[8190] Update killing quest objectives base at creature_template KillCredit fields. Author: GriffonHeart
Note: for avoid double counting must be removed C++ scripts and EventAI scripts that do same thing in old way.
Signed-off-by: VladimirMangos <[email protected]>
Also implement KillCreditN field check at loading.
--HG--
branch : trunk
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@@ -1229,7 +1229,8 @@ class TRINITY_DLL_SPEC Player : public Unit
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void GroupEventHappens( uint32 questId, WorldObject const* pEventObject );
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void ItemAddedQuestCheck( uint32 entry, uint32 count );
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void ItemRemovedQuestCheck( uint32 entry, uint32 count );
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void KilledMonster( uint32 entry, uint64 guid );
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void KilledMonster( CreatureInfo const* cInfo, uint64 guid );
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void KilledMonsterCredit( uint32 entry, uint64 guid );
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void CastedCreatureOrGO( uint32 entry, uint64 guid, uint32 spell_id );
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void TalkedToCreature( uint32 entry, uint64 guid );
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void MoneyChanged( uint32 value );
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