--HG--
branch : trunk
This commit is contained in:
megamage
2009-05-15 13:57:10 -05:00
11 changed files with 59 additions and 22 deletions
+1
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@@ -71,6 +71,7 @@ void SpellAI::EnterCombat(Unit *who)
else if(AISpellInfo[*i].condition == AICOND_COMBAT) else if(AISpellInfo[*i].condition == AICOND_COMBAT)
events.ScheduleEvent(*i, AISpellInfo[*i].cooldown + rand()%AISpellInfo[*i].cooldown); events.ScheduleEvent(*i, AISpellInfo[*i].cooldown + rand()%AISpellInfo[*i].cooldown);
} }
i_creature.ResetDamageByPlayers();
} }
void SpellAI::UpdateAI(const uint32 diff) void SpellAI::UpdateAI(const uint32 diff)
+1
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@@ -873,6 +873,7 @@ void ChatHandler::SendGlobalGMSysMessage(const char *str)
FillSystemMessageData(&data, line); FillSystemMessageData(&data, line);
sWorld.SendGlobalGMMessage(&data); sWorld.SendGlobalGMMessage(&data);
} }
delete buf;
} }
void ChatHandler::SendSysMessage(int32 entry) void ChatHandler::SendSysMessage(int32 entry)
+2
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@@ -152,6 +152,7 @@ m_creatureInfo(NULL), m_reactState(REACT_AGGRESSIVE), m_formation(NULL), m_summo
m_GlobalCooldown = 0; m_GlobalCooldown = 0;
m_unit_movement_flags = MOVEMENTFLAG_WALK_MODE; m_unit_movement_flags = MOVEMENTFLAG_WALK_MODE;
DisableReputationGain = false; DisableReputationGain = false;
ResetDamageByPlayers();
} }
Creature::~Creature() Creature::~Creature()
@@ -1688,6 +1689,7 @@ void Creature::setDeathState(DeathState s)
// setActive(true); // setActive(true);
SetHealth(GetMaxHealth()); SetHealth(GetMaxHealth());
SetLootRecipient(NULL); SetLootRecipient(NULL);
ResetDamageByPlayers();
Unit::setDeathState(ALIVE); Unit::setDeathState(ALIVE);
CreatureInfo const *cinfo = GetCreatureInfo(); CreatureInfo const *cinfo = GetCreatureInfo();
RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
+5
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@@ -706,6 +706,10 @@ class TRINITY_DLL_SPEC Creature : public Unit
void SetDisableReputationGain(bool disable) { DisableReputationGain = disable; } void SetDisableReputationGain(bool disable) { DisableReputationGain = disable; }
bool IsReputationGainDisabled() { return DisableReputationGain; } bool IsReputationGainDisabled() { return DisableReputationGain; }
bool IsDamageEnoughForLootingAndReward() { return m_unDamageByPlayers >= (uint32)(GetMaxHealth() / 2); }
void AddDamageByPlayers(uint32 unDamage) { m_unDamageByPlayers += unDamage; }
void ResetDamageByPlayers() { m_unDamageByPlayers = 0; }
protected: protected:
bool CreateFromProto(uint32 guidlow,uint32 Entry,uint32 team, const CreatureData *data = NULL); bool CreateFromProto(uint32 guidlow,uint32 Entry,uint32 team, const CreatureData *data = NULL);
bool InitEntry(uint32 entry, uint32 team=ALLIANCE, const CreatureData* data=NULL); bool InitEntry(uint32 entry, uint32 team=ALLIANCE, const CreatureData* data=NULL);
@@ -720,6 +724,7 @@ class TRINITY_DLL_SPEC Creature : public Unit
uint32 m_lootMoney; uint32 m_lootMoney;
uint64 m_lootRecipient; uint64 m_lootRecipient;
uint32 m_unDamageByPlayers;
/// Timers /// Timers
uint32 m_deathTimer; // (msecs)timer for death or corpse disappearance uint32 m_deathTimer; // (msecs)timer for death or corpse disappearance
+1
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@@ -116,6 +116,7 @@ bool CreatureAI::_EnterEvadeMode()
me->CombatStop(true); me->CombatStop(true);
me->LoadCreaturesAddon(); me->LoadCreaturesAddon();
me->SetLootRecipient(NULL); me->SetLootRecipient(NULL);
me->ResetDamageByPlayers();
return true; return true;
} }
+4
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@@ -4392,6 +4392,9 @@ bool ChatHandler::HandleCreatePetCommand(const char* args)
// Everything looks OK, create new pet // Everything looks OK, create new pet
Pet* pet = new Pet(player, HUNTER_PET); Pet* pet = new Pet(player, HUNTER_PET);
if(!pet)
return false;
if(!pet->CreateBaseAtCreature(creatureTarget)) if(!pet->CreateBaseAtCreature(creatureTarget))
{ {
delete pet; delete pet;
@@ -4410,6 +4413,7 @@ bool ChatHandler::HandleCreatePetCommand(const char* args)
{ {
sLog.outError("ERROR: InitStatsForLevel() in EffectTameCreature failed! Pet deleted."); sLog.outError("ERROR: InitStatsForLevel() in EffectTameCreature failed! Pet deleted.");
PSendSysMessage("Error 2"); PSendSysMessage("Error 2");
delete pet;
return false; return false;
} }
+4
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@@ -201,7 +201,11 @@ bool OutdoorPvPSI::HandleDropFlag(Player *plr, uint32 spellId)
GameObject * go = new GameObject; GameObject * go = new GameObject;
Map * map = MapManager::Instance().GetMap(plr->GetMapId(), plr); Map * map = MapManager::Instance().GetMap(plr->GetMapId(), plr);
if(!map) if(!map)
{
delete go;
return true; return true;
}
if(!go->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT),SI_SILITHYST_MOUND, map, plr->GetPhaseMask(), plr->GetPositionX(),plr->GetPositionY(),plr->GetPositionZ(),plr->GetOrientation(),0,0,0,0,100,GO_STATE_READY)) if(!go->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT),SI_SILITHYST_MOUND, map, plr->GetPhaseMask(), plr->GetPositionX(),plr->GetPositionY(),plr->GetPositionZ(),plr->GetOrientation(),0,0,0,0,100,GO_STATE_READY))
{ {
delete go; delete go;
+3
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@@ -14768,6 +14768,9 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
bool Player::isAllowedToLoot(Creature* creature) bool Player::isAllowedToLoot(Creature* creature)
{ {
if(creature->isDead() && !creature->IsDamageEnoughForLootingAndReward())
return false;
if(Player* recipient = creature->GetLootRecipient()) if(Player* recipient = creature->GetLootRecipient())
{ {
if (recipient == this) if (recipient == this)
+1
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@@ -104,6 +104,7 @@ ReactorAI::EnterEvadeMode()
i_victimGuid = 0; i_victimGuid = 0;
m_creature->CombatStop(true); m_creature->CombatStop(true);
m_creature->SetLootRecipient(NULL); m_creature->SetLootRecipient(NULL);
i_creature.ResetDamageByPlayers();
if(!m_creature->GetCharmerOrOwner()) if(!m_creature->GetCharmerOrOwner())
{ {
+19 -4
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@@ -711,8 +711,15 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
if (pVictim->GetTypeId() == TYPEID_PLAYER) if (pVictim->GetTypeId() == TYPEID_PLAYER)
((Player*)pVictim)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED, damage); ((Player*)pVictim)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED, damage);
if (pVictim->GetTypeId() == TYPEID_UNIT && !((Creature*)pVictim)->isPet() && !((Creature*)pVictim)->hasLootRecipient()) if (pVictim->GetTypeId() == TYPEID_UNIT && !((Creature*)pVictim)->isPet())
((Creature*)pVictim)->SetLootRecipient(this); {
if(!((Creature*)pVictim)->hasLootRecipient())
((Creature*)pVictim)->SetLootRecipient(this);
if(GetCharmerOrOwnerPlayerOrPlayerItself())
((Creature*)pVictim)->AddDamageByPlayers(health < damage ? health : damage);
}
if (health <= damage) if (health <= damage)
{ {
DEBUG_LOG("DealDamage: victim just died"); DEBUG_LOG("DealDamage: victim just died");
@@ -13005,11 +13012,19 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss)
// find player: owner of controlled `this` or `this` itself maybe // find player: owner of controlled `this` or `this` itself maybe
Player *player = GetCharmerOrOwnerPlayerOrPlayerItself(); Player *player = GetCharmerOrOwnerPlayerOrPlayerItself();
if(pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->GetLootRecipient()) bool bRewardIsAllowed = true;
if(pVictim->GetTypeId() == TYPEID_UNIT)
{
bRewardIsAllowed = ((Creature*)pVictim)->IsDamageEnoughForLootingAndReward();
if(!bRewardIsAllowed)
((Creature*)pVictim)->SetLootRecipient(NULL);
}
if(bRewardIsAllowed && pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->GetLootRecipient())
player = ((Creature*)pVictim)->GetLootRecipient(); player = ((Creature*)pVictim)->GetLootRecipient();
// Reward player, his pets, and group/raid members // Reward player, his pets, and group/raid members
// call kill spell proc event (before real die and combat stop to triggering auras removed at death/combat stop) // call kill spell proc event (before real die and combat stop to triggering auras removed at death/combat stop)
if(player && player!=pVictim) if(bRewardIsAllowed && player && player!=pVictim)
{ {
if(player->RewardPlayerAndGroupAtKill(pVictim)) if(player->RewardPlayerAndGroupAtKill(pVictim))
player->ProcDamageAndSpell(pVictim, PROC_FLAG_KILL, PROC_FLAG_KILLED, PROC_EX_NONE, 0); player->ProcDamageAndSpell(pVictim, PROC_FLAG_KILL, PROC_FLAG_KILLED, PROC_EX_NONE, 0);
+18 -18
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@@ -415,57 +415,57 @@ namespace VMAP
AABSPTree<Triangle> *gtree = new AABSPTree<Triangle>(); AABSPTree<Triangle> *gtree = new AABSPTree<Triangle>();
G3D::uint32 flags; G3D::uint32 flags;
if(fread(&flags, sizeof(G3D::uint32), 1, rf) != 1) { fclose(rf); return(false); } if(fread(&flags, sizeof(G3D::uint32), 1, rf) != 1) { fclose(rf); delete gtree; return(false); }
G3D::uint32 branches; G3D::uint32 branches;
if(fread(&blockId, 4, 1, rf) != 1) { fclose(rf); return(false); } if(fread(&blockId, 4, 1, rf) != 1) { fclose(rf); delete gtree; return(false); }
if(strcmp(blockId, "GRP ") != 0) { fclose(rf); return(false); } if(strcmp(blockId, "GRP ") != 0) { fclose(rf); delete gtree; return(false); }
if(fread(&blocksize, sizeof(int), 1, rf) != 1) { fclose(rf); return(false); } if(fread(&blocksize, sizeof(int), 1, rf) != 1) { fclose(rf); delete gtree; return(false); }
if(fread(&branches, sizeof(G3D::uint32), 1, rf) != 1) { fclose(rf); return(false); } if(fread(&branches, sizeof(G3D::uint32), 1, rf) != 1) { fclose(rf); delete gtree; return(false); }
for(int b=0;b<(int)branches; b++) for(int b=0;b<(int)branches; b++)
{ {
G3D::uint32 indexes; G3D::uint32 indexes;
// indexes for each branch (not used jet) // indexes for each branch (not used jet)
if(fread(&indexes, sizeof(G3D::uint32), 1, rf) != 1) { fclose(rf); return(false); } if(fread(&indexes, sizeof(G3D::uint32), 1, rf) != 1) { fclose(rf); delete gtree; return(false); }
} }
// ---- indexes // ---- indexes
if(fread(&blockId, 4, 1, rf) != 1) { fclose(rf); return(false); } if(fread(&blockId, 4, 1, rf) != 1) { fclose(rf); delete gtree; return(false); }
if(strcmp(blockId, "INDX") != 0) { fclose(rf); return(false); } if(strcmp(blockId, "INDX") != 0) { fclose(rf); delete gtree; return(false); }
if(fread(&blocksize, sizeof(int), 1, rf) != 1) { fclose(rf); return(false); } if(fread(&blocksize, sizeof(int), 1, rf) != 1) { fclose(rf); delete gtree; return(false); }
unsigned int nindexes; unsigned int nindexes;
if(fread(&nindexes, sizeof(G3D::uint32), 1, rf) != 1) { fclose(rf); return(false); } if(fread(&nindexes, sizeof(G3D::uint32), 1, rf) != 1) { fclose(rf); return(false); }
if(nindexes >0) if(nindexes >0)
{ {
unsigned short *indexarray = new unsigned short[nindexes*sizeof(unsigned short)]; unsigned short *indexarray = new unsigned short[nindexes*sizeof(unsigned short)];
if(fread(indexarray, sizeof(unsigned short), nindexes, rf) != nindexes) { fclose(rf); return(false); } if(fread(indexarray, sizeof(unsigned short), nindexes, rf) != nindexes) { fclose(rf); delete gtree; delete[] indexarray; return(false); }
for(int i=0;i<(int)nindexes; i++) for(int i=0;i<(int)nindexes; i++)
{ {
unsigned short val = indexarray[i]; unsigned short val = indexarray[i];
tempIndexArray.append(val); tempIndexArray.append(val);
} }
delete indexarray; delete[] indexarray;
} }
// ---- vectors // ---- vectors
if(fread(&blockId, 4, 1, rf) != 1) {fclose(rf); return(false); } if(fread(&blockId, 4, 1, rf) != 1) {fclose(rf); delete gtree; return(false); }
if(strcmp(blockId, "VERT") != 0) { fclose(rf); return(false); } if(strcmp(blockId, "VERT") != 0) { fclose(rf); return(false); }
if(fread(&blocksize, sizeof(int), 1, rf) != 1) { fclose(rf); return(false); } if(fread(&blocksize, sizeof(int), 1, rf) != 1) { fclose(rf); delete gtree; return(false); }
unsigned int nvectors; unsigned int nvectors;
if(fread(&nvectors, sizeof(int), 1, rf) != 1) { fclose(rf); return(false); } if(fread(&nvectors, sizeof(int), 1, rf) != 1) { fclose(rf); delete gtree; return(false); }
float *vectorarray = 0; float *vectorarray = 0;
if(nvectors >0) if(nvectors >0)
{ {
vectorarray = new float[nvectors*sizeof(float)*3]; vectorarray = new float[nvectors*sizeof(float)*3];
if(fread(vectorarray, sizeof(float)*3, nvectors, rf) != nvectors) { fclose(rf); return(false); } if(fread(vectorarray, sizeof(float)*3, nvectors, rf) != nvectors) { fclose(rf); delete gtree; delete[] vectorarray; return(false); }
} }
// ----- liquit // ----- liquit
if(flags & 1) if(flags & 1)
{ {
// we have liquit -> not handled yet ... skip // we have liquit -> not handled yet ... skip
if(fread(&blockId, 4, 1, rf) != 1) { fclose(rf); return(false); } if(fread(&blockId, 4, 1, rf) != 1) { fclose(rf); delete gtree; delete[] vectorarray; return(false); }
if(strcmp(blockId, "LIQU") != 0) { fclose(rf); return(false); } if(strcmp(blockId, "LIQU") != 0) { fclose(rf); delete gtree; delete[] vectorarray; return(false); }
if(fread(&blocksize, sizeof(int), 1, rf) != 1) { fclose(rf); return(false); } if(fread(&blocksize, sizeof(int), 1, rf) != 1) { fclose(rf); delete gtree; delete[] vectorarray; return(false); }
fseek(rf, blocksize, SEEK_CUR); fseek(rf, blocksize, SEEK_CUR);
} }