*Extend and comment the Player::FallGround function, it can now cause damage if required.

--HG--
branch : trunk
This commit is contained in:
maximius
2009-09-26 12:26:02 -07:00
parent e2017fcf5d
commit ff9a2f6ba1
2 changed files with 19 additions and 5 deletions
+1 -1
View File
@@ -1748,7 +1748,7 @@ class MANGOS_DLL_SPEC Player : public Unit
Corpse *GetCorpse() const;
void SpawnCorpseBones();
void CreateCorpse();
bool FallGround(bool noDeath = false);
bool FallGround(uint8 FallMode = 0);
void KillPlayer();
uint32 GetResurrectionSpellId();
void ResurrectPlayer(float restore_percent, bool applySickness = false);