Core/DBLayer: Make database interaction after create character packet completely asynchronous. This is more performant and fixes a DoS loophole and possible data desynchronisation caused by spamming this packet.
Closes #584 Closes #2089
This commit is contained in:
@@ -231,7 +231,7 @@ void WorldSession::HandleCharEnumOpcode(WorldPacket & /*recv_data*/)
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CharacterDatabase.Execute(stmt);
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/// get all the data necessary for loading all characters (along with their pets) on the account
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m_charEnumCallback =
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_charEnumCallback =
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CharacterDatabase.AsyncPQuery(
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!sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED) ?
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// ------- Query Without Declined Names --------
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@@ -381,42 +381,6 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket & recv_data)
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return;
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}
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if (sObjectMgr->GetPlayerGUIDByName(name))
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{
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data << (uint8)CHAR_CREATE_NAME_IN_USE;
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SendPacket(&data);
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return;
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}
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QueryResult resultacct = LoginDatabase.PQuery("SELECT IFNULL(SUM(numchars), 0) FROM realmcharacters WHERE acctid = '%d'", GetAccountId());
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if (resultacct)
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{
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Field *fields = resultacct->Fetch();
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uint32 acctcharcount = fields[0].GetUInt32();
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if (acctcharcount >= sWorld->getIntConfig(CONFIG_CHARACTERS_PER_ACCOUNT))
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{
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data << (uint8)CHAR_CREATE_ACCOUNT_LIMIT;
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SendPacket(&data);
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return;
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}
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}
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QueryResult result = CharacterDatabase.PQuery("SELECT COUNT(guid) FROM characters WHERE account = '%d'", GetAccountId());
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uint8 charcount = 0;
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if (result)
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{
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Field *fields=result->Fetch();
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charcount = fields[0].GetUInt8();
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if (charcount >= sWorld->getIntConfig(CONFIG_CHARACTERS_PER_REALM))
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{
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data << (uint8)CHAR_CREATE_SERVER_LIMIT;
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SendPacket(&data);
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return;
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}
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}
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// speedup check for heroic class disabled case
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uint32 heroic_free_slots = sWorld->getIntConfig(CONFIG_HEROIC_CHARACTERS_PER_REALM);
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if (heroic_free_slots == 0 && GetSecurity() == SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT)
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@@ -435,155 +399,290 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket & recv_data)
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return;
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}
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bool AllowTwoSideAccounts = !sWorld->IsPvPRealm() || sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_ACCOUNTS) || GetSecurity() > SEC_PLAYER;
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uint32 skipCinematics = sWorld->getIntConfig(CONFIG_SKIP_CINEMATICS);
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delete _charCreateCallback.GetParam(); // Delete existing if any, to make the callback chain reset to stage 0
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_charCreateCallback.SetParam(new CharacterCreateInfo(name, race_, class_, gender, skin, face, hairStyle, hairColor, facialHair, outfitId, data));
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_CHECK_NAME);
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stmt->setString(0, name);
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_charCreateCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
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}
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bool have_same_race = false;
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// if 0 then allowed creating without any characters
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bool have_req_level_for_heroic = (req_level_for_heroic == 0);
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if (!AllowTwoSideAccounts || skipCinematics == 1 || class_ == CLASS_DEATH_KNIGHT)
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void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, CharacterCreateInfo* createInfo)
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{
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/** This is a series of callbacks executed consecutively as a result from the database becomes available.
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This is much more efficient than synchronous requests on packet handler, and much less DoS prone.
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It also prevents data syncrhonisation errors.
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*/
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switch (createInfo->Stage)
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{
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QueryResult result2 = CharacterDatabase.PQuery("SELECT level, race, class FROM characters WHERE account = '%u' %s",
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GetAccountId(), (skipCinematics == 1 || class_ == CLASS_DEATH_KNIGHT) ? "" : "LIMIT 1");
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if (result2)
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case 0:
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{
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uint32 team_= Player::TeamForRace(race_);
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Field* field = result2->Fetch();
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uint8 acc_race = field[1].GetUInt32();
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if (GetSecurity() == SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT)
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if (result)
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{
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uint8 acc_class = field[2].GetUInt32();
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if (acc_class == CLASS_DEATH_KNIGHT)
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{
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if (heroic_free_slots > 0)
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--heroic_free_slots;
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if (heroic_free_slots == 0)
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{
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data << (uint8)CHAR_CREATE_UNIQUE_CLASS_LIMIT;
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SendPacket(&data);
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return;
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}
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}
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if (!have_req_level_for_heroic)
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{
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uint32 acc_level = field[0].GetUInt32();
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if (acc_level >= req_level_for_heroic)
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have_req_level_for_heroic = true;
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}
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WorldPacket data(SMSG_CHAR_CREATE, 1);
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data << uint8(CHAR_CREATE_NAME_IN_USE);
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SendPacket(&data);
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delete createInfo;
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_charCreateCallback.FreeResult();
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return;
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}
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// need to check team only for first character
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// TODO: what to if account already has characters of both races?
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if (!AllowTwoSideAccounts)
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{
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uint32 acc_team=0;
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if (acc_race > 0)
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acc_team = Player::TeamForRace(acc_race);
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ASSERT(_charCreateCallback.GetParam() == createInfo);
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if (acc_team != team_)
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PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_SUM_REALMCHARS);
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stmt->setUInt32(0, GetAccountId());
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_charCreateCallback.FreeResult();
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_charCreateCallback.SetFutureResult(LoginDatabase.AsyncQuery(stmt));
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createInfo->Stage++;
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}
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break;
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case 1:
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{
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uint16 acctCharCount = 0;
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if (result)
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{
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Field *fields = result->Fetch();
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// SELECT SUM(x) is MYSQL_TYPE_NEWDECIMAL - needs to be read as string
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const char* ch = fields[0].GetCString();
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acctCharCount = atoi(ch);
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}
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if (acctCharCount >= sWorld->getIntConfig(CONFIG_CHARACTERS_PER_ACCOUNT))
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{
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WorldPacket data(SMSG_CHAR_CREATE, 1);
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data << uint8(CHAR_CREATE_ACCOUNT_LIMIT);
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SendPacket(&data);
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delete createInfo;
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_charCreateCallback.FreeResult();
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return;
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}
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ASSERT(_charCreateCallback.GetParam() == createInfo);
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_SUM_CHARS);
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stmt->setUInt32(0, GetAccountId());
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_charCreateCallback.FreeResult();
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_charCreateCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
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createInfo->Stage++;
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}
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break;
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case 2:
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{
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if (result)
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{
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Field *fields = result->Fetch();
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createInfo->CharCount = fields[0].GetUInt8();
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if (createInfo->CharCount >= sWorld->getIntConfig(CONFIG_CHARACTERS_PER_REALM))
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{
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data << (uint8)CHAR_CREATE_PVP_TEAMS_VIOLATION;
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WorldPacket data(SMSG_CHAR_CREATE, 1);
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data << uint8(CHAR_CREATE_SERVER_LIMIT);
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SendPacket(&data);
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delete createInfo;
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_charCreateCallback.FreeResult();
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return;
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}
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}
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// search same race for cinematic or same class if need
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// TODO: check if cinematic already shown? (already logged in?; cinematic field)
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while ((skipCinematics == 1 && !have_same_race) || class_ == CLASS_DEATH_KNIGHT)
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bool allowTwoSideAccounts = !sWorld->IsPvPRealm() || sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_ACCOUNTS) || GetSecurity() > SEC_PLAYER;
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uint32 skipCinematics = sWorld->getIntConfig(CONFIG_SKIP_CINEMATICS);
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uint32 heroicReqLevel = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_HEROIC_CHARACTER);
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// if 0 then allowed creating without any characters
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bool hasHeroicReqLevel = (heroicReqLevel == 0);
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if (GetSecurity() == SEC_PLAYER && createInfo->Class == CLASS_DEATH_KNIGHT && !hasHeroicReqLevel)
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{
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if (!result2->NextRow())
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break;
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WorldPacket data(SMSG_CHAR_CREATE, 1);
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data << uint8(CHAR_CREATE_LEVEL_REQUIREMENT);
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SendPacket(&data);
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delete createInfo;
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_charCreateCallback.FreeResult();
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return;
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}
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field = result2->Fetch();
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acc_race = field[1].GetUInt32();
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_charCreateCallback.FreeResult();
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if (!have_same_race)
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have_same_race = race_ == acc_race;
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if (!allowTwoSideAccounts || skipCinematics == 1 || createInfo->Class == CLASS_DEATH_KNIGHT)
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{
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_CHAR_CREATE_INFO);
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stmt->setUInt32(0, GetAccountId());
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stmt->setUInt32(1, (skipCinematics == 1 || createInfo->Class == CLASS_DEATH_KNIGHT) ? 10 : 1);
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_charCreateCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
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createInfo->Stage++;
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return;
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}
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if (GetSecurity() == SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT)
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createInfo->Stage++;
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HandleCharCreateCallback(PreparedQueryResult(NULL), createInfo); // Will jump to case 3
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}
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break;
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case 3:
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{
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bool haveSameRace = false;
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uint32 heroicReqLevel = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_HEROIC_CHARACTER);
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bool hasHeroicReqLevel = (heroicReqLevel == 0);
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bool allowTwoSideAccounts = !sWorld->IsPvPRealm() || sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_ACCOUNTS) || GetSecurity() > SEC_PLAYER;
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uint32 skipCinematics = sWorld->getIntConfig(CONFIG_SKIP_CINEMATICS);
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if (result)
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{
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uint32 team = Player::TeamForRace(createInfo->Race);
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uint32 freeHeroicSlots = sWorld->getIntConfig(CONFIG_HEROIC_CHARACTERS_PER_REALM);
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Field* field = result->Fetch();
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uint8 accRace = field[1].GetUInt32();
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if (GetSecurity() == SEC_PLAYER && createInfo->Class == CLASS_DEATH_KNIGHT)
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{
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uint8 acc_class = field[2].GetUInt32();
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if (acc_class == CLASS_DEATH_KNIGHT)
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uint8 accClass = field[2].GetUInt32();
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if (accClass == CLASS_DEATH_KNIGHT)
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{
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if (heroic_free_slots > 0)
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--heroic_free_slots;
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if (freeHeroicSlots > 0)
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--freeHeroicSlots;
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if (heroic_free_slots == 0)
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if (freeHeroicSlots == 0)
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{
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data << (uint8)CHAR_CREATE_UNIQUE_CLASS_LIMIT;
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WorldPacket data(SMSG_CHAR_CREATE, 1);
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data << uint8(CHAR_CREATE_UNIQUE_CLASS_LIMIT);
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SendPacket(&data);
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delete createInfo;
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return;
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}
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}
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if (!have_req_level_for_heroic)
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if (!hasHeroicReqLevel)
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{
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uint32 acc_level = field[0].GetUInt32();
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if (acc_level >= req_level_for_heroic)
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have_req_level_for_heroic = true;
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uint32 accLevel = field[0].GetUInt32();
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if (accLevel >= heroicReqLevel)
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hasHeroicReqLevel = true;
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}
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}
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// need to check team only for first character
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// TODO: what to if account already has characters of both races?
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if (!allowTwoSideAccounts)
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{
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uint32 accTeam = 0;
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if (accRace > 0)
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accTeam = Player::TeamForRace(accRace);
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if (accTeam != team)
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{
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WorldPacket data(SMSG_CHAR_CREATE, 1);
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data << uint8(CHAR_CREATE_PVP_TEAMS_VIOLATION);
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SendPacket(&data);
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delete createInfo;
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return;
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}
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}
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// search same race for cinematic or same class if need
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// TODO: check if cinematic already shown? (already logged in?; cinematic field)
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while ((skipCinematics == 1 && !haveSameRace) || createInfo->Class == CLASS_DEATH_KNIGHT)
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{
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if (!result->NextRow())
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break;
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field = result->Fetch();
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accRace = field[1].GetUInt32();
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if (!haveSameRace)
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haveSameRace = createInfo->Race == accRace;
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if (GetSecurity() == SEC_PLAYER && createInfo->Class == CLASS_DEATH_KNIGHT)
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{
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uint8 acc_class = field[2].GetUInt32();
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if (acc_class == CLASS_DEATH_KNIGHT)
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{
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if (freeHeroicSlots > 0)
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--freeHeroicSlots;
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if (freeHeroicSlots == 0)
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{
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WorldPacket data(SMSG_CHAR_CREATE, 1);
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data << uint8(CHAR_CREATE_UNIQUE_CLASS_LIMIT);
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SendPacket(&data);
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delete createInfo;
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return;
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}
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}
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if (!hasHeroicReqLevel)
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{
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uint32 acc_level = field[0].GetUInt32();
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if (acc_level >= heroicReqLevel)
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hasHeroicReqLevel = true;
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}
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}
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}
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}
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if (createInfo->Data.rpos() < createInfo->Data.wpos())
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{
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uint8 unk;
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createInfo->Data >> unk;
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sLog->outDebug(LOG_FILTER_NETWORKIO, "Character creation %s (account %u) has unhandled tail data: [%u]", createInfo->Name.c_str(), GetAccountId(), unk);
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}
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Player* pNewChar = new Player(this);
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if (!pNewChar->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_PLAYER), createInfo))
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{
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// Player not create (race/class/etc problem?)
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pNewChar->CleanupsBeforeDelete();
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delete pNewChar;
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WorldPacket data(SMSG_CHAR_CREATE, 1);
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data << uint8(CHAR_CREATE_ERROR);
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SendPacket(&data);
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delete createInfo;
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return;
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}
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if ((haveSameRace && skipCinematics == 1) || skipCinematics == 2)
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pNewChar->setCinematic(1); // not show intro
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pNewChar->SetAtLoginFlag(AT_LOGIN_FIRST); // First login
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// Player created, save it now
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pNewChar->SaveToDB();
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createInfo->CharCount += 1;
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SQLTransaction trans = LoginDatabase.BeginTransaction();
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PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_REALMCHARACTERS);
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stmt->setUInt32(0, GetAccountId());
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stmt->setUInt32(1, realmID);
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trans->Append(stmt);
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stmt = LoginDatabase.GetPreparedStatement(LOGIN_ADD_REALMCHARACTERS);
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stmt->setUInt32(0, createInfo->CharCount);
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stmt->setUInt32(1, GetAccountId());
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stmt->setUInt32(2, realmID);
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trans->Append(stmt);
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LoginDatabase.CommitTransaction(trans);
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pNewChar->CleanupsBeforeDelete();
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WorldPacket data(SMSG_CHAR_CREATE, 1);
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data << uint8(CHAR_CREATE_SUCCESS);
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SendPacket(&data);
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std::string IP_str = GetRemoteAddress();
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sLog->outDetail("Account: %d (IP: %s) Create Character:[%s] (GUID: %u)", GetAccountId(), IP_str.c_str(), createInfo->Name.c_str(), pNewChar->GetGUIDLow());
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sLog->outChar("Account: %d (IP: %s) Create Character:[%s] (GUID: %u)", GetAccountId(), IP_str.c_str(), createInfo->Name.c_str(), pNewChar->GetGUIDLow());
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sScriptMgr->OnPlayerCreate(pNewChar);
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delete pNewChar; // created only to call SaveToDB()
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delete createInfo;
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_charCreateCallback.FreeResult();
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}
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break;
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}
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if (GetSecurity() == SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT && !have_req_level_for_heroic)
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{
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data << (uint8)CHAR_CREATE_LEVEL_REQUIREMENT;
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SendPacket(&data);
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return;
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}
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if (recv_data.rpos() < recv_data.wpos())
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{
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uint8 unk;
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recv_data >> unk;
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sLog->outDebug(LOG_FILTER_NETWORKIO, "Character creation %s (account %u) has unhandled tail data: [%u]", name.c_str(), GetAccountId(), unk);
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}
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Player* pNewChar = new Player(this);
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if (!pNewChar->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_PLAYER), name, race_, class_, gender, skin, face, hairStyle, hairColor, facialHair, outfitId))
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{
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// Player not create (race/class/etc problem?)
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pNewChar->CleanupsBeforeDelete();
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delete pNewChar;
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data << (uint8)CHAR_CREATE_ERROR;
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SendPacket(&data);
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return;
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}
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if ((have_same_race && skipCinematics == 1) || skipCinematics == 2)
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pNewChar->setCinematic(1); // not show intro
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pNewChar->SetAtLoginFlag(AT_LOGIN_FIRST); // First login
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// Player created, save it now
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pNewChar->SaveToDB();
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charcount+=1;
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LoginDatabase.PExecute("DELETE FROM realmcharacters WHERE acctid= '%d' AND realmid = '%d'", GetAccountId(), realmID);
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LoginDatabase.PExecute("INSERT INTO realmcharacters (numchars, acctid, realmid) VALUES (%u, %u, %u)", charcount, GetAccountId(), realmID);
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pNewChar->CleanupsBeforeDelete();
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data << (uint8)CHAR_CREATE_SUCCESS;
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SendPacket(&data);
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std::string IP_str = GetRemoteAddress();
|
||||
sLog->outDetail("Account: %d (IP: %s) Create Character:[%s] (GUID: %u)", GetAccountId(), IP_str.c_str(), name.c_str(), pNewChar->GetGUIDLow());
|
||||
sLog->outChar("Account: %d (IP: %s) Create Character:[%s] (GUID: %u)", GetAccountId(), IP_str.c_str(), name.c_str(), pNewChar->GetGUIDLow());
|
||||
sScriptMgr->OnPlayerCreate(pNewChar);
|
||||
delete pNewChar; // created only to call SaveToDB()
|
||||
|
||||
}
|
||||
|
||||
void WorldSession::HandleCharDeleteOpcode(WorldPacket & recv_data)
|
||||
@@ -677,7 +776,7 @@ void WorldSession::HandlePlayerLoginOpcode(WorldPacket & recv_data)
|
||||
return;
|
||||
}
|
||||
|
||||
m_charLoginCallback = CharacterDatabase.DelayQueryHolder((SQLQueryHolder*)holder);
|
||||
_charLoginCallback = CharacterDatabase.DelayQueryHolder((SQLQueryHolder*)holder);
|
||||
}
|
||||
|
||||
void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
|
||||
@@ -1052,8 +1151,8 @@ void WorldSession::HandleCharRenameOpcode(WorldPacket& recv_data)
|
||||
|
||||
// make sure that the character belongs to the current account, that rename at login is enabled
|
||||
// and that there is no character with the desired new name
|
||||
m_charRenameCallback.SetParam(newname);
|
||||
m_charRenameCallback.SetFutureResult(
|
||||
_charRenameCallback.SetParam(newname);
|
||||
_charRenameCallback.SetFutureResult(
|
||||
CharacterDatabase.AsyncPQuery(
|
||||
"SELECT guid, name FROM characters WHERE guid = %d AND account = %d AND (at_login & %d) = %d AND NOT EXISTS (SELECT NULL FROM characters WHERE name = '%s')",
|
||||
GUID_LOPART(guid), GetAccountId(), AT_LOGIN_RENAME, AT_LOGIN_RENAME, escaped_newname.c_str()
|
||||
|
||||
@@ -558,8 +558,8 @@ void WorldSession::HandleAddFriendOpcode(WorldPacket & recv_data)
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: %s asked to add friend : '%s'",
|
||||
GetPlayer()->GetName(), friendName.c_str());
|
||||
|
||||
m_addFriendCallback.SetParam(friendNote);
|
||||
m_addFriendCallback.SetFutureResult(
|
||||
_addFriendCallback.SetParam(friendNote);
|
||||
_addFriendCallback.SetFutureResult(
|
||||
CharacterDatabase.AsyncPQuery("SELECT guid, race, account FROM characters WHERE name = '%s'", friendName.c_str())
|
||||
);
|
||||
}
|
||||
@@ -647,7 +647,7 @@ void WorldSession::HandleAddIgnoreOpcode(WorldPacket & recv_data)
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: %s asked to Ignore: '%s'",
|
||||
GetPlayer()->GetName(), IgnoreName.c_str());
|
||||
|
||||
m_addIgnoreCallback = CharacterDatabase.AsyncPQuery("SELECT guid FROM characters WHERE name = '%s'", IgnoreName.c_str());
|
||||
_addIgnoreCallback = CharacterDatabase.AsyncPQuery("SELECT guid FROM characters WHERE name = '%s'", IgnoreName.c_str());
|
||||
}
|
||||
|
||||
void WorldSession::HandleAddIgnoreOpcodeCallBack(QueryResult result)
|
||||
|
||||
@@ -523,8 +523,8 @@ void WorldSession::HandleListStabledPetsOpcode(WorldPacket & recv_data)
|
||||
|
||||
void WorldSession::SendStablePet(uint64 guid)
|
||||
{
|
||||
m_sendStabledPetCallback.SetParam(guid);
|
||||
m_sendStabledPetCallback.SetFutureResult(
|
||||
_sendStabledPetCallback.SetParam(guid);
|
||||
_sendStabledPetCallback.SetFutureResult(
|
||||
CharacterDatabase.AsyncPQuery("SELECT owner, id, entry, level, name FROM character_pet WHERE owner = '%u' AND slot >= '%u' AND slot <= '%u' ORDER BY slot",
|
||||
_player->GetGUIDLow(), PET_SAVE_FIRST_STABLE_SLOT, PET_SAVE_LAST_STABLE_SLOT)
|
||||
);
|
||||
@@ -622,7 +622,7 @@ void WorldSession::HandleStablePet(WorldPacket & recv_data)
|
||||
return;
|
||||
}
|
||||
|
||||
m_stablePetCallback = CharacterDatabase.AsyncPQuery("SELECT owner, slot, id FROM character_pet WHERE owner = '%u' AND slot >= '%u' AND slot <= '%u' ORDER BY slot ",
|
||||
_stablePetCallback = CharacterDatabase.AsyncPQuery("SELECT owner, slot, id FROM character_pet WHERE owner = '%u' AND slot >= '%u' AND slot <= '%u' ORDER BY slot ",
|
||||
_player->GetGUIDLow(), PET_SAVE_FIRST_STABLE_SLOT, PET_SAVE_LAST_STABLE_SLOT);
|
||||
|
||||
}
|
||||
@@ -679,8 +679,8 @@ void WorldSession::HandleUnstablePet(WorldPacket & recv_data)
|
||||
if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
|
||||
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
||||
|
||||
m_unstablePetCallback.SetParam(petnumber);
|
||||
m_unstablePetCallback.SetFutureResult(
|
||||
_unstablePetCallback.SetParam(petnumber);
|
||||
_unstablePetCallback.SetFutureResult(
|
||||
CharacterDatabase.AsyncPQuery("SELECT entry FROM character_pet WHERE owner = '%u' AND id = '%u' AND slot >='%u' AND slot <= '%u'",
|
||||
_player->GetGUIDLow(), petnumber, PET_SAVE_FIRST_STABLE_SLOT, PET_SAVE_LAST_STABLE_SLOT)
|
||||
);
|
||||
@@ -803,8 +803,8 @@ void WorldSession::HandleStableSwapPet(WorldPacket & recv_data)
|
||||
}
|
||||
|
||||
// find swapped pet slot in stable
|
||||
m_stableSwapCallback.SetParam(pet_number);
|
||||
m_stableSwapCallback.SetFutureResult(
|
||||
_stableSwapCallback.SetParam(pet_number);
|
||||
_stableSwapCallback.SetFutureResult(
|
||||
CharacterDatabase.PQuery("SELECT slot, entry FROM character_pet WHERE owner = '%u' AND id = '%u'",
|
||||
_player->GetGUIDLow(), pet_number)
|
||||
);
|
||||
|
||||
@@ -75,7 +75,7 @@ void WorldSession::SendNameQueryOpcodeFromDB(uint64 guid)
|
||||
GUID_LOPART(guid)
|
||||
);
|
||||
|
||||
m_nameQueryCallbacks.insert(lFutureResult);
|
||||
_nameQueryCallbacks.insert(lFutureResult);
|
||||
|
||||
// CharacterDatabase.AsyncPQuery(&WorldSession::SendNameQueryOpcodeFromDBCallBack, GetAccountId(),
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user