* Better solution to No Fly zones by Spp, closes #4
--HG-- branch : trunk
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@@ -21177,6 +21177,7 @@ void Player::HandleFall(MovementInfo const& movementInfo)
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DEBUG_LOG("FALLDAMAGE z=%f sz=%f pZ=%f FallTime=%d mZ=%f damage=%d SF=%d" , movementInfo.z, height, GetPositionZ(), movementInfo.fallTime, height, damage, safe_fall);
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}
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}
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RemoveAura(61243); // No fly zone - Parachute
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}
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void Player::UpdateAchievementCriteria( AchievementCriteriaTypes type, uint32 miscvalue1/*=0*/, uint32 miscvalue2/*=0*/, Unit *unit/*=NULL*/, uint32 time/*=0*/ )
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