diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 30c79b11c9..36a7a99f9e 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -2891,9 +2891,9 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen } // mark old spell as disable (SMSG_SUPERCEDED_SPELL replace it in client by new) - itr->second->active = false; - if(itr->second->state != PLAYERSPELL_NEW) - itr->second->state = PLAYERSPELL_CHANGED; + itr2->second->active = false; + if(itr2->second->state != PLAYERSPELL_NEW) + itr2->second->state = PLAYERSPELL_CHANGED; superceded_old = true; // new spell replace old in action bars and spell book. } else if(spellmgr.IsHighRankOfSpell(itr2->first,spell_id))