QAston
b9e8e6d3b4
Core/Auras: Add functions for common actions on aura charges.
2011-06-07 17:26:27 +02:00
QAston
9542077c38
Core/Auras: Use recalculated aura max duration on spell hit for duration calculations.
2011-06-07 14:19:47 +02:00
QAston
3effdb2c23
Core/Auras: Add Aura::TryRefreshStackOrCreate function and remove stack checks from Aura::Create
2011-06-07 12:47:32 +02:00
Shauren
97a5db68c2
Core/Auras:
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* Fixed loading aura charges when they would exceed count set in SpellEntry while still remaining a valid value due to spell modifiers (that might not yet be active)
* Fixed refreshing aura charges when recasting the spell
Closes #1803
Closes #1786
Closes #1805
2011-06-03 21:30:50 +02:00
tobmaps
e25c73978a
Core/Spells: Drop dead code and fix some SQL updates
2011-06-01 01:58:32 +07:00
QAston
7b5b95966e
Core/AuraScript: Add DoCheckAreaTarget hook to allow explicit area aura target selection.
2011-05-31 20:24:44 +02:00
QAston
8ff2ed69bf
Core/Auras: Fix *nix build
2011-05-31 16:03:27 +02:00
QAston
42a20f14ef
Core/Auras: Use existing aura object on aura reapply/stack increase instead of creating a new one.
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You can hook on reapply/stack event by checking for AURA_EFFECT_HANDLE_REAPPLY aura handler mode, AURA_EFFECT_HANDLE_REAL is now not triggered on aura refresh/stack.
2011-05-29 13:18:47 +02:00
SeTM
fade2383cc
Core/Spells: Implemented SPELL_ATTR5_HIDE_DURATION. Duration of auras with this attribute will not be displayed clientside
2011-05-28 21:53:32 +07:00
click
2d1b3ccaa1
Compile warnings fixes
2011-05-27 14:45:44 +02:00
QAston
0762791754
Core/AuraScripts: Fix runtime error messages appearing in aura scripts when one hook is called from inside of another one.
2011-05-26 16:12:33 +02:00
QAston
a1b8fd2054
Core/AuraScripts: Add AfterEffectRemove and AfterEffectApply hooks, to allow safe triggering of spellcasts or other actions which may call linked events while OnEffectApply and OnEffectRemove are still there for overriding the way effect is handled on target.
2011-05-25 17:13:32 +02:00
tobmaps
ea045b794c
Core/Spells: Instant damage caused by Improved Devouring Plague should also heal caster
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Closes #583
2011-05-15 00:55:41 +07:00
click
a90e5be73d
Core/Spells: Simplify the auratest for Druid T8 Restoration 4P Bonus effects
2011-05-13 17:25:41 +02:00
tobmaps
2c90c20596
Core/Misc: cleanups
2011-05-13 20:15:36 +07:00
Shocker
45f7aa1fd6
Core/Misc: Fix a memory leak in spell_dbc
2011-05-13 12:17:21 +03:00
Lopin
877b0a9270
Core/Spells: Fix T8 4P Restoration Set Bonus
2011-05-11 12:28:07 +03:00
Lopin
265fa2a3a7
Core/Spells: Fixes T10 2P Holy Paladin Set Bonus
2011-05-11 12:16:39 +03:00
Shocker
e36e6f3281
Core/Spells: Fix Glyph of Freezing Trap
2011-05-02 18:36:08 +03:00
Shocker
f8ca5aaa9b
Core/Spells: Demonic Circle shouldn't remove combat from player.
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Closes #1324
2011-04-29 23:05:29 +03:00
leak
1003f30448
Add spaces after commas
2011-04-29 20:47:02 +02:00
Shauren
8f565b7e13
Core/Auras: Do not save Incanter's Absorbtion proc to database, its unique way of stacking causes problems and aborts entire save transaction
2011-03-22 21:51:39 +01:00
Shauren
2f79b0f266
Core: Removed all double (and more) empty lines
2011-03-21 10:52:14 +01:00
Shauren
e5347a3bda
Core: Fixed warnings:
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C4100: 'variable' : unreferenced formal parameter
C4701: potentially uninitialized local variable
C4389: '!=' : signed/unsigned mismatch
C4245: 'argument' : conversion from 'X' to 'Y', signed/unsigned mismatch
2011-03-08 16:42:00 +01:00
Machiavelli
e07e20ffca
Core/Log: Implement log masks for debug log level, to allow selective debug output. Update your worldserver.conf.
2011-02-20 20:16:34 +01:00
QAston
fe2a848b8f
Core/Auras: Temporary fix for Aura::UpdateTargetMap assertion failure.
2011-02-12 11:00:56 +01:00
QAston
0b2c6426e5
Core/Auras: Add some debug info to trac the reason of Aura::UpdateTargetMap crash.
2011-02-06 14:02:38 +01:00
QAston
b5e78bf208
Core/Auras: Move code which uses polymorphism out of Aura constructor.
2011-02-06 13:17:29 +01:00
leak
137b079eea
Core: Generic cleanup (tab2spaces/trailing whitespace removal)
2011-01-26 01:03:35 +01:00
Machiavelli
957c69de83
Update copyright note for 2011.
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Happy new year.
2011-01-01 15:01:13 +01:00
QAston
1b18a0ac65
Core/Auras: Fix aura positivity check after rev bb4bd46d21.
2010-12-31 16:12:29 +01:00
QAston
bb4bd46d21
Core/Auras: Do not recheck aura positivity every aura effect apply/remove.
2010-12-31 12:50:17 +01:00
QAston
8cd2c73e45
Core/ScriptSystem: Add OnEffectManaShield and AfterEffectManaShield hooks to AuraScript class. Usage of these is the same as similar Absorb hooks.
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Scripts: Move Incanter's Absorbtion script from Unit::CalcAbsorbResist to AuraScript.
2010-12-30 19:05:19 +01:00
QAston
c8adcc95f9
Core/Unit: Move spell specific code from Unit::CalcAbsorbResist to AuraScripts.
2010-12-30 02:03:46 +01:00
QAston
ef968f4b15
Core/Unit: Big cleanup in Unit::CalcAbsorbResist
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Core/AuraScript:
Fix compile time check for AuraScript functions
Remove AuraApplication from hook functions parameter list, use GetTarget() and GetTargetApplication() instead
Add OnEffectAbsorb hook
Scripts: move handlers of Spell Deflection, Savage Defense, Primal Tenacity, Nerves of Steel, Astral shift from core to scripts.
--HG--
branch : trunk
2010-12-27 20:14:54 +01:00
QAston
f4e46db38a
Core/Auras: Add some asserions to hunt down reason of a crash in Aura::UpdateTargetMap. Thanks to Shauren for inspiration.
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--HG--
branch : trunk
2010-12-26 00:14:13 +01:00
Shauren
928443d899
Core: Removed more operator workarounds for ACE_Singleton (missed previously because of inconsistent naming)
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--HG--
branch : trunk
2010-12-23 23:25:44 +01:00
Shauren
0f3b9019a8
Core: Get rid of dirty operator workaround for ACE_Singleton class implementation
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--HG--
branch : trunk
2010-12-22 21:25:23 +01:00
Shauren
5809c1fa3b
Core/Auras: Fixed auras incorrectly stacking with different item casters introduced in r19f21916a940
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Closes issue #5218 .
--HG--
branch : trunk
2010-12-21 11:40:20 +01:00
Shauren
756ee5832b
Core/Auras: Allow stacking of auras proced from different items
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Closes issue #2296 .
--HG--
branch : trunk
2010-12-20 11:04:48 +01:00
QAston
251f7f2121
Core/Auras: Add some assertions to make sure that AuraEffects are not added twice to UnitAuraEffect containers.
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--HG--
branch : trunk
2010-12-19 19:43:53 +01:00
linencloth
59da698189
Core: Rename spell attributes, use more general names
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--HG--
branch : trunk
2010-12-19 05:15:47 +01:00
Shauren
7196b880d6
Core/Spells: Fixed possible crashes in Shadow's Fate proc (71169) introduced in r91073dc6ace3
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Core/AuctionHouse: Removed "using namespace std" and fixed crash in AuctionHouseMgr destructor
Closes issue #5132 .
Closes issue #5134 .
--HG--
branch : trunk
2010-12-18 23:16:55 +01:00
Shauren
82f45966fc
Core/Unit: Renamed addUnitState/hasUnitState/clearUnitState to AddUnitState/HasUnitState/ClearUnitState
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Core/Vehicles: Allow the vehicle to always damage the passenger (removed unneded dbc hacks from scripts)
--HG--
branch : trunk
2010-12-17 13:43:24 +01:00
azazel
d2d62eab50
Cleanup: implemented helper methods for manipulating percentage calculation and used it where appropriate (plus fixed some other warnings).
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NOTE: Initially I just wanted to fix some warnings, but noticed that there is no common method for percentage calculation and various formulas are used many time in the code making it difficult to read and understand what the code actually does. So, I introduced several template methods for calculating percent values and adding those values to the original base. I replaced all the raw calculations throughout the code where found, but I could have missed something or could have made a mistake. So, please report any strange behaviour after this commit.
If you ask me why I did it: for the sake of consistency and exact understanding what code means. If you see CalculatePct method, you clearly understand, that it find the value of x percent of y. And you can easily express, for example, spell behviour "reduces smth by x%" by the means of a method instead of recalling school maths.
--HG--
branch : trunk
2010-12-11 20:37:38 +06:00
Xanadu
48cb3c1552
Core/Spells: Remove Vanish on Stealth removal. Fix by thenecromancer.
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--HG--
branch : trunk
2010-11-13 07:14:56 +01:00
Shauren
09260ee6c1
Scripts/Forge of Souls: Revisited Bronjahm script, removed ugly hacks and fixed spells properly
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--HG--
branch : trunk
2010-10-18 13:19:04 +02:00
click
f0c4241ea4
Remove the accidental additions of CRLF-crap from the header updates
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--HG--
branch : trunk
2010-10-07 15:35:36 +02:00
click
8ea4b32fab
Update copyright headers (following the same standard in all files = good)
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--HG--
branch : trunk
2010-10-07 12:41:56 +02:00
QAston
caaa77deb2
Core/ScriptSystem:
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Add basic code for runtime checks of function calls in AuraScripts
Make AuraScript::PreventDefaultAction() do not take parameters and add description for the function
Remove PreventDefaultEffect() from aura script, use PreventDefaultAction() instead
Unload aura scripts memory on aura delete
--HG--
branch : trunk
2010-10-04 17:44:49 +02:00