*Fix some bugs of pet.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-03-27 22:47:28 -06:00
parent d0a58f705f
commit ff83e4a9b1
18 changed files with 260 additions and 182 deletions
+127 -73
View File
@@ -107,7 +107,7 @@ Unit::Unit()
m_addDmgOnce = 0;
for(int i = 0; i < MAX_SUMMON_SLOT; ++i)
m_TotemSlot[i] = 0;
m_SummonSlot[i] = 0;
m_ObjectSlot[0] = m_ObjectSlot[1] = m_ObjectSlot[2] = m_ObjectSlot[3] = 0;
//m_Aura = NULL;
@@ -5685,7 +5685,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
// Fel Synergy
if (dummySpell->SpellIconID == 3222)
{
target = GetPet();
target = GetGuardianPet();
if (!target)
return false;
triggered_spell_id = 54181;
@@ -5714,7 +5714,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
if ((*i)->GetId()==54117 || (*i)->GetId()==54118)
{
basepoints0 = int32((*i)->GetModifier()->m_amount);
if (target = GetPet())
if (target = GetGuardianPet())
{
// regen mana for pet
CastCustomSpell(target,54607,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
@@ -5755,7 +5755,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
// Pet Healing (Corruptor Raiment or Rift Stalker Armor)
case 37381:
{
target = GetPet();
target = GetGuardianPet();
if(!target)
return false;
@@ -8187,23 +8187,15 @@ bool Unit::isAttackingPlayer() const
if(hasUnitState(UNIT_STAT_ATTACK_PLAYER))
return true;
Pet* pet = GetPet();
if(pet && pet->isAttackingPlayer())
return true;
for(ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
if((*itr)->isAttackingPlayer())
return true;
Unit* charmed = GetCharm();
if(charmed && charmed->isAttackingPlayer())
return true;
for (int8 i = 0; i < MAX_SUMMON_SLOT; ++i)
{
if(m_TotemSlot[i])
{
Creature *totem = ObjectAccessor::GetCreature(*this, m_TotemSlot[i]);
if(totem && totem->isAttackingPlayer())
return true;
}
}
for(int8 i = 0; i < MAX_SUMMON_SLOT; ++i)
if(m_SummonSlot[i])
if(Creature *summon = ObjectAccessor::GetCreature(*this, m_SummonSlot[i]))
if(summon->isAttackingPlayer())
return true;
return false;
}
@@ -8262,18 +8254,16 @@ Player* Unit::GetCharmerOrOwnerPlayerOrPlayerItself() const
return GetTypeId()==TYPEID_PLAYER ? (Player*)this : NULL;
}
Pet* Unit::GetPet() const
Guardian* Unit::GetGuardianPet() const
{
if(uint64 pet_guid = GetPetGUID())
{
if(!IS_PET_GUID(pet_guid))
return NULL;
if(Creature* pet = ObjectAccessor::GetCreature(*this, pet_guid))
if(pet->HasSummonMask(SUMMON_MASK_GUARDIAN))
return (Guardian*)pet;
if(Pet* pet = ObjectAccessor::GetPet(pet_guid))
return pet;
sLog.outError("Unit::GetPet: Pet %u not exist.",GUID_LOPART(pet_guid));
//const_cast<Unit*>(this)->SetUInt64Value(UNIT_FIELD_SUMMON, 0);
sLog.outError("Player::GetPet: Pet %u not exist.",GUID_LOPART(pet_guid));
const_cast<Unit*>(this)->SetPetGUID(0);
}
return NULL;
@@ -8293,42 +8283,91 @@ Unit* Unit::GetCharm() const
return NULL;
}
void Unit::SetPet(Creature* pet, bool apply)
void Unit::SetGuardian(Guardian* guardian, bool apply)
{
sLog.outDebug("SetGuardian %u for %u, apply %u", guardian->GetEntry(), GetEntry(), apply);
if(apply)
{
if(!pet->AddUInt64Value(UNIT_FIELD_SUMMONEDBY, GetGUID()))
if(!guardian->AddUInt64Value(UNIT_FIELD_SUMMONEDBY, GetGUID()))
{
sLog.outCrash("Pet %u is summoned by %u but it already has a owner", pet->GetEntry(), GetEntry());
sLog.outCrash("Guardian %u is summoned by %u but it already has a owner", guardian->GetEntry(), GetEntry());
return;
}
AddUInt64Value(UNIT_FIELD_SUMMON, pet->GetGUID());
m_Controlled.insert(pet);
m_Controlled.insert(guardian);
if(guardian->isPet() || guardian->m_Properties && guardian->m_Properties->Category == SUMMON_CATEGORY_PET)
{
if(Guardian* oldPet = GetGuardianPet())
{
if(oldPet != guardian && (oldPet->isPet() || guardian->isPet() || oldPet->GetEntry() != guardian->GetEntry()))
{
// remove existing guardian pet
if(oldPet->isPet())
((Pet*)oldPet)->Remove(PET_SAVE_AS_CURRENT);
else
oldPet->UnSummon();
SetPetGUID(guardian->GetGUID());
SetGuardianGUID(0);
}
}
else
{
SetPetGUID(guardian->GetGUID());
SetGuardianGUID(0);
}
}
if(AddUInt64Value(UNIT_FIELD_SUMMON, guardian->GetGUID()))
{
if(GetTypeId() == TYPEID_PLAYER)
{
if(guardian->isPet())
((Player*)this)->PetSpellInitialize();
else
((Player*)this)->CharmSpellInitialize();
}
}
// FIXME: hack, speed must be set only at follow
if(GetTypeId() == TYPEID_PLAYER && pet->HasSummonMask(SUMMON_MASK_PET))
if(GetTypeId() == TYPEID_PLAYER && guardian->HasSummonMask(SUMMON_MASK_PET))
for(int i = 0; i < MAX_MOVE_TYPE; ++i)
pet->SetSpeed(UnitMoveType(i), m_speed_rate[i], true);
guardian->SetSpeed(UnitMoveType(i), m_speed_rate[i], true);
}
else
{
if(!pet->RemoveUInt64Value(UNIT_FIELD_SUMMONEDBY, GetGUID()))
if(!guardian->RemoveUInt64Value(UNIT_FIELD_SUMMONEDBY, GetGUID()))
{
sLog.outCrash("Pet %u is unsummoned by %u but it has another owner", pet->GetEntry(), GetEntry());
sLog.outCrash("Pet %u is unsummoned by %u but it has another owner", guardian->GetEntry(), GetEntry());
return;
}
m_Controlled.erase(pet);
if(RemoveUInt64Value(UNIT_FIELD_SUMMON, pet->GetGUID()))
m_Controlled.erase(guardian);
if(guardian->isPet() || guardian->m_Properties && guardian->m_Properties->Category == SUMMON_CATEGORY_PET)
{
//Check if there is other pet (guardian actually)
if(GetPetGUID() == guardian->GetGUID())
SetPetGUID(0);
}
if(RemoveUInt64Value(UNIT_FIELD_SUMMON, guardian->GetGUID()))
{
//Check if there is another guardian
for(ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
{
if((*itr)->GetOwnerGUID() == GetGUID())
assert((*itr)->GetOwnerGUID() == GetGUID());
if(AddUInt64Value(UNIT_FIELD_SUMMON, (*itr)->GetGUID()))
{
AddUInt64Value(UNIT_FIELD_SUMMON, (*itr)->GetGUID());
break;
if(GetTypeId() == TYPEID_PLAYER)
{
if(guardian->isPet())
((Player*)this)->PetSpellInitialize();
else
((Player*)this)->CharmSpellInitialize();
}
}
break;
}
}
}
@@ -8366,10 +8405,11 @@ void Unit::SetCharm(Unit* charm, bool apply)
Unit* Unit::GetFirstControlled() const
{
//Sequence: charmed, pet, other guardians
Unit *unit = GetCharm();
if(!unit)
{
if(uint64 guid = GetPetGUID())
if(uint64 guid = GetUInt64Value(UNIT_FIELD_SUMMON))
unit = ObjectAccessor::GetUnit(*this, guid);
}
return unit;
@@ -8386,20 +8426,20 @@ void Unit::RemoveAllControlled()
//TODO: possessed and vehicle
target->RemoveCharmAuras();
}
else if(target->GetOwnerGUID() == GetGUID())
else if(target->GetOwnerGUID() == GetGUID()
&& target->GetTypeId() == TYPEID_UNIT
&& ((Creature*)target)->HasSummonMask(SUMMON_MASK_SUMMON))
{
if(target->GetTypeId() == TYPEID_UNIT)
{
if(((Creature*)target)->HasSummonMask(SUMMON_MASK_SUMMON))
((TempSummon*)target)->UnSummon();
}
if(!((TempSummon*)target)->isPet())
((TempSummon*)target)->UnSummon();
}
else
{
sLog.outError("Unit %u is trying to release unit %u which is neither charmed nor owned by it", GetEntry(), target->GetEntry());
}
}
if(GetPetGUID())
if(GetPetGUID() != GetUInt64Value(UNIT_FIELD_SUMMON))
sLog.outCrash("Unit %u is not able to release its summon %u", GetEntry(), GetPetGUID());
if(GetCharmGUID())
sLog.outCrash("Unit %u is not able to release its charm %u", GetEntry(), GetCharmGUID());
@@ -8423,7 +8463,7 @@ Unit* Unit::GetNextRandomRaidMemberOrPet(float radius)
// We are pet now, return owner
if(player!=this)
return IsWithinDistInMap(player, radius) ? player : NULL;
Unit * pet = GetPet();
Unit * pet = GetGuardianPet();
//No pet, no group, nothing to return
if (!pet)
return NULL;
@@ -8445,7 +8485,7 @@ Unit* Unit::GetNextRandomRaidMemberOrPet(float radius)
nearMembers.push_back(Target);
// Push player's pet to vector
Unit * pet = Target->GetPet();
Unit * pet = Target->GetGuardianPet();
if (pet && pet !=this && pet->isAlive() && IsWithinDistInMap(pet, radius) &&
!IsHostileTo(pet) )
nearMembers.push_back(pet);
@@ -8496,10 +8536,10 @@ void Unit::UnsummonAllTotems()
{
for (int8 i = 0; i < MAX_SUMMON_SLOT; ++i)
{
if(!m_TotemSlot[i])
if(!m_SummonSlot[i])
continue;
Creature *OldTotem = ObjectAccessor::GetCreature(*this, m_TotemSlot[i]);
Creature *OldTotem = ObjectAccessor::GetCreature(*this, m_SummonSlot[i]);
if(OldTotem && OldTotem->isSummon())
((TempSummon*)OldTotem)->UnSummon();
}
@@ -9720,7 +9760,7 @@ void Unit::Mount(uint32 mount)
// unsummon pet
if(GetTypeId() == TYPEID_PLAYER)
{
Pet* pet = GetPet();
Pet* pet = ((Player*)this)->GetPet();
if(pet)
{
if(pet->isControlled())
@@ -10250,6 +10290,10 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
// register forced speed changes for WorldSession::HandleForceSpeedChangeAck
// and do it only for real sent packets and use run for run/mounted as client expected
++((Player*)this)->m_forced_speed_changes[mtype];
if(!isInCombat())
if(Pet* pet = ((Player*)this)->GetPet())
pet->SetSpeed(mtype, m_speed_rate[mtype], forced);
}
switch(mtype)
@@ -10292,9 +10336,6 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
data << float(GetSpeed(mtype));
SendMessageToSet( &data, true );
}
if(GetPetGUID() && !isInCombat())
if(Pet* pet = GetPet())
pet->SetSpeed(mtype, m_speed_rate[mtype], forced);
}
void Unit::SetHover(bool on)
@@ -11282,11 +11323,10 @@ void Unit::RemoveFromWorld()
RemoveCharmAuras();
RemoveBindSightAuras();
RemoveNotOwnSingleTargetAuras();
// if it has charmer or owner, it must be in someone's controllist and server will crash
/*if(GetCharmerGUID())
sLog.outError("Unit %u has charmer guid when removed from world", GetEntry());
if(GetOwnerGUID());
sLog.outError("Unit %u has owner guid when removed from world", GetEntry());*/
if(GetCharmerGUID())
sLog.outCrash("Unit %u has charmer guid when removed from world", GetEntry());
WorldObject::RemoveFromWorld();
}
}
@@ -12446,15 +12486,21 @@ void Unit::SetContestedPvP(Player *attackedPlayer)
void Unit::AddPetAura(PetAura const* petSpell)
{
if(GetTypeId() != TYPEID_PLAYER)
return;
m_petAuras.insert(petSpell);
if(Pet* pet = GetPet())
if(Pet* pet = ((Player*)this)->GetPet())
pet->CastPetAura(petSpell);
}
void Unit::RemovePetAura(PetAura const* petSpell)
{
if(GetTypeId() != TYPEID_PLAYER)
return;
m_petAuras.erase(petSpell);
if(Pet* pet = GetPet())
if(Pet* pet = ((Player*)this)->GetPet())
pet->RemoveAurasDueToSpell(petSpell->GetAura(pet->GetEntry()));
}
@@ -13324,7 +13370,7 @@ void Unit::GetRaidMember(std::list<Unit*> &nearMembers, float radius)
if(Target->isAlive() && IsWithinDistInMap(Target, radius) )
nearMembers.push_back(Target);
if(Pet* pet = Target->GetPet())
if(Guardian* pet = Target->GetGuardianPet())
if(pet->isAlive() && IsWithinDistInMap(pet, radius) )
nearMembers.push_back(pet);
}
@@ -13334,7 +13380,7 @@ void Unit::GetRaidMember(std::list<Unit*> &nearMembers, float radius)
{
if(owner->isAlive() && (owner == this || IsWithinDistInMap(owner, radius)))
nearMembers.push_back(owner);
if(Pet* pet = owner->GetPet())
if(Guardian* pet = owner->GetGuardianPet())
if(pet->isAlive() && (pet == this && IsWithinDistInMap(pet, radius)))
nearMembers.push_back(pet);
}
@@ -13361,7 +13407,7 @@ void Unit::GetPartyMember(std::list<Unit*> &TagUnitMap, float radius)
if(Target->isAlive() && IsWithinDistInMap(Target, radius) )
TagUnitMap.push_back(Target);
if(Pet* pet = Target->GetPet())
if(Guardian* pet = Target->GetGuardianPet())
if(pet->isAlive() && IsWithinDistInMap(pet, radius) )
TagUnitMap.push_back(pet);
}
@@ -13371,7 +13417,7 @@ void Unit::GetPartyMember(std::list<Unit*> &TagUnitMap, float radius)
{
if(owner->isAlive() && (owner == this || IsWithinDistInMap(owner, radius)))
TagUnitMap.push_back(owner);
if(Pet* pet = owner->GetPet())
if(Guardian* pet = owner->GetGuardianPet())
if(pet->isAlive() && (pet == this && IsWithinDistInMap(pet, radius)))
TagUnitMap.push_back(pet);
}
@@ -13524,9 +13570,17 @@ void Unit::SetPhaseMask(uint32 newPhaseMask, bool update)
{
WorldObject::SetPhaseMask(newPhaseMask,update);
if(IsInWorld())
if(Pet* pet = GetPet())
pet->SetPhaseMask(newPhaseMask,true);
if(!IsInWorld())
return;
for(ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
if((*itr)->GetOwnerGUID() == GetGUID())
(*itr)->SetPhaseMask(newPhaseMask,true);
for(int8 i = 0; i < MAX_SUMMON_SLOT; ++i)
if(m_SummonSlot[i])
if(Creature *summon = ObjectAccessor::GetCreature(*this, m_SummonSlot[i]))
summon->SetPhaseMask(newPhaseMask,true);
}
void Unit::NearTeleportTo( float x, float y, float z, float orientation, bool casting /*= false*/ )