Core/DBLayer: Make database interaction after create character packet completely asynchronous. This is more performant and fixes a DoS loophole and possible data desynchronisation caused by spamming this packet.

Closes #584
Closes #2089
This commit is contained in:
Machiavelli
2011-06-22 14:22:08 +02:00
parent 5c85d43030
commit fe8cb75bf1
12 changed files with 379 additions and 228 deletions
@@ -231,7 +231,7 @@ void WorldSession::HandleCharEnumOpcode(WorldPacket & /*recv_data*/)
CharacterDatabase.Execute(stmt);
/// get all the data necessary for loading all characters (along with their pets) on the account
m_charEnumCallback =
_charEnumCallback =
CharacterDatabase.AsyncPQuery(
!sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED) ?
// ------- Query Without Declined Names --------
@@ -381,42 +381,6 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket & recv_data)
return;
}
if (sObjectMgr->GetPlayerGUIDByName(name))
{
data << (uint8)CHAR_CREATE_NAME_IN_USE;
SendPacket(&data);
return;
}
QueryResult resultacct = LoginDatabase.PQuery("SELECT IFNULL(SUM(numchars), 0) FROM realmcharacters WHERE acctid = '%d'", GetAccountId());
if (resultacct)
{
Field *fields = resultacct->Fetch();
uint32 acctcharcount = fields[0].GetUInt32();
if (acctcharcount >= sWorld->getIntConfig(CONFIG_CHARACTERS_PER_ACCOUNT))
{
data << (uint8)CHAR_CREATE_ACCOUNT_LIMIT;
SendPacket(&data);
return;
}
}
QueryResult result = CharacterDatabase.PQuery("SELECT COUNT(guid) FROM characters WHERE account = '%d'", GetAccountId());
uint8 charcount = 0;
if (result)
{
Field *fields=result->Fetch();
charcount = fields[0].GetUInt8();
if (charcount >= sWorld->getIntConfig(CONFIG_CHARACTERS_PER_REALM))
{
data << (uint8)CHAR_CREATE_SERVER_LIMIT;
SendPacket(&data);
return;
}
}
// speedup check for heroic class disabled case
uint32 heroic_free_slots = sWorld->getIntConfig(CONFIG_HEROIC_CHARACTERS_PER_REALM);
if (heroic_free_slots == 0 && GetSecurity() == SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT)
@@ -435,155 +399,290 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket & recv_data)
return;
}
bool AllowTwoSideAccounts = !sWorld->IsPvPRealm() || sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_ACCOUNTS) || GetSecurity() > SEC_PLAYER;
uint32 skipCinematics = sWorld->getIntConfig(CONFIG_SKIP_CINEMATICS);
delete _charCreateCallback.GetParam(); // Delete existing if any, to make the callback chain reset to stage 0
_charCreateCallback.SetParam(new CharacterCreateInfo(name, race_, class_, gender, skin, face, hairStyle, hairColor, facialHair, outfitId, data));
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_CHECK_NAME);
stmt->setString(0, name);
_charCreateCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
}
bool have_same_race = false;
// if 0 then allowed creating without any characters
bool have_req_level_for_heroic = (req_level_for_heroic == 0);
if (!AllowTwoSideAccounts || skipCinematics == 1 || class_ == CLASS_DEATH_KNIGHT)
void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, CharacterCreateInfo* createInfo)
{
/** This is a series of callbacks executed consecutively as a result from the database becomes available.
This is much more efficient than synchronous requests on packet handler, and much less DoS prone.
It also prevents data syncrhonisation errors.
*/
switch (createInfo->Stage)
{
QueryResult result2 = CharacterDatabase.PQuery("SELECT level, race, class FROM characters WHERE account = '%u' %s",
GetAccountId(), (skipCinematics == 1 || class_ == CLASS_DEATH_KNIGHT) ? "" : "LIMIT 1");
if (result2)
case 0:
{
uint32 team_= Player::TeamForRace(race_);
Field* field = result2->Fetch();
uint8 acc_race = field[1].GetUInt32();
if (GetSecurity() == SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT)
if (result)
{
uint8 acc_class = field[2].GetUInt32();
if (acc_class == CLASS_DEATH_KNIGHT)
{
if (heroic_free_slots > 0)
--heroic_free_slots;
if (heroic_free_slots == 0)
{
data << (uint8)CHAR_CREATE_UNIQUE_CLASS_LIMIT;
SendPacket(&data);
return;
}
}
if (!have_req_level_for_heroic)
{
uint32 acc_level = field[0].GetUInt32();
if (acc_level >= req_level_for_heroic)
have_req_level_for_heroic = true;
}
WorldPacket data(SMSG_CHAR_CREATE, 1);
data << uint8(CHAR_CREATE_NAME_IN_USE);
SendPacket(&data);
delete createInfo;
_charCreateCallback.FreeResult();
return;
}
// need to check team only for first character
// TODO: what to if account already has characters of both races?
if (!AllowTwoSideAccounts)
{
uint32 acc_team=0;
if (acc_race > 0)
acc_team = Player::TeamForRace(acc_race);
ASSERT(_charCreateCallback.GetParam() == createInfo);
if (acc_team != team_)
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_SUM_REALMCHARS);
stmt->setUInt32(0, GetAccountId());
_charCreateCallback.FreeResult();
_charCreateCallback.SetFutureResult(LoginDatabase.AsyncQuery(stmt));
createInfo->Stage++;
}
break;
case 1:
{
uint16 acctCharCount = 0;
if (result)
{
Field *fields = result->Fetch();
// SELECT SUM(x) is MYSQL_TYPE_NEWDECIMAL - needs to be read as string
const char* ch = fields[0].GetCString();
acctCharCount = atoi(ch);
}
if (acctCharCount >= sWorld->getIntConfig(CONFIG_CHARACTERS_PER_ACCOUNT))
{
WorldPacket data(SMSG_CHAR_CREATE, 1);
data << uint8(CHAR_CREATE_ACCOUNT_LIMIT);
SendPacket(&data);
delete createInfo;
_charCreateCallback.FreeResult();
return;
}
ASSERT(_charCreateCallback.GetParam() == createInfo);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_SUM_CHARS);
stmt->setUInt32(0, GetAccountId());
_charCreateCallback.FreeResult();
_charCreateCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
createInfo->Stage++;
}
break;
case 2:
{
if (result)
{
Field *fields = result->Fetch();
createInfo->CharCount = fields[0].GetUInt8();
if (createInfo->CharCount >= sWorld->getIntConfig(CONFIG_CHARACTERS_PER_REALM))
{
data << (uint8)CHAR_CREATE_PVP_TEAMS_VIOLATION;
WorldPacket data(SMSG_CHAR_CREATE, 1);
data << uint8(CHAR_CREATE_SERVER_LIMIT);
SendPacket(&data);
delete createInfo;
_charCreateCallback.FreeResult();
return;
}
}
// search same race for cinematic or same class if need
// TODO: check if cinematic already shown? (already logged in?; cinematic field)
while ((skipCinematics == 1 && !have_same_race) || class_ == CLASS_DEATH_KNIGHT)
bool allowTwoSideAccounts = !sWorld->IsPvPRealm() || sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_ACCOUNTS) || GetSecurity() > SEC_PLAYER;
uint32 skipCinematics = sWorld->getIntConfig(CONFIG_SKIP_CINEMATICS);
uint32 heroicReqLevel = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_HEROIC_CHARACTER);
// if 0 then allowed creating without any characters
bool hasHeroicReqLevel = (heroicReqLevel == 0);
if (GetSecurity() == SEC_PLAYER && createInfo->Class == CLASS_DEATH_KNIGHT && !hasHeroicReqLevel)
{
if (!result2->NextRow())
break;
WorldPacket data(SMSG_CHAR_CREATE, 1);
data << uint8(CHAR_CREATE_LEVEL_REQUIREMENT);
SendPacket(&data);
delete createInfo;
_charCreateCallback.FreeResult();
return;
}
field = result2->Fetch();
acc_race = field[1].GetUInt32();
_charCreateCallback.FreeResult();
if (!have_same_race)
have_same_race = race_ == acc_race;
if (!allowTwoSideAccounts || skipCinematics == 1 || createInfo->Class == CLASS_DEATH_KNIGHT)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_CHAR_CREATE_INFO);
stmt->setUInt32(0, GetAccountId());
stmt->setUInt32(1, (skipCinematics == 1 || createInfo->Class == CLASS_DEATH_KNIGHT) ? 10 : 1);
_charCreateCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
createInfo->Stage++;
return;
}
if (GetSecurity() == SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT)
createInfo->Stage++;
HandleCharCreateCallback(PreparedQueryResult(NULL), createInfo); // Will jump to case 3
}
break;
case 3:
{
bool haveSameRace = false;
uint32 heroicReqLevel = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_HEROIC_CHARACTER);
bool hasHeroicReqLevel = (heroicReqLevel == 0);
bool allowTwoSideAccounts = !sWorld->IsPvPRealm() || sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_ACCOUNTS) || GetSecurity() > SEC_PLAYER;
uint32 skipCinematics = sWorld->getIntConfig(CONFIG_SKIP_CINEMATICS);
if (result)
{
uint32 team = Player::TeamForRace(createInfo->Race);
uint32 freeHeroicSlots = sWorld->getIntConfig(CONFIG_HEROIC_CHARACTERS_PER_REALM);
Field* field = result->Fetch();
uint8 accRace = field[1].GetUInt32();
if (GetSecurity() == SEC_PLAYER && createInfo->Class == CLASS_DEATH_KNIGHT)
{
uint8 acc_class = field[2].GetUInt32();
if (acc_class == CLASS_DEATH_KNIGHT)
uint8 accClass = field[2].GetUInt32();
if (accClass == CLASS_DEATH_KNIGHT)
{
if (heroic_free_slots > 0)
--heroic_free_slots;
if (freeHeroicSlots > 0)
--freeHeroicSlots;
if (heroic_free_slots == 0)
if (freeHeroicSlots == 0)
{
data << (uint8)CHAR_CREATE_UNIQUE_CLASS_LIMIT;
WorldPacket data(SMSG_CHAR_CREATE, 1);
data << uint8(CHAR_CREATE_UNIQUE_CLASS_LIMIT);
SendPacket(&data);
delete createInfo;
return;
}
}
if (!have_req_level_for_heroic)
if (!hasHeroicReqLevel)
{
uint32 acc_level = field[0].GetUInt32();
if (acc_level >= req_level_for_heroic)
have_req_level_for_heroic = true;
uint32 accLevel = field[0].GetUInt32();
if (accLevel >= heroicReqLevel)
hasHeroicReqLevel = true;
}
}
// need to check team only for first character
// TODO: what to if account already has characters of both races?
if (!allowTwoSideAccounts)
{
uint32 accTeam = 0;
if (accRace > 0)
accTeam = Player::TeamForRace(accRace);
if (accTeam != team)
{
WorldPacket data(SMSG_CHAR_CREATE, 1);
data << uint8(CHAR_CREATE_PVP_TEAMS_VIOLATION);
SendPacket(&data);
delete createInfo;
return;
}
}
// search same race for cinematic or same class if need
// TODO: check if cinematic already shown? (already logged in?; cinematic field)
while ((skipCinematics == 1 && !haveSameRace) || createInfo->Class == CLASS_DEATH_KNIGHT)
{
if (!result->NextRow())
break;
field = result->Fetch();
accRace = field[1].GetUInt32();
if (!haveSameRace)
haveSameRace = createInfo->Race == accRace;
if (GetSecurity() == SEC_PLAYER && createInfo->Class == CLASS_DEATH_KNIGHT)
{
uint8 acc_class = field[2].GetUInt32();
if (acc_class == CLASS_DEATH_KNIGHT)
{
if (freeHeroicSlots > 0)
--freeHeroicSlots;
if (freeHeroicSlots == 0)
{
WorldPacket data(SMSG_CHAR_CREATE, 1);
data << uint8(CHAR_CREATE_UNIQUE_CLASS_LIMIT);
SendPacket(&data);
delete createInfo;
return;
}
}
if (!hasHeroicReqLevel)
{
uint32 acc_level = field[0].GetUInt32();
if (acc_level >= heroicReqLevel)
hasHeroicReqLevel = true;
}
}
}
}
if (createInfo->Data.rpos() < createInfo->Data.wpos())
{
uint8 unk;
createInfo->Data >> unk;
sLog->outDebug(LOG_FILTER_NETWORKIO, "Character creation %s (account %u) has unhandled tail data: [%u]", createInfo->Name.c_str(), GetAccountId(), unk);
}
Player* pNewChar = new Player(this);
if (!pNewChar->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_PLAYER), createInfo))
{
// Player not create (race/class/etc problem?)
pNewChar->CleanupsBeforeDelete();
delete pNewChar;
WorldPacket data(SMSG_CHAR_CREATE, 1);
data << uint8(CHAR_CREATE_ERROR);
SendPacket(&data);
delete createInfo;
return;
}
if ((haveSameRace && skipCinematics == 1) || skipCinematics == 2)
pNewChar->setCinematic(1); // not show intro
pNewChar->SetAtLoginFlag(AT_LOGIN_FIRST); // First login
// Player created, save it now
pNewChar->SaveToDB();
createInfo->CharCount += 1;
SQLTransaction trans = LoginDatabase.BeginTransaction();
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_REALMCHARACTERS);
stmt->setUInt32(0, GetAccountId());
stmt->setUInt32(1, realmID);
trans->Append(stmt);
stmt = LoginDatabase.GetPreparedStatement(LOGIN_ADD_REALMCHARACTERS);
stmt->setUInt32(0, createInfo->CharCount);
stmt->setUInt32(1, GetAccountId());
stmt->setUInt32(2, realmID);
trans->Append(stmt);
LoginDatabase.CommitTransaction(trans);
pNewChar->CleanupsBeforeDelete();
WorldPacket data(SMSG_CHAR_CREATE, 1);
data << uint8(CHAR_CREATE_SUCCESS);
SendPacket(&data);
std::string IP_str = GetRemoteAddress();
sLog->outDetail("Account: %d (IP: %s) Create Character:[%s] (GUID: %u)", GetAccountId(), IP_str.c_str(), createInfo->Name.c_str(), pNewChar->GetGUIDLow());
sLog->outChar("Account: %d (IP: %s) Create Character:[%s] (GUID: %u)", GetAccountId(), IP_str.c_str(), createInfo->Name.c_str(), pNewChar->GetGUIDLow());
sScriptMgr->OnPlayerCreate(pNewChar);
delete pNewChar; // created only to call SaveToDB()
delete createInfo;
_charCreateCallback.FreeResult();
}
break;
}
if (GetSecurity() == SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT && !have_req_level_for_heroic)
{
data << (uint8)CHAR_CREATE_LEVEL_REQUIREMENT;
SendPacket(&data);
return;
}
if (recv_data.rpos() < recv_data.wpos())
{
uint8 unk;
recv_data >> unk;
sLog->outDebug(LOG_FILTER_NETWORKIO, "Character creation %s (account %u) has unhandled tail data: [%u]", name.c_str(), GetAccountId(), unk);
}
Player* pNewChar = new Player(this);
if (!pNewChar->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_PLAYER), name, race_, class_, gender, skin, face, hairStyle, hairColor, facialHair, outfitId))
{
// Player not create (race/class/etc problem?)
pNewChar->CleanupsBeforeDelete();
delete pNewChar;
data << (uint8)CHAR_CREATE_ERROR;
SendPacket(&data);
return;
}
if ((have_same_race && skipCinematics == 1) || skipCinematics == 2)
pNewChar->setCinematic(1); // not show intro
pNewChar->SetAtLoginFlag(AT_LOGIN_FIRST); // First login
// Player created, save it now
pNewChar->SaveToDB();
charcount+=1;
LoginDatabase.PExecute("DELETE FROM realmcharacters WHERE acctid= '%d' AND realmid = '%d'", GetAccountId(), realmID);
LoginDatabase.PExecute("INSERT INTO realmcharacters (numchars, acctid, realmid) VALUES (%u, %u, %u)", charcount, GetAccountId(), realmID);
pNewChar->CleanupsBeforeDelete();
data << (uint8)CHAR_CREATE_SUCCESS;
SendPacket(&data);
std::string IP_str = GetRemoteAddress();
sLog->outDetail("Account: %d (IP: %s) Create Character:[%s] (GUID: %u)", GetAccountId(), IP_str.c_str(), name.c_str(), pNewChar->GetGUIDLow());
sLog->outChar("Account: %d (IP: %s) Create Character:[%s] (GUID: %u)", GetAccountId(), IP_str.c_str(), name.c_str(), pNewChar->GetGUIDLow());
sScriptMgr->OnPlayerCreate(pNewChar);
delete pNewChar; // created only to call SaveToDB()
}
void WorldSession::HandleCharDeleteOpcode(WorldPacket & recv_data)
@@ -677,7 +776,7 @@ void WorldSession::HandlePlayerLoginOpcode(WorldPacket & recv_data)
return;
}
m_charLoginCallback = CharacterDatabase.DelayQueryHolder((SQLQueryHolder*)holder);
_charLoginCallback = CharacterDatabase.DelayQueryHolder((SQLQueryHolder*)holder);
}
void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
@@ -1052,8 +1151,8 @@ void WorldSession::HandleCharRenameOpcode(WorldPacket& recv_data)
// make sure that the character belongs to the current account, that rename at login is enabled
// and that there is no character with the desired new name
m_charRenameCallback.SetParam(newname);
m_charRenameCallback.SetFutureResult(
_charRenameCallback.SetParam(newname);
_charRenameCallback.SetFutureResult(
CharacterDatabase.AsyncPQuery(
"SELECT guid, name FROM characters WHERE guid = %d AND account = %d AND (at_login & %d) = %d AND NOT EXISTS (SELECT NULL FROM characters WHERE name = '%s')",
GUID_LOPART(guid), GetAccountId(), AT_LOGIN_RENAME, AT_LOGIN_RENAME, escaped_newname.c_str()
@@ -558,8 +558,8 @@ void WorldSession::HandleAddFriendOpcode(WorldPacket & recv_data)
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: %s asked to add friend : '%s'",
GetPlayer()->GetName(), friendName.c_str());
m_addFriendCallback.SetParam(friendNote);
m_addFriendCallback.SetFutureResult(
_addFriendCallback.SetParam(friendNote);
_addFriendCallback.SetFutureResult(
CharacterDatabase.AsyncPQuery("SELECT guid, race, account FROM characters WHERE name = '%s'", friendName.c_str())
);
}
@@ -647,7 +647,7 @@ void WorldSession::HandleAddIgnoreOpcode(WorldPacket & recv_data)
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: %s asked to Ignore: '%s'",
GetPlayer()->GetName(), IgnoreName.c_str());
m_addIgnoreCallback = CharacterDatabase.AsyncPQuery("SELECT guid FROM characters WHERE name = '%s'", IgnoreName.c_str());
_addIgnoreCallback = CharacterDatabase.AsyncPQuery("SELECT guid FROM characters WHERE name = '%s'", IgnoreName.c_str());
}
void WorldSession::HandleAddIgnoreOpcodeCallBack(QueryResult result)
@@ -523,8 +523,8 @@ void WorldSession::HandleListStabledPetsOpcode(WorldPacket & recv_data)
void WorldSession::SendStablePet(uint64 guid)
{
m_sendStabledPetCallback.SetParam(guid);
m_sendStabledPetCallback.SetFutureResult(
_sendStabledPetCallback.SetParam(guid);
_sendStabledPetCallback.SetFutureResult(
CharacterDatabase.AsyncPQuery("SELECT owner, id, entry, level, name FROM character_pet WHERE owner = '%u' AND slot >= '%u' AND slot <= '%u' ORDER BY slot",
_player->GetGUIDLow(), PET_SAVE_FIRST_STABLE_SLOT, PET_SAVE_LAST_STABLE_SLOT)
);
@@ -622,7 +622,7 @@ void WorldSession::HandleStablePet(WorldPacket & recv_data)
return;
}
m_stablePetCallback = CharacterDatabase.AsyncPQuery("SELECT owner, slot, id FROM character_pet WHERE owner = '%u' AND slot >= '%u' AND slot <= '%u' ORDER BY slot ",
_stablePetCallback = CharacterDatabase.AsyncPQuery("SELECT owner, slot, id FROM character_pet WHERE owner = '%u' AND slot >= '%u' AND slot <= '%u' ORDER BY slot ",
_player->GetGUIDLow(), PET_SAVE_FIRST_STABLE_SLOT, PET_SAVE_LAST_STABLE_SLOT);
}
@@ -679,8 +679,8 @@ void WorldSession::HandleUnstablePet(WorldPacket & recv_data)
if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
m_unstablePetCallback.SetParam(petnumber);
m_unstablePetCallback.SetFutureResult(
_unstablePetCallback.SetParam(petnumber);
_unstablePetCallback.SetFutureResult(
CharacterDatabase.AsyncPQuery("SELECT entry FROM character_pet WHERE owner = '%u' AND id = '%u' AND slot >='%u' AND slot <= '%u'",
_player->GetGUIDLow(), petnumber, PET_SAVE_FIRST_STABLE_SLOT, PET_SAVE_LAST_STABLE_SLOT)
);
@@ -803,8 +803,8 @@ void WorldSession::HandleStableSwapPet(WorldPacket & recv_data)
}
// find swapped pet slot in stable
m_stableSwapCallback.SetParam(pet_number);
m_stableSwapCallback.SetFutureResult(
_stableSwapCallback.SetParam(pet_number);
_stableSwapCallback.SetFutureResult(
CharacterDatabase.PQuery("SELECT slot, entry FROM character_pet WHERE owner = '%u' AND id = '%u'",
_player->GetGUIDLow(), pet_number)
);
@@ -75,7 +75,7 @@ void WorldSession::SendNameQueryOpcodeFromDB(uint64 guid)
GUID_LOPART(guid)
);
m_nameQueryCallbacks.insert(lFutureResult);
_nameQueryCallbacks.insert(lFutureResult);
// CharacterDatabase.AsyncPQuery(&WorldSession::SendNameQueryOpcodeFromDBCallBack, GetAccountId(),
}
+41 -34
View File
@@ -945,11 +945,11 @@ void WorldSession::ProcessQueryCallbacks()
QueryResult result;
//! HandleNameQueryOpcode
while (!m_nameQueryCallbacks.is_empty())
while (!_nameQueryCallbacks.is_empty())
{
QueryResultFuture lResult;
ACE_Time_Value timeout = ACE_Time_Value::zero;
if (m_nameQueryCallbacks.next_readable(lResult, &timeout) != 1)
if (_nameQueryCallbacks.next_readable(lResult, &timeout) != 1)
break;
if (lResult.ready())
@@ -961,80 +961,87 @@ void WorldSession::ProcessQueryCallbacks()
}
//! HandleCharEnumOpcode
if (m_charEnumCallback.ready())
if (_charEnumCallback.ready())
{
m_charEnumCallback.get(result);
_charEnumCallback.get(result);
HandleCharEnum(result);
m_charEnumCallback.cancel();
_charEnumCallback.cancel();
}
if (_charCreateCallback.IsReady())
{
PreparedQueryResult pResult;
_charCreateCallback.GetResult(pResult);
HandleCharCreateCallback(pResult, _charCreateCallback.GetParam());
// Don't call FreeResult() here, the callback handler will do that depending on the events in the callback chain
}
//! HandlePlayerLoginOpcode
if (m_charLoginCallback.ready())
if (_charLoginCallback.ready())
{
SQLQueryHolder* param;
m_charLoginCallback.get(param);
_charLoginCallback.get(param);
HandlePlayerLogin((LoginQueryHolder*)param);
m_charLoginCallback.cancel();
_charLoginCallback.cancel();
}
//! HandleAddFriendOpcode
if (m_addFriendCallback.IsReady())
if (_addFriendCallback.IsReady())
{
std::string param = m_addFriendCallback.GetParam();
m_addFriendCallback.GetResult(result);
std::string param = _addFriendCallback.GetParam();
_addFriendCallback.GetResult(result);
HandleAddFriendOpcodeCallBack(result, param);
m_addFriendCallback.FreeResult();
_addFriendCallback.FreeResult();
}
//- HandleCharRenameOpcode
if (m_charRenameCallback.IsReady())
if (_charRenameCallback.IsReady())
{
std::string param = m_charRenameCallback.GetParam();
m_charRenameCallback.GetResult(result);
std::string param = _charRenameCallback.GetParam();
_charRenameCallback.GetResult(result);
HandleChangePlayerNameOpcodeCallBack(result, param);
m_charRenameCallback.FreeResult();
_charRenameCallback.FreeResult();
}
//- HandleCharAddIgnoreOpcode
if (m_addIgnoreCallback.ready())
if (_addIgnoreCallback.ready())
{
m_addIgnoreCallback.get(result);
_addIgnoreCallback.get(result);
HandleAddIgnoreOpcodeCallBack(result);
m_addIgnoreCallback.cancel();
_addIgnoreCallback.cancel();
}
//- SendStabledPet
if (m_sendStabledPetCallback.IsReady())
if (_sendStabledPetCallback.IsReady())
{
uint64 param = m_sendStabledPetCallback.GetParam();
m_sendStabledPetCallback.GetResult(result);
uint64 param = _sendStabledPetCallback.GetParam();
_sendStabledPetCallback.GetResult(result);
SendStablePetCallback(result, param);
m_sendStabledPetCallback.FreeResult();
_sendStabledPetCallback.FreeResult();
}
//- HandleStablePet
if (m_stablePetCallback.ready())
if (_stablePetCallback.ready())
{
m_stablePetCallback.get(result);
_stablePetCallback.get(result);
HandleStablePetCallback(result);
m_stablePetCallback.cancel();
_stablePetCallback.cancel();
}
//- HandleUnstablePet
if (m_unstablePetCallback.IsReady())
if (_unstablePetCallback.IsReady())
{
uint32 param = m_unstablePetCallback.GetParam();
m_unstablePetCallback.GetResult(result);
uint32 param = _unstablePetCallback.GetParam();
_unstablePetCallback.GetResult(result);
HandleUnstablePetCallback(result, param);
m_unstablePetCallback.FreeResult();
_unstablePetCallback.FreeResult();
}
//- HandleStableSwapPet
if (m_stableSwapCallback.IsReady())
if (_stableSwapCallback.IsReady())
{
uint32 param = m_stableSwapCallback.GetParam();
m_stableSwapCallback.GetResult(result);
uint32 param = _stableSwapCallback.GetParam();
_stableSwapCallback.GetResult(result);
HandleStableSwapPetCallback(result, param);
m_stableSwapCallback.FreeResult();
_stableSwapCallback.FreeResult();
}
}
+49 -12
View File
@@ -44,7 +44,6 @@ class Quest;
class WorldPacket;
class WorldSocket;
class LoginQueryHolder;
class CharacterHandler;
class SpellCastTargets;
struct AreaTableEntry;
struct LfgJoinResultData;
@@ -174,10 +173,45 @@ public:
virtual bool Process(WorldPacket* packet);
};
// Proxy structure to contain data passed to callback function,
// only to prevent bloating the parameter list
class CharacterCreateInfo
{
friend class WorldSession;
friend class Player;
protected:
CharacterCreateInfo(std::string name, uint8 race, uint8 cclass, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair, uint8 outfitId,
WorldPacket& data) : Name(name), Race(race), Class(cclass), Gender(gender), Skin(skin), Face(face), HairStyle(hairStyle), HairColor(hairColor), FacialHair(facialHair),
OutfitId(outfitId), Data(data), CharCount(0), Stage(0)
{}
/// User specified variables
std::string Name;
uint8 Race;
uint8 Class;
uint8 Gender;
uint8 Skin;
uint8 Face;
uint8 HairStyle;
uint8 HairColor;
uint8 FacialHair;
uint8 OutfitId;
WorldPacket& Data;
/// Server side data
uint8 CharCount;
/// Internal
uint8 Stage; // Stage of the callback chain
private:
virtual ~CharacterCreateInfo(){};
};
/// Player session in the World
class WorldSession
{
friend class CharacterHandler;
public:
WorldSession(uint32 id, WorldSocket *sock, AccountTypes sec, uint8 expansion, time_t mute_time, LocaleConstant locale, uint32 recruiter);
~WorldSession();
@@ -366,6 +400,7 @@ class WorldSession
void HandleCharEnumOpcode(WorldPacket& recvPacket);
void HandleCharDeleteOpcode(WorldPacket& recvPacket);
void HandleCharCreateOpcode(WorldPacket& recvPacket);
void HandleCharCreateCallback(PreparedQueryResult result, CharacterCreateInfo* createInfo);
void HandlePlayerLoginOpcode(WorldPacket& recvPacket);
void HandleCharEnum(QueryResult result);
void HandlePlayerLogin(LoginQueryHolder * holder);
@@ -860,16 +895,17 @@ class WorldSession
private:
void ProcessQueryCallbacks();
ACE_Future_Set<QueryResult> m_nameQueryCallbacks;
QueryResultFuture m_charEnumCallback;
QueryResultFuture m_addIgnoreCallback;
QueryResultFuture m_stablePetCallback;
QueryCallback<QueryResult, std::string> m_charRenameCallback;
QueryCallback<QueryResult, std::string> m_addFriendCallback;
QueryCallback<QueryResult, uint32> m_unstablePetCallback;
QueryCallback<QueryResult, uint32> m_stableSwapCallback;
QueryCallback<QueryResult, uint64> m_sendStabledPetCallback;
QueryResultHolderFuture m_charLoginCallback;
ACE_Future_Set<QueryResult> _nameQueryCallbacks;
QueryResultFuture _charEnumCallback;
QueryResultFuture _addIgnoreCallback;
QueryResultFuture _stablePetCallback;
QueryCallback<QueryResult, std::string> _charRenameCallback;
QueryCallback<QueryResult, std::string> _addFriendCallback;
QueryCallback<QueryResult, uint32> _unstablePetCallback;
QueryCallback<QueryResult, uint32> _stableSwapCallback;
QueryCallback<QueryResult, uint64> _sendStabledPetCallback;
QueryCallback<PreparedQueryResult, CharacterCreateInfo*> _charCreateCallback;
QueryResultHolderFuture _charLoginCallback;
private:
// private trade methods
@@ -884,6 +920,7 @@ class WorldSession
{
return _allowedCharsToLogin.find(lowGUID) != _allowedCharsToLogin.end();
}
// this stores the GUIDs of the characters who can login
// characters who failed on Player::BuildEnumData shouldn't login
std::set<uint32> _allowedCharsToLogin;