Machiavelli
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8c8986b2bc
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Fix usage of uninitialized waypoint array variables in ConfusedMovementGenerator<T>::Initialize and revert 9b1c565510+ad8ce5245e that covered up this problem without fixing it and introduced a faulty LOS calculation.
With thanks to Lynx3d and click, and Aokromes and ritchy for testing.
--HG--
branch : trunk
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2010-06-19 17:26:12 +02:00 |
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Brian
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bc04d7ce25
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* Remove the last of the realative paths from #include statements
--HG--
branch : trunk
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2010-06-08 17:01:03 -06:00 |
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Brian
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b76b6700ed
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* Linux compile with and without PCH fixed
* Script library compile fixed
* --todo: fix all scripts themselves :)
--HG--
branch : trunk
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2010-06-08 13:05:47 -06:00 |
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Brian
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15f8bbe9ca
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* More cleanup
--HG--
branch : trunk
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2010-06-07 12:08:15 -06:00 |
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Brian
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2e0f8fb6e5
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* Nope not yet
--HG--
branch : trunk
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2010-06-07 09:23:19 -06:00 |
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XTZGZoReX
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62200e8d02
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* Even more restructuring of the game library.
--HG--
branch : trunk
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2010-06-06 22:55:56 +02:00 |
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Rat
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75b80d9f5b
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rearranged core files
--HG--
branch : trunk
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2010-06-05 23:40:08 +02:00 |
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