*Fix error message on missing spell_required table.

--HG--
branch : trunk
This commit is contained in:
QAston
2008-12-24 22:21:45 +01:00
parent f5216efa24
commit ffcc3d817e
2 changed files with 108 additions and 108 deletions
+7 -7
View File
@@ -1332,14 +1332,14 @@ bool SpellMgr::IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2, bool
// return true;
//use data of highest rank spell(needed for spells which ranks have different effects)
SpellEntry const *spellInfo1=sSpellStore.LookupEntry(GetLastSpellInChain(spellId_1));
SpellEntry const *spellInfo2=sSpellStore.LookupEntry(GetLastSpellInChain(spellId_2));
spellInfo_1=sSpellStore.LookupEntry(GetLastSpellInChain(spellId_1));
spellInfo_2=sSpellStore.LookupEntry(GetLastSpellInChain(spellId_2));
//if spells have exactly the same effect they cannot stack
for(uint32 i = 0; i < 3; ++i)
if(spellInfo1->Effect[i] != spellInfo2->Effect[i]
|| spellInfo1->EffectApplyAuraName[i] != spellInfo2->EffectApplyAuraName[i]
|| spellInfo1->EffectMiscValue[i] != spellInfo2->EffectMiscValue[i]) // paladin resist aura
if(spellInfo_1->Effect[i] != spellInfo_2->Effect[i]
|| spellInfo_1->EffectApplyAuraName[i] != spellInfo_2->EffectApplyAuraName[i]
|| spellInfo_1->EffectMiscValue[i] != spellInfo_2->EffectMiscValue[i]) // paladin resist aura
return false; // need itemtype check? need an example to add that check
return true;
@@ -1430,8 +1430,8 @@ void SpellMgr::LoadSpellRequired()
bar.step();
sLog.outString();
sLog.outString( ">> Loaded 0 spell chain records" );
sLog.outErrorDb("`spell_chains` table is empty!");
sLog.outString( ">> Loaded 0 spell required records" );
sLog.outErrorDb("`spell_required` table is empty!");
return;
}
uint32 rows = 0;