[7809] Replace repeating "remove cooldown and send update to client" code by function call. Author: VladimirMangos

--HG--
branch : trunk
This commit is contained in:
megamage
2009-05-10 14:51:51 -05:00
parent b8e82a23a6
commit ff3332f066
5 changed files with 21 additions and 47 deletions
+1 -5
View File
@@ -1612,11 +1612,7 @@ bool ChatHandler::HandleCooldownCommand(const char* args)
return false;
}
WorldPacket data( SMSG_CLEAR_COOLDOWN, (4+8) );
data << uint32(spell_id);
data << uint64(target->GetGUID());
target->GetSession()->SendPacket(&data);
target->RemoveSpellCooldown(spell_id);
target->RemoveSpellCooldown(spell_id,true);
PSendSysMessage(LANG_REMOVE_COOLDOWN, spell_id, target==m_session->GetPlayer() ? GetMangosString(LANG_YOU) : tNameLink.c_str());
}
return true;
+14
View File
@@ -3289,6 +3289,20 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool update_action_bar_
}
}
void Player::RemoveSpellCooldown( uint32 spell_id, bool update /* = false */ )
{
m_spellCooldowns.erase(spell_id);
if(update)
{
WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8));
data << uint32(spell_id);
data << uint64(GetGUID());
SendDirectMessage(&data);
}
}
void Player::RemoveArenaSpellCooldowns()
{
// remove cooldowns on spells that has < 15 min CD
+1 -1
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@@ -1384,7 +1384,7 @@ class TRINITY_DLL_SPEC Player : public Unit
void AddSpellCooldown(uint32 spell_id, uint32 itemid, time_t end_time);
void SendCooldownEvent(SpellEntry const *spellInfo, uint32 itemId = 0, Spell* spell = NULL);
void ProhibitSpellScholl(SpellSchoolMask idSchoolMask, uint32 unTimeMs );
void RemoveSpellCooldown(uint32 spell_id) { m_spellCooldowns.erase(spell_id); }
void RemoveSpellCooldown(uint32 spell_id, bool update = false);
void RemoveArenaSpellCooldowns();
void RemoveAllSpellCooldown();
void _LoadSpellCooldowns(QueryResult *result);
+1 -9
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@@ -585,15 +585,7 @@ void Spell::FillTargetMap()
{
// clear cooldown at fail
if(m_caster->GetTypeId()==TYPEID_PLAYER)
{
((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id);
WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8));
data << uint32(m_spellInfo->Id);
data << uint64(m_caster->GetGUID());
((Player*)m_caster)->GetSession()->SendPacket(&data);
}
((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id,true);
SendCastResult(SPELL_FAILED_NO_EDIBLE_CORPSES);
finish(false);
}
+4 -32
View File
@@ -1323,12 +1323,7 @@ void Spell::EffectDummy(uint32 i)
(GetSpellSchoolMask(spellInfo) & SPELL_SCHOOL_MASK_FROST) &&
spellInfo->Id != 11958 && GetSpellRecoveryTime(spellInfo) > 0 )
{
((Player*)m_caster)->RemoveSpellCooldown(classspell);
WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8));
data << uint32(classspell);
data << uint64(m_caster->GetGUID());
((Player*)m_caster)->GetSession()->SendPacket(&data);
((Player*)m_caster)->RemoveSpellCooldown(classspell,true);
}
}
return;
@@ -1579,14 +1574,7 @@ void Spell::EffectDummy(uint32 i)
SpellEntry const *spellInfo = sSpellStore.LookupEntry(classspell);
if (spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE && (spellInfo->SpellFamilyFlags[1] & 0x00000240 || spellInfo->SpellFamilyFlags[0] & 0x00000860))
{
((Player*)m_caster)->RemoveSpellCooldown(classspell);
WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8));
data << uint32(classspell);
data << uint64(m_caster->GetGUID());
((Player*)m_caster)->GetSession()->SendPacket(&data);
}
((Player*)m_caster)->RemoveSpellCooldown(classspell,true);
}
return;
}
@@ -1613,14 +1601,7 @@ void Spell::EffectDummy(uint32 i)
SpellEntry const *spellInfo = sSpellStore.LookupEntry(classspell);
if (spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER && spellInfo->Id != 23989 && GetSpellRecoveryTime(spellInfo) > 0 )
{
((Player*)m_caster)->RemoveSpellCooldown(classspell);
WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8));
data << uint32(classspell);
data << uint64(m_caster->GetGUID());
((Player*)m_caster)->GetSession()->SendPacket(&data);
}
((Player*)m_caster)->RemoveSpellCooldown(classspell,true);
}
return;
}
@@ -1715,17 +1696,8 @@ void Spell::EffectDummy(uint32 i)
// non-standard cast requirement check
if (!unitTarget || unitTarget->getAttackers().empty())
{
// clear cooldown at fail
if(m_caster->GetTypeId()==TYPEID_PLAYER)
{
((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id);
WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8));
data << uint32(m_spellInfo->Id);
data << uint64(m_caster->GetGUID());
((Player*)m_caster)->GetSession()->SendPacket(&data);
}
((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id,true);
SendCastResult(SPELL_FAILED_TARGET_AFFECTING_COMBAT);
return;
}