Original Timer.h divided into 2 parts. Shared project has no need to know about GameTime Singleton.
2 Identical structures with different types are now replaced with one generic templated structure and 2 typedefs.
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branch : trunk
* As long as creature level, class, and the proper expansion they are from are
* set in creature_template, you will have 100% accurate health and mana.
* Research and base stats table done by Malcrom -- THANK YOU!
* Original patch by Kudlaty -- THANK YOU!
* Updated and enhanced by Machiavelli - THANK YOU!
* Optimizations by w12x, MrSmite, and XTZGZoReX -- THANK YOU!
* Final code updating for current rev by XTZGZoReX -- THANK YOU!
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branch : trunk
*Fix action button saving
*Fix a crash on item swap in guild bank
*Fix exploit moving after death in Unit.cpp
*Fix assert fail at grid load in Creature.cpp
Thanks Sisif for these! :)
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branch : trunk
*Split Personality Achivement, by Destalker
*Halls of Lightning Fixes, by Destalker
Volkhan fixes + Achievement
Ionar Fix - without this he resets each time he is invisible, spamming sparks
Arcing Burn - should be a debuff (and stackable, stackable part NYI :/)
*Naxxramas - Thaddius - the aura shall affect only the character without the proper aura, by Trazom
*Naxxramas - Kelthuzad - some timer adjustments (may need verification or tweaking) by Cass
*Merges by Stryker, thanks to all authors and testers.
[8458] Re-implement SPELL_AURA_MOD_TARGET_ARMOR_PCT in more porper way for weapon dependent cases. Author: VladimirMangos
[8459] Avoid mutiply apply weapon dependent armor penetration bonus for each weapon. Author: VladimirMangos
[8529] check rune cost only if spell has PowerType == POWER_RUNE. Patch provided by yavi. Author: Ambal
[8532] Fixed situation where some items like 42947 were not giving spell power bonus. By: Ambal
[8533] Not remove timed quest and correctly fail when time runs out. Add function to remove timed quest instead of direct access to set. Author: NoFantasy
[8536] Fixed spell 62776. By: Ambal
[8539] Check pet aura range at area aura update. By: Ambal
[8546] Implement battleground bonusweekends call to arms. Also fix typo in auctionmgr. Author: balrok
[8547] Implemented scriptcall: CorpseRemoved(uint32 & /*respawnDelay*/) it will be called when the corpse of the scripted creature get's removed, it's possible to adjust the next respawn inside the script. Author: balrok
[8561] Replace another auras code call by explicit code
[8566] avoid singleton-lock when accessing BattleGroundMGR::isBGWeekend() Proposed by vladimir. Comitter: balrok
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branch : trunk
*Attempt to make it so creatures: don't help players or units controlled or owned by players; and don't help if the unit is fleeing from the enemy player
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branch : trunk
*Gundrak - AI for the boss Moorabi, by Manuel
*Improvements to player death handling (they will now fall to the ground).. also attempted to improve creature death handling the same way.
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branch : trunk