*Extend and comment the Player::FallGround function, it can now cause damage if required.
--HG-- branch : trunk
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@@ -1748,7 +1748,7 @@ class MANGOS_DLL_SPEC Player : public Unit
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Corpse *GetCorpse() const;
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void SpawnCorpseBones();
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void CreateCorpse();
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bool FallGround(bool noDeath = false);
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bool FallGround(uint8 FallMode = 0);
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void KillPlayer();
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uint32 GetResurrectionSpellId();
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void ResurrectPlayer(float restore_percent, bool applySickness = false);
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