- Renamed fields to mimic those in spell_proc
- Added Enchant proc attributes for controlling specific enchant features
Ref #7789
(cherrypicked from f609e7a08b3b4d2d9642e5ec252e1eedad836f0f)
- Renamed IsProcTriggeredOnEvent to GetProcEffectMask, since long ago this function returned bool, new name should better reflect its use
(cherrypicked from e7ccd8ea3fccad92af3553f544aad49be5d1a9ed)
- Items reward of the Hakkari Urn, it must always contain the 3 items (previous had a very little chance of being less than 3)
- Hakkari Urn is the reward from "Secret of the Circle (3447)"
(cherrypicked from e9d527b70f84d28c7ed0a2d6d0270aa89230c472)
Remove part of script which rings bell at start of nights event when his nightly script activates as this should no longer be needed.
(cherrypicked from d535b98b057f20012653af6af496d9f22f055a83)
* Script/GO: Alliance Bell, Horde Bell and Karazhan Bell will now send a bell sound on the start of each hour.
How many times it rings depence on the hour.
* fix little things from pr comments
* Added OnGameEvent
* Fix braces
* almost finished
* fix enum
* Add gameobjects to the game event
Fix override for InitializeAI
* enum squash
* remove braces
* Rename 9999_99_99_99_world.sql to 2017_02_19_01_world.sql
(cherrypicked from 495339a2c7741d0ad56dfbb8756ad6e1e7d19b8b)
* Fixed corpse looting in wintergrasp
Added corpse loot for wintergrasp quests and To the Looter Go the Spoils (1166) achievement
Don't generate money for loot if no loot mode is available
Simplified few things
(cherrypicked from 2412886ef69d305df1bd6e6422ca3134c0ab1449)
* Made some changes to kiting mechanics, simplified code and made taunt auras prolong combat no matter the distance from the spawn
Unified some creature despawning code, removed some brutal direct calls in scripts
Don't play death anim on forced despawn
Removed some redundant visibility changes on creature despawn
Fixed possible problem with pet initializing template info from difficulty greater than normal
Properly keep UNIT_FLAG_IN_COMBAT on UpdateEntry call
Moved RegenerateMana function to general Regenerate(Power) function
Fixed increased health regeneration from polymorph for pets
Implemented CREATURE_TYPE_FLAG_GHOST_VISIBLE, those creatures will be properly seen when player is dead also
Removed hackfix from Gaeriyan and Franclorn Forgewright, fixed properly
Simplified ForcedRespawnTime code in ForcedDespawn
Do not allow to assist unit while evading or when enemy is evading
Do not allow to attack other units when evading or when the unit is evading
Corrected distance checking code before creature is allowed to evade, should fix some common problems
Properly return summon position for summoned creatures as their respawn position
Properly stop all moving units on gossip hello, no matter their npc flags
(cherrypicked from e1f14215d86fc9f0cd041f0e87bf0a689c086329)
- Fixed possible exploit with tamed pets having template immunities
- Implemented binary resistances
- Corrected resistances calculations
- Pets properly inherit players spell penetration
- Fixed doubled block calculation for damaging melee spells
- Auras removing snare effects will only remove the snaring component
- Shapeshifting will properly remove movement impairing auras only and not crowd control (dragon's breath)
- Immunities are properly checked versus all schools appearing in spell, unit is immune only if immune to all schools
- Spells with melee and magic school mask should compare armor reduction with resistances and select smaller reduction
- Demonic Circle: Teleport no longer removes root effects
(cherrypicked from 93746e8c4a79c8256cd4896533315683f143508c)