Commit Graph
1041 Commits
Author SHA1 Message Date
johnholiver 8cc4125664 Core/Spells: Changed boss knockback immunity 2011-05-07 22:16:30 +02:00
Shauren 551889c42f Core: More warning fixes 2011-05-07 20:09:45 +02:00
Shauren b087741959 Core/Spells: Fixed Lifebloom final heal when caster goes offline 2011-05-07 10:51:23 +02:00
Shocker dc6224d60a Core/Spells: Fix Warrior T10 Protection 4P Bonus
Closes #1307
2011-05-06 13:36:03 +03:00
johnholiver 99959e8cd7 Core/Spells: Lifebloom final bloom.
Each dispelled stack will count towards the final bloom.
I left spell_bonus_data stuff out following Shauren's comment.
2011-05-05 19:16:13 -03:00
Shauren e1a125a5c4 Core/Creatures: Added GetOriginalEntry method returning template id before any modifications to it happened 2011-05-05 12:51:35 +02:00
leak dfacd287a4 Core/ObjectMgr: Refactor group related functions into dedicated class 2011-05-05 10:25:17 +02:00
leak ea06dcf418 Core/ObjectMgr: Refactor guild related functions into dedicated class 2011-05-04 10:08:09 +02:00
leak ce01a37c2c Core/ObjectMgr: Refactor arena team related functions into dedicated class 2011-05-03 15:01:37 +02:00
tobmaps ba578f6cfe Core/Pets: Prevent loading of non-existent saved pet data on pet first summon. This should fix problems of pets being summoned and non-responsive. 2011-05-02 15:36:44 -04:00
tobmaps 6f154498e0 Core/Gameobject: Fix default cooldown on traps with no cooldown. Should stop you from stepping in camp fires and getting Spam(c) fried. (I prefer steak, thank you). 2011-05-02 13:36:17 -04:00
runningnak3d f4a29646a5 Core/GameObject: Fix handling of cooldown for type 6 (trap) GOs. This should fix problems with of trap spamming, like Gift of the Harvester. 2011-05-02 12:30:05 -04:00
Shauren d23fb7128e Scripts/Culling of Stratholme: Fixed quest 'Dispelling Illusions' 2011-04-30 18:52:29 +02:00
leak 1003f30448 Add spaces after commas 2011-04-29 20:47:02 +02:00
leak 01a79947d5 More cleanup after last commit spree 2011-04-29 19:59:40 +02:00
Azazel 6fb2bf4224 Core: use enum InventoryResult as return type for functions working with player items.
Original patch by TOM_RUS.
2011-04-29 16:48:15 +06:00
leak e1647aaa29 Random cleanup after last commit spree 2011-04-29 09:28:32 +02:00
leak c51c817a45 Core/ObjectMgr: Refactor sCreatureStorage 2011-04-28 22:57:08 +02:00
leak e2e9431ca3 Core/ObjectMgr: Refactor sGOStorage 2011-04-28 22:54:30 +02:00
leak 3ab83417f5 Core/ObjectMgr: Refactor sCreatureInfoAddonStorage 2011-04-28 22:50:06 +02:00
leak c8413a7f27 Core/ObjectMgr: Refactor sCreatureDataAddonStorage 2011-04-28 22:46:40 +02:00
leak a82654debd Core/ObjectMgr: Refactor sItemStorage 2011-04-28 22:42:33 +02:00
leak 03365e9a57 Core/ObjectMgr: Refactor sEquipmentStorage 2011-04-28 22:34:40 +02:00
leak 5aeb4fe794 Core/ObjectMgr: Refactor sInstanceTemplate 2011-04-28 22:16:13 +02:00
leak 85a1e9e7ab Core/ObjectMgr: Refactor sCreatureModelStorage 2011-04-28 22:11:45 +02:00
Shauren d0d8216232 Core/Chat: Fixed possible memory leaks related to chatlink verification 2011-04-27 17:22:55 +02:00
Shauren 8898db8b27 Core: Corrected NULL usage, it should only be used with pointers, not integers 2011-04-23 15:53:48 +02:00
Shauren ca451a8cd1 Core/Corpses: Fixed loading and saving phase 2011-04-23 10:26:08 +02:00
Shauren 8dbdc15705 Core/Units: Made RemoveAllAurasExceptVehicle more generic, can now be used to remove all auras except specified type 2011-04-23 10:24:44 +02:00
Shauren d73ffc9e81 Core/Vehicles:
* Added generic solution for vehicle accessories not relying on AI calls
* Only accessories marked as minion will be respawned when the vehicle enters evade mode
* Notify the summoner's AI when vehicle accessory fails to install and despawns
2011-04-22 21:59:37 +02:00
Machiavelli d42ab6c8bd Core/ScriptedAI: Reset VehicleKit in BossAI::_Reset()
Core/Vehicles: Minor log fix and comment a redundant assertion
2011-04-22 11:07:58 +02:00
Shauren 97f482cd82 Core/Achievements: Removed unused parameter from UpdateAchievementCriteria and unused DoCompleteAchievement from BattlegroundMgr 2011-04-21 23:32:45 +02:00
Shauren cb3e6dbce3 Core/Spells: Fixed players getting stuck in shapeshift forms after too quick shifting 2011-04-21 21:13:47 +02:00
SilverIce 18112df4fe Core/DynamicObject: Research dynamicobject types, added DynamicObjectType enum 2011-04-19 15:14:50 +02:00
Azazel c36846d78a Core/GM System: rename columns of gm_surveys, gm_subsurveys, gm_tickets and lag_reports tables to lowerCamel, move queries to prepared statements and refactor the code of TicketMgr. 2011-04-19 14:04:18 +06:00
Shauren 890b1f6cc7 Core/GameObjects: Summon trigger for spellcast with at least spell cast time duration, also removed unneeded visibility hack 2011-04-18 22:29:17 +02:00
Shauren 542bc3008d Core/Player: Fixed interaction rules with dead creatures 2011-04-18 12:17:45 +02:00
Shauren 0d477ab132 Core/Creatures: Dismount creatures without CREATURE_TYPEFLAGS_MOUNTED_COMBAT when entering combat 2011-04-18 11:43:50 +02:00
Shauren 472027c3e0 Core/Units: Fixed kill credits 2011-04-17 14:16:48 +02:00
kaelima 18f4ed5de4 Core/Spells: Fix damage scaling of mages Water Elementals.
- Water Elemental scales with 33% of mages spell power.
- Waterbolt scales with 83.33% of elementals spell power.
2011-04-17 13:32:46 +02:00
Shauren e023a32cf3 Core/Units: Fixed kill credits for vehicles 2011-04-16 23:18:59 +02:00
Shauren eb0c1bdff0 Core/Vehicles: Fixed vehicles with passengers not counting for kill crediting 2011-04-16 14:01:25 +02:00
Shauren ea5dd86f29 Core/PacketIO: Updated SMSG_CHAR_ENUM data content (bag info) 2011-04-15 19:31:21 +02:00
SimonDMII e38634186c Core/Spells: fix Global Cooldown reset on spell cast interrupt. 2011-04-11 16:35:31 +06:00
Azazel 5357b1ba77 Core/CharDB Cleanup: alter corpse table making column names lowerCamel and move all queries to prepared statements.
NOTICE: column can be named `guid` only if it represents character guid. All other guids will be renamed to reflect their purpose (like corpseGuid in this specific case)
2011-04-11 14:39:00 +06:00
Supabad 3771798a2e Core/BattleGrounds: update Gameobject hook to support multiple destructable building events.
little cleanup in GameObject.cpp
2011-04-10 20:55:17 +02:00
leak 9bed8e49db Core/Arena: Restore personal rating loading 2011-04-10 15:19:54 +02:00
Shauren 6a9fa42a60 Core/GameObjects: Destructible gameobjects now read display info from dbc files 2011-04-09 22:04:56 +02:00
Supabad a5a545a403 Core/GameObjects: add script hook when destructable building is damaged. 2011-04-09 19:28:36 +02:00
Shocker 9efac6fe9f Core/Misc: AddAura should allow adding auras to dead targets if spell is passive/can target dead targets 2011-04-09 19:49:45 +03:00