest having GroupLootRules (go type=3, data15=1).
Implement round robin loot.
Implement round robin for underthreshold items (group loot and need befor greed).
Fix "all players pass" bug on creature.
Add SMSG_LOOT_LIST message to indicate looter (round robin or master).
And some other minor loot bugs.

Fixes issue #167.
Fixes issue #247.

--HG--
branch : trunk
2010-03-11 22:55:02 +01:00
Brian 486c00891b * Core switch to client 3.3.2 (11403)
* Credits (in no particular order) to:
* n0n4m3, raczman, manuel, Spp, Malcrom, Teacher, QAston, Tartalo,
* thenecromancer, Xanadu, Trazom, Zor, kiper
* Additional credits to:
* TOM_RUS and NoFantasy from MaNGOS
* Thanks for testing Aokromes and XTElite1
* SoTA still needs some work, but is very playable (huge thanks to raczman and
* kiper)
* To upgrade, you need to apply all SQL from sql/updates/3.2.2a_old from the
* last rev you are on
* and then apply all SQL from sql/updates/3.3.2_old to char / realmd / world
* DBs
* Known problem with guild banks.

--HG--
branch : trunk
2010-02-14 19:13:14 -07:00
Xanadu a5d1bc77ab A great purge of obsolete macros.
--HG--
branch : trunk
2010-02-05 00:31:28 +01:00
Rat f107f9f8eb *finalized basic hard-lootmode defines
-DB devs should stick with lootmode 2,4,8,16 for hardmode loots (use as bitmask)
-and lootmode 1 as default

--HG--
branch : trunk
2010-01-26 11:06:46 +01:00
QAston 216d32e8a7 *Prevent assertion fail in Unit::_AddAura after creature add to remove list.
--HG--
branch : trunk
2010-01-22 20:03:47 +01:00
n0n4m3 99f66a6bc9 Updated copyright for new year.
--HG--
branch : trunk
2010-01-16 20:19:18 +03:00
n0n4m3 ec10853f22 Update formula for GameObject 'autoclose' time (dataN-field in_template), by NoFantasy.
--HG--
branch : trunk
2010-01-16 19:31:49 +03:00
n0n4m3 2fa14abf42 Move some grid object functions into one parent class
--HG--
branch : trunk
2009-12-26 11:38:30 +01:00
n0n4m3 250a00cc1c Temporary revert 6743 commit. I fix this patch across 1-2 days.
--HG--
branch : trunk
2009-12-24 10:20:15 +01:00
n0n4m3 3fe0bc5254 Replaced time(NULL) on sGameTime.GetGameTime() this is used for better performance.
Original Timer.h divided into 2 parts. Shared project has no need to know about GameTime Singleton.
2 Identical structures with different types are now replaced with one generic templated structure and 2 typedefs.

--HG--
branch : trunk
2009-12-23 08:04:10 +01:00
Brian ea785c9788 * Added support for GO type 6 (TRAP) to have a negative value in data6
* This will allow proper data to be used

--HG--
branch : trunk
2009-12-20 09:27:44 -07:00
win32 7c9f6b4bc3 Merge MaNGOS, Gossip System. Autor NoFantasy.
* DB support required
* Closes #859

--HG--
branch : trunk
2009-12-20 13:35:08 +02:00
Brian 31c6b10a19 * Add support for the use of Gameobject type 10 (GOOBER) use when not on quest
* if data1=-1

--HG--
branch : trunk
2009-12-20 09:03:45 -07:00
n0n4m3 40255a660b Some fixes for GameObject, Chat, Creature, update DuelHandler for 322a
--HG--
branch : trunk
2009-12-17 11:06:50 +01:00
Kudlaty 9bd797d402 Apply #412.
Add support to gameobject type Transport (11) that should stop like Orgrimmar arena Elevators or pilars.
Patch by Spp and Opterman

--HG--
branch : trunk
2009-11-27 01:41:26 +01:00
Brian 7d754c3f7f * Added support for questItem5 and questItem6 in creature and gameobject
* templates.
*
* Thanks to Malcrom for doing the research.

--HG--
branch : trunk
2009-11-26 12:23:33 -07:00
maximius 43d8b1b7b9 *Fixes several GO and trap issues.
--HG--
branch : trunk
2009-11-02 16:14:14 -08:00
maximius b257a28fa9 *Cleanup, fix many cases of unoptimized loops, potential crashes, excessively large data types, unnecessary or wrong casts, non-standardized function calls, and so on..
*Proper Maexxna Web Spray locations (old locations sent players flying into the air)

--HG--
branch : trunk
2009-11-01 17:53:07 -08:00
maximius f4d76b8216 *Implement new LootMode system, and add some basic support in boss_sartharion.cpp. Requires database support.
--HG--
branch : trunk
2009-10-28 16:31:19 -07:00
maximius d5b8ad0080 *One player per slot on bench/chair, original patch by Trojan for TC1.
--HG--
branch : trunk
2009-10-28 15:59:45 -07:00
maximius 3f338cc1c3 *Massive cleanup redux.
--HG--
branch : trunk
2009-10-17 16:20:24 -07:00
maximius e585187b24 *Backed out changeset 3be01fb200a5
--HG--
branch : trunk
2009-10-17 15:51:44 -07:00
maximius 26b5e033ff *Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget

--HG--
branch : trunk
2009-10-17 15:35:07 -07:00
megamage 5b9868f468 *Combine gobject::deleteobjectwithowner and delete
--HG--
branch : trunk
2009-09-02 14:52:52 -05:00
megamage 49abc30089 *Display max veh number and capture point banner in wintergrasp.
--HG--
branch : trunk
2009-08-21 12:31:52 -05:00
megamage 0d80df4e58 *Add assert back to go::setownerguid
--HG--
branch : trunk
2009-08-08 12:40:20 -05:00
megamage 58dc6e180b [8320] Imporovements in wild summoned gameobjects work. Author: VladimirMangos
* Not set owner for will summoned gameobjects.
      Its not expected to have owner, and must be accessable to all players (or team).
    * Set for all objects summoned by spells: despawned by deafult for proper despawn withut owner.
    * Cleanup Spell::EffectSummonObjectWild.

--HG--
branch : trunk
2009-08-08 12:25:20 -05:00
QAston f93830e0ae *Add DeleteObjectWith owner function for gameobject deletion with updating owner object list
*Cleanups in Aura 1852 and recenlty added glyph code.

--HG--
branch : trunk
2009-08-03 14:52:30 +02:00
QAston aa60def6ac *Teleport player to homebind if instance can't be created in WorldSession::HandleMoveWorldportAckOpcode.
--HG--
branch : trunk
2009-08-01 20:23:23 +02:00
megamage 68134b847c [8205] Really use trap GO charges and avoid casting in despawned state. Author: VladimirMangos
* Drop horribale hack with stored charges amount, use instead GO info charges data as expected.
    * Count trap activations as charge uses if it have limited charges.
    * Check trap reactions only in ready spawned state.

--HG--
branch : trunk
2009-07-24 09:33:56 +08:00
megamage e152ff8ec5 [8183] Some gameobject despanw related fixes Author: VladimirMangos
* Implement use `consumable` field in gameobject template for gameobject required explcit despawn at use.
    * Move gameobject template fields cech function from Gameobject to gameobject template class, and update callers.
    * Cast spells at gameobject use with gameobject guid as original caster guid, as already used in some other cases. (skipped)

--HG--
branch : trunk
2009-07-16 12:06:07 +08:00
QAston 6af0b55dd7 *Fix compile - sorry for that:/.
--HG--
branch : trunk
2009-07-10 16:29:43 +02:00
QAston 83f74b5e46 *Prevent overriding owners for gameobject.
--HG--
branch : trunk
2009-07-10 15:28:10 +02:00
megamage 111dac5f94 [8102] Simplify code base at new root method WorldObject::CleanupsBeforeDelete Author: VladimirMangos
* Call it from Map::AddObjectToRemoveList and remove now not needed explcit calls
    * Create Gameobject version to make GO with owner more safe for remove

--HG--
branch : trunk
2009-07-01 18:23:36 -05:00
megamage 9d670fe6f5 *Switch to support client version 3.1.3
*I strongly recommend you not to use this until you get the 313 db. Now all destructible buildings cause client crash.

Source: Mangos
Thanks to TOM_RUS for most work to make this switch possible ;)

--HG--
branch : trunk
2009-06-11 00:45:59 -05:00
panaut0lordv cc4a380722 *Some renames for GO type 33 for easier merging.
--HG--
branch : trunk
2009-06-04 18:32:24 +02:00
megamage 77889ffa8b *Save/load wintergrasp building health when grid loaded/unloaded.
--HG--
branch : trunk
2009-06-01 23:45:55 -05:00
megamage b5a098643f *Display correct building damage state/team on map in wintergrasp.
*Rebuild buidlings after fortress is taken over.

--HG--
branch : trunk
2009-06-01 12:48:12 -05:00
megamage 76e4dfe8dd *Store creatureData and goData for creatures and gos.
--HG--
branch : trunk
2009-05-31 21:04:04 -05:00
megamage 5ed5513ca8 Mangos [7911]. Author: tomrus88
Very big patch. May cause bugs.

--HG--
branch : trunk
2009-05-31 15:56:51 -05:00
megamage da871e2fc0 *Move addcre/go functions from opvp to objmgr.
*Do not save respawn time for internally added cre/go.

--HG--
branch : trunk
2009-05-31 14:26:57 -05:00
megamage bc32144310 *Update OutdoorPvP functions. No longer need creature triggers for capture points.
--HG--
branch : trunk
2009-05-29 00:18:41 -05:00
megamage 4ed847a6e3 *Implement spell effect wmo damage.
--HG--
branch : trunk
2009-05-21 10:01:03 -05:00
megamage 0e3453e6d4 *Add function Gobject::sendcustomanim
--HG--
branch : trunk
2009-04-30 12:01:08 -05:00
megamage 5ac67c27f7 [7715] Provided way for scripts set alternative gameobject state for client show. Author: VladimirMangos
Also use enum for gsmeobject states.

--HG--
branch : trunk
2009-04-27 18:36:10 -05:00
megamage fa0492ccce [7634] Fixed: select non-despawnable gameobjects base at appropriate for gameobject type dataN fields. Author: VladimirMangos
Many in world gameobject that unexpected daspawned before must now work in more expected way.

    In tests i not found any damage to bg gameobject work, and at least this restore expected work for non-bg dorrs//buttons broken
    after half-year ago patch (that has been reverted partly in this commit)

--HG--
branch : trunk
2009-04-08 16:35:13 -05:00
megamage 829c8022ac [7577] Implement YellToZone for different world object types. Author: VladimirMangos
--HG--
branch : trunk
2009-03-28 18:03:56 -06:00
megamage 6dff0bfd5e [7560] Implement IconName for gameobject Author: NoFantasy
--HG--
branch : trunk
2009-03-28 16:28:36 -06:00
megamage 249d0d53c0 [7489] Update gameobject rotation fields if need. Author: VladimirMangos
* Fixed update absent in ".gobject turn" command
    * Propetly set rotation fields for summoned objects
    * Check rotation/coordinates fields values at server loading

--HG--
branch : trunk
2009-03-18 20:46:21 -06:00
megamage 7fc442263d Drop Say/Yell/etc string versions.
1) DB based string_id versions must be used.
    2) for debug purposes raw WorldObject::MonsterSay/etc versions can be used

Author: VladimirMangos

--HG--
branch : trunk
2009-02-19 18:49:11 -06:00