Commit Graph
1076 Commits
Author SHA1 Message Date
leak 1003f30448 Add spaces after commas 2011-04-29 20:47:02 +02:00
leak 01a79947d5 More cleanup after last commit spree 2011-04-29 19:59:40 +02:00
Azazel 6fb2bf4224 Core: use enum InventoryResult as return type for functions working with player items.
Original patch by TOM_RUS.
2011-04-29 16:48:15 +06:00
leak 6d1924cee8 Removing SQLStorage class leftovers 2011-04-28 23:03:02 +02:00
leak c51c817a45 Core/ObjectMgr: Refactor sCreatureStorage 2011-04-28 22:57:08 +02:00
leak e2e9431ca3 Core/ObjectMgr: Refactor sGOStorage 2011-04-28 22:54:30 +02:00
leak a82654debd Core/ObjectMgr: Refactor sItemStorage 2011-04-28 22:42:33 +02:00
leak 5aeb4fe794 Core/ObjectMgr: Refactor sInstanceTemplate 2011-04-28 22:16:13 +02:00
leak 85a1e9e7ab Core/ObjectMgr: Refactor sCreatureModelStorage 2011-04-28 22:11:45 +02:00
Nay b0585f5e0d Scripts/Items: Fixed Vanquished Clutches of Yogg-Saron 2011-04-27 19:13:28 +02:00
Shauren 8568f19e5d Scripts/Examples: Corrected code style in spell script examples 2011-04-27 18:58:40 +02:00
Azazel 791130f6fa Core/Chat: move chat link validation code into separate classes and improve some validation logic
Core/Misc: fix non-pch build
2011-04-27 16:22:42 +06:00
Shauren ee50bcfccd Core/Spells: Fixed duration of Noblegarden bunny transforms
DB/Achievements: Fixed "Hard Boiled"
2011-04-25 21:18:18 +02:00
Shauren 5f2dcc1172 Core/Spells: Corrected logic checking vehicle summon spells, thx codels 2011-04-25 14:39:37 +02:00
Shauren aa91187e97 Core/Spells: Cast proper vehicle spells on vehicle summon 2011-04-24 10:22:58 +02:00
Shauren 8898db8b27 Core: Corrected NULL usage, it should only be used with pointers, not integers 2011-04-23 15:53:48 +02:00
Machiavelli c9a917ad79 Core/Spells: Add a 'as-generic-as-possible' temporary fix for SummonProperties 2081 (Mechanical Dragonling, Arcanite Dragonling, Mithril Dragonling). For them, basepoints != amount of entities to spawn. Needs more research for the proper value
Small cleanup in affected function.
2011-04-22 12:05:15 +02:00
dr.tenma 5efda81319 Core/Spells: Fix Nature's Grasp proccing Entangling Roots when moving.
Closes #202
Closes #275

Signed-off-by: Machiavelli <[email protected]>
2011-04-22 11:47:26 +02:00
Shocker 2b1f6e29a2 Core/Spells: Fix Diminishing Returns for temporary pets (Water Elemental, Feral Spirit, etc) 2011-04-20 15:33:40 +03:00
SilverIce 18112df4fe Core/DynamicObject: Research dynamicobject types, added DynamicObjectType enum 2011-04-19 15:14:50 +02:00
kaelima 6ad2278ff5 Core/Spells: Move cloning spells to SpellScript 2011-04-17 16:44:45 +03:00
SimonDMII e38634186c Core/Spells: fix Global Cooldown reset on spell cast interrupt. 2011-04-11 16:35:31 +06:00
Ramusik 5908b2af47 Fixed Starfall: root effect shouldn't supress the starfall effect 2011-04-10 08:46:47 +03:00
Shauren 64caf2cdf2 Core/Spells: Add default handler for apply aura spell effect when both ImplicitTargets are 0, removed unused structure 2011-04-09 19:57:32 +02:00
ille a2bcb9425c Core/Spells: Fix cloning spells
Closes #1162
2011-04-08 23:16:57 +03:00
Shauren 0ae5aca55e Core/Spells: Apply only 1.5 second cooldown to DK runes when spell misses its target 2011-04-07 23:13:35 +02:00
Shauren 24240430ad Scripts/Icecrown Citadel: Fixed Professor Putricide ooze adds behavior (cannot taunt/aggro anymore), also removed targeting dbc hack and scripted the spell properly 2011-04-06 21:21:45 +02:00
Shocker ba80f2fbdc Core/Spells: Fix area target search for spells with SPELL_ATTR2_ALLOW_DEAD_TARGET 2011-04-06 17:00:05 +03:00
Supabad 368818a810 Core/Spells: replace spell Symbol Of Life from SpellEffects to SpellScript 2011-04-06 11:34:50 +02:00
Shauren 24dae7dd9a Core/Spells: Fixed Sigil of the Frozen Conscience affecting Icy Talons talent 2011-03-31 23:44:39 +02:00
Shauren 839680a6e9 Revert "Core/Spells: Check Line of Sight every channel spell tick"
This reverts commit 9194625466.

This is not blizzlike
2011-03-23 13:48:46 +01:00
Shauren 9194625466 Core/Spells: Check Line of Sight every channel spell tick 2011-03-22 23:56:57 +01:00
Shauren 8f565b7e13 Core/Auras: Do not save Incanter's Absorbtion proc to database, its unique way of stacking causes problems and aborts entire save transaction 2011-03-22 21:51:39 +01:00
Shauren d9c050437e Core/Spells: Fixed exploit allowing people to keep reagents when enchanting in trade
Closes #1012
2011-03-22 16:09:55 +01:00
Shauren 2f79b0f266 Core: Removed all double (and more) empty lines 2011-03-21 10:52:14 +01:00
runningnak3d 28c264402b Revert "Core/Spells: Small cleanup of SpellMgr"
This reverts commit 6595364227.

* While this does need cleanup, instance specific spells should stay
* grouped together.
2011-03-14 08:38:20 -06:00
Koord 6595364227 Core/Spells: Small cleanup of SpellMgr 2011-03-14 08:25:27 -06:00
runningnak3d 3db0029f66 Core/Spells: Force spell 51590 (Toss Ice Boulder) to only affect one
target.
2011-03-14 07:33:46 -06:00
Supabad 40d1e61566 Scripts/Ulduar: Remove known hacks from leviathan, create workaround for shutdown event.
Added missing script to db and core.
2011-03-13 13:00:09 +01:00
Shauren 3ba47e529b Core/Spells: Attempts at summoning player to an instance will result in fail if the targeted player is saved to another instance instead of summoning him at summoner's position in a different instance 2011-03-09 23:07:50 +01:00
Shauren 9710c41a40 More warning fixes 2011-03-08 19:11:02 +01:00
Shauren e5347a3bda Core: Fixed warnings:
C4100: 'variable' : unreferenced formal parameter
C4701: potentially uninitialized local variable
C4389: '!=' : signed/unsigned mismatch
C4245: 'argument' : conversion from 'X' to 'Y', signed/unsigned mismatch
2011-03-08 16:42:00 +01:00
Machiavelli e1ac75afe2 Core/Spells: Proper implementation of SPELL_EFFECT_PLAYER_NOTIFICATION (131) - should send SMSG_PLAY_SOUND with EffectMiscValue as soundId.
Research by Kaelima
2011-03-07 21:13:18 +01:00
GWRde 22703bc58d Core/Spells: Fixed Glyph of Shadow Word: Pain 2011-03-07 19:36:34 +01:00
Shauren 36f848a4c2 Scripts/Icecrown Citadel: Only one Mutated Abomination can exist during Professor Putricide encounter
Scripts/Spells: Added blizzlike error messages for certain spells
Scripts/Items: Removed obsolete scripts
2011-03-04 23:53:11 +01:00
Shauren 7120f1eff8 Core/Spells:
* Implemented on CheckCast spell script hook
* Added possibility to send SPELL_FAILED_CUSTOM_ERROR and added enum with all possible options for it

Scripts/Spells:
* Added example script for CheckCast hook with SPELL_FAILED_CUSTOM_ERROR (profession research and Book of Glyph Mastery)
2011-03-04 21:19:43 +01:00
Machiavelli a9582964d3 Core/Vehicles: Make the vehicle system more aura driven. Get rid of redundant checks and update relevant data.
Closes #805
2011-03-04 21:17:06 +01:00
Shocker 43240f8c3d Core/Spells: Correctly give skill bonus provided by spells on cast, fixes Mining/Herbalism (and similar) exploits that allowed players to mine/gather anything with any skill 2011-03-01 17:47:53 +02:00
Malcrom 1a8c3f9dbe Core/Spells: Implemented EffectTriggerSpell 36325 for spell 36350. 2011-03-01 00:28:03 -03:00
Machiavelli 683cea9e83 Core/Vehicles:
- Grab correct npc entry from npc_spellclick_spells in case of player vehicle. Fixes DB errors added in my previous changeset
- Allow aura's with SPELL_AURA_CONTROL_VEHICLE to stack if there are enough free seats, even if spellIds are identical.
- Fix a possible infinite loop. Thanks to manuel for spotting
2011-02-27 03:58:41 +01:00