Core/Spell: Properly remove REACT_PASSIVE on permanent feign death unapply. Fixes and closes #21156.

(cherry picked from commit ac8b9be5d67ccaba3f51663eeccca60ae86cea5b)
This commit is contained in:
Treeston
2021-06-20 20:22:18 +02:00
committed by Shauren
parent 3b635a8a12
commit ffce2c1f9a
+5 -2
View File
@@ -1043,8 +1043,8 @@ class spell_gen_creature_permanent_feign_death : public AuraScript
target->AddDynamicFlag(UNIT_DYNFLAG_DEAD);
target->AddUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
if (target->GetTypeId() == TYPEID_UNIT)
target->ToCreature()->SetReactState(REACT_PASSIVE);
if (Creature* creature = target->ToCreature())
creature->SetReactState(REACT_PASSIVE);
}
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
@@ -1052,6 +1052,9 @@ class spell_gen_creature_permanent_feign_death : public AuraScript
Unit* target = GetTarget();
target->RemoveDynamicFlag(UNIT_DYNFLAG_DEAD);
target->RemoveUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
if (Creature* creature = target->ToCreature())
creature->InitializeReactState();
}
void Register() override