Commit Graph
108 Commits
Author SHA1 Message Date
Shauren 7b4e1c6387 Core/ObjectMgr: Static members are no longer accessed through singleton
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branch : trunk
2010-12-22 20:23:47 +01:00
Machiavelli 5e826806ba Core/Aura´s: Remove a redundant NULL check, because QAston saideth so.
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branch : trunk
2010-12-19 17:50:50 +01:00
linencloth 59da698189 Core: Rename spell attributes, use more general names
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branch : trunk
2010-12-19 05:15:47 +01:00
Machiavelli 837e50ea23 Core/Spells: Allow aura´s with SPELL_AURA_MOD_THREAT (10) to properly reduce threat modifiers on death.
Inspired by effort of james.gml
Fixes issue #3444

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branch : trunk
2010-12-19 00:38:35 +01:00
Shauren 43377b4daf Core/Players: Remove player from transport before teleporting to graveyard, will fix infinite recursion when trying to access unavailable map
Core/Auras: Removed unneeded typecasting

Closes issue #4862.

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branch : trunk
2010-12-19 00:01:22 +01:00
Shauren 24193966dd Core/Auras: Fixed crash in AuraEffect::TriggerSpell (dummy effect) and removed some useless code
Scripts/AI: Changed sOnDummyEffect to return bool value

Closes issue #5190.

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branch : trunk
2010-12-18 22:04:19 +01:00
Machiavelli 32d94ed52a Core/Units: Aura´s of type SPELL_AURA_MOD_RESISTANCE_EXCLUSIVE (143) should stack with eachother in the way that only the strongest aura of each magical school applies.
Author: Iskander
Fixes issue #3897

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branch : trunk
2010-12-17 20:31:46 +01:00
Shauren 3df2310417 Core/Auras: Fixed Festive Holiday Mount transformation (3.0.8 update)
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branch : trunk
2010-12-17 19:03:12 +01:00
Shauren 82f45966fc Core/Unit: Renamed addUnitState/hasUnitState/clearUnitState to AddUnitState/HasUnitState/ClearUnitState
Core/Vehicles: Allow the vehicle to always damage the passenger (removed unneded dbc hacks from scripts)

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branch : trunk
2010-12-17 13:43:24 +01:00
Machiavelli 5d887159c6 Core/Spells: Fix Power Word: Shield absorb amount after r5badab6d42.
(casting TotalAuraMultiplier to int32 effectively meant setting amount to 0)

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branch : trunk
2010-12-16 23:16:14 +01:00
Anubisss 6d9029c12e Make some cleanup.
My thank goes to Az@zel for the code analysis.

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branch : trunk
2010-12-16 18:08:23 +01:00
Shauren 58a9b15443 Core: Fixes some warnings
Core/SmartAI: Fixed DamageTaken and DamageDealt hooks

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branch : trunk
extra : rebase_source : 062f1c68cd1d318d192b294a493db17a1943bee2
2010-12-14 22:45:23 +01:00
click 2642894342 Core: Add new system for parallelizing client packet processing. Handle WorldSession updates in Map::Update() where we are safe to proceed. Patch by Ambal.
(And clean up tabs and whitespace while rummaging around in there)
Closes issue 5084.

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branch : trunk
2010-12-13 22:37:56 +01:00
azazel d2d62eab50 Cleanup: implemented helper methods for manipulating percentage calculation and used it where appropriate (plus fixed some other warnings).
NOTE: Initially I just wanted to fix some warnings, but noticed that there is no common method for percentage calculation and various formulas are used many time in the code making it difficult to read and understand what the code actually does. So, I introduced several template methods for calculating percent values and adding those values to the original base. I replaced all the raw calculations throughout the code where found, but I could have missed something or could have made a mistake. So, please report any strange behaviour after this commit.
If you ask me why I did it: for the sake of consistency and exact understanding what code means. If you see CalculatePct method, you clearly understand, that it find the value of x percent of y. And you can easily express, for example, spell behviour "reduces smth by x%" by the means of a method instead of recalling school maths.

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branch : trunk
2010-12-11 20:37:38 +06:00
azazel e7eb4e22e2 Core/Mechanics: cleanup shapeshift form code (by VladimirMangos)
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branch : trunk
2010-12-09 17:03:42 +06:00
azazel 8c2ce7f86d Core/Auras: fix AuraType 138 to not affect ranged haste, and rename to SPELL_AURA_MOD_MELEE_HASTE (by michalpolko)
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branch : trunk
2010-12-09 14:40:59 +06:00
Shauren 611dc153b0 Core/Units: Corrected PLAYER_FIELD_BYTES2 invisibility/stealth flags, by VladimirMangos
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branch : trunk
2010-12-08 14:51:50 +01:00
QAston 59c1a238f5 Scripts/AuraScript: Make AuraApplication in OnEffectPeriodic never be NULL.
Scripts: remove some unnecessary NULL checks from scripts.

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branch : trunk
2010-12-05 21:38:52 +01:00
Shauren e2c9453442 Core/Auras: Small correction on PLAYER_FIELD_BYTES2 usage in SPELL_AURA_OVERRIDE_SPELLS (293)
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branch : trunk
2010-12-05 21:20:45 +01:00
click e672793a3c Core/Battlegrounds: Add dampening-spells for battlegrounds and arenas (thanks to Dr.Tenma and Svetilo/przem-something)
Additional data required for this commit :
http://forum.trinitycore.org/topic/30684-10555-add-dampening-spells-for-battlegrounds-arenas-and-wintergrasp/

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branch : trunk
2010-12-02 23:50:36 +01:00
Shauren 445dc511f3 Core/Auras: Implemented aura SPELL_AURA_OVERRIDE_SPELLS (293), base patch by Heisenberg, research by TOM_RUS
Closes issue #4969.

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branch : trunk
2010-11-30 21:32:00 +01:00
Shauren 3fa97ad538 Core/Spells: Phaseshift auras can now be stacked
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branch : trunk
2010-11-24 16:58:57 +01:00
Rat 3de2f6af01 Core/AI: added sOnDummyEffect() for all AIs
Core/SmartAI: added EVENT_DUMMY_EFFECT (66)

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branch : trunk
2010-11-17 23:24:21 +01:00
click 2e68705e22 Core/Spells: Use ShapeshiftForm model IDs from DBC instead of as hardcoded values - fix by Kaelima
(Some shapeshifts need overrides due to missing DBC data, and needs hardcoding - already handled)
Closes issue 4832.

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branch : trunk
2010-11-17 18:15:49 +01:00
linencloth 8fae0c176d Core/Units: Rename and change Get/SetVisibility to use a bool value instead of an unnecessary enum
Also replace some SetVisibility hacks to directly call UpdateObjectVisibility

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branch : trunk
2010-11-16 01:13:04 +01:00
Shocker 48d90fab32 Misc: Some engrish fixes, thanks to ZxBiohazardZx, closes issue 4740
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branch : trunk
2010-11-14 23:46:34 +02:00
linencloth bf888285aa Core:
- Redesigned stealth and invisibility handling
  - Implemented the handling of multiple stealth types
- Implemented fake inebriation
- The message deliverer no longer sends packets from a non-visible source
  - The server won't send that much garbage which just takes bandwith
  - It won't be possible to use cheats to detect invisible objects
- Removed a lot of checks for the Z-coord
  - Fixes visibility problems happening while flying
- Limited the grid activation range of creatures to use less resources
- Implemented Shroud of Death
- Implemented increased visibility range for active objects
- Removed visibility check at spellhit (only sanctuary effects should prevent it)
(And a lot of other changes...)

Closes issue 4208
Closes issue 3049
Closes issue 2097
Closes issue 2198
Closes issue 2384
Closes issue 2197
Closes issue 2319

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branch : trunk
2010-11-13 17:18:09 +01:00
Shauren 2263305141 Core/Auras: Add missing changes for previous revision
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branch : trunk
2010-11-10 12:23:36 +01:00
Shauren e3d4b36a6b Scripts/Icecrown Citadel: Fixed Vengeful Shade despawning after it casts Vengeful Blast (Lady Deathwhisper)
Core/Auras: Implemented SPELL_AURA_SET_VEHICLE_ID (296)
Core/Scripts: Moved DefaultTargetSelector class into header file

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branch : trunk
2010-11-10 12:18:43 +01:00
Shauren d03aeab9ad Scripts/Icecrown Citadel: Added Blood Prince Council script
Scripts/Icecrown Citadel: Festergut will not cast Vile Gas on melee targets if there are at least 3 (25 man: 8) ranged targets
Scripts/Icecrown Citadel: Festergut and Rotface gates will close with delay (when Putricide reaches the balcony)
Scripts/Icecrown Citadel: Replaced ASSERT(instance) with code disabling the AI if not inside instance
Core/Spells: Fixed TARGET_DEST_TARGET_RANDOM usage
Core/Scripts: Extended DamageDealt in AI to accept damage type as 3rd parameter
Scripts/Quests: Fixed quest "Unholy Infusion" (24749)

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branch : trunk
2010-10-24 21:27:02 +02:00
Shauren 09260ee6c1 Scripts/Forge of Souls: Revisited Bronjahm script, removed ugly hacks and fixed spells properly
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branch : trunk
2010-10-18 13:19:04 +02:00
Shauren 8a17d95647 Scripts/Icecrown Citadel: Added Professor Putricide script
Scripts/Icecrown Citadel: Fixed Professor Putricide gate opening when both Rotface and Festergut are dead
Scripts/Icecrown Citadel: Added script updating entries of NPCs at Light's Hammer depending on faction
Scripts/Icecrown Citadel: Rotface should not pick main tank as target for Slime Spray (removed debugging code)
Core/Spells/Conditions : Spell script target condition now accepts ConditionValue3 as affecting effect mask (only search targets with matching mask)

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branch : trunk
extra : rebase_source : 943e3bac5d9063974d7f7132f144e91946f825d4
2010-10-16 16:34:21 +02:00
Shauren 9a47bc96a1 Scripts/Icecrown Citadel: Added Rotface script
Scripts/Icecrown Citadel: Corrected death speech for Stinky and Festergut
Scripts/Icecrown Citadel: Fixed Boned! achievement conditions

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branch : trunk
2010-10-09 16:50:03 +02:00
QAston e5e53498ce Core/Spells:
- Add more descriptive enumerator of procflags - now clearly pointing out that proc flags are dependant to the spell dmg class of the spells causing procs.
 - Define and implement PROC_FLAG_DONE_MAINHAND_ATTACK.

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branch : trunk
2010-10-08 19:17:49 +02:00
click f0c4241ea4 Remove the accidental additions of CRLF-crap from the header updates
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branch : trunk
2010-10-07 15:35:36 +02:00
click 8ea4b32fab Update copyright headers (following the same standard in all files = good)
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branch : trunk
2010-10-07 12:41:56 +02:00
Shauren 442b312cbf Core/Spells: Implemented SPELL_ATTR_EX2_ALWAYS_APPLY_MODIFIERS, fixes Aura Mastery and some paladin aura related talent behavior when learning
Closes issue #2457.

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branch : trunk
2010-09-29 19:56:10 +02:00
Shocker 1037c723a1 Core/Spells: Bladestorm shouldn't drop the flag, closes issue 4222
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branch : trunk
2010-09-28 08:43:42 +03:00
Shocker 78803c9f09 Magic numbers cleanup:
- Replace many magic numbers with constants
- Use enum for vehicle flags/seat flags
- Correct structure for ItemRandomSuffixEntry

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branch : trunk
2010-09-28 08:21:51 +03:00
Shauren 4a4d5fefae Core/Spells: Fixed damage boost part of Elemental Oath
Closes issue #4086.

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branch : trunk
2010-09-23 22:35:05 +02:00
azazel 5eb0fd80ac Scripts/Spells: move implementation of some spells into scripts.
* 41337 Aura of Anger
* 46394 Burn (Brutallus)
* 53302 Sniper Training
* 45472 Parachute
* 66118 Leeching Swarm
* 51685 Prey on the Weak
* 20911 Blessing of Sanctuary
* 25899 Greater Blessing of Sanctuary
Scripts/Spells: remove several spells implementations from core to table (requires DB data)
* 31231 Cheat Death
* 51662 Hunger for Blood

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branch : trunk
2010-09-21 23:59:45 +06:00
Shocker e5e980b686 Core/Spells: Fix Health Funnel health cost, fixes issue 1985
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branch : trunk
2010-09-14 10:54:16 +03:00
click 855ec1cd01 Core/Unit: Make sure pets respect unit damage resilience and the other way around (patch by Dr. Tenma)
Fixes issue #3918

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branch : trunk
2010-09-12 14:29:09 +02:00
click bf664b7a44 Cleanup/Core: Remove whitespace and tabs
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branch : trunk
2010-09-12 01:40:27 +02:00
Shauren 43e4e1f786 Core/Spells: Bladestorm will now cause the caster to drop flag on battleground
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branch : trunk
2010-09-05 15:25:33 +02:00
Shauren 14c8fa4925 Core/Spells: Fixed Nevermelting Ice Crystal trinket
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branch : trunk
2010-09-05 13:39:10 +02:00
Shauren 0b743795d6 Core/Spells: Implemented aura type 303 (SPELL_AURA_MOD_DAMAGE_DONE_VERSUS_AURASTATE), patch by Azuritus
Closes issue #3773.

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branch : trunk
2010-09-05 12:05:49 +02:00
Spp e252b8abe7 Core: Fix more warnings
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branch : trunk
2010-08-30 23:07:14 +02:00
QAston a8de57559b *Allow channeled spells to be casted on dead target
*Define relted spell attributes

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branch : trunk
2010-08-30 17:32:51 +02:00
Spp 405f312918 Core: Fix more warnings
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branch : trunk
2010-08-30 15:25:15 +02:00