Core/Loot: Looting should interrupt casting, fixes issue 3676.
--HG-- branch : trunk
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@@ -199,6 +199,10 @@ void WorldSession::HandleLootOpcode(WorldPacket & recv_data)
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return;
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GetPlayer()->SendLoot(guid, LOOT_CORPSE);
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// interrupt cast
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if (GetPlayer()->IsNonMeleeSpellCasted(false))
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GetPlayer()->InterruptNonMeleeSpells(false);
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}
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void WorldSession::HandleLootReleaseOpcode(WorldPacket & recv_data)
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