*Fix a dead loop in aura update. Sorry. Thanks to QAston for pointing out the mistake.
--HG-- branch : trunk
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@@ -6273,7 +6273,7 @@ void Player::DuelComplete(DuelCompleteType type)
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if(!duel)
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return;
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sLog.outDebug("Dual Complete %s %s", GetName(), duel->opponent->GetName());
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sLog.outDebug("Duel Complete %s %s", GetName(), duel->opponent->GetName());
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WorldPacket data(SMSG_DUEL_COMPLETE, (1));
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data << (uint8)((type != DUEL_INTERUPTED) ? 1 : 0);
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