*Fix a dead loop in aura update. Sorry. Thanks to QAston for pointing out the mistake.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-04-07 15:34:17 -05:00
parent c1388e0b54
commit fe7a8e1bc9
2 changed files with 7 additions and 5 deletions
+1 -1
View File
@@ -6273,7 +6273,7 @@ void Player::DuelComplete(DuelCompleteType type)
if(!duel)
return;
sLog.outDebug("Dual Complete %s %s", GetName(), duel->opponent->GetName());
sLog.outDebug("Duel Complete %s %s", GetName(), duel->opponent->GetName());
WorldPacket data(SMSG_DUEL_COMPLETE, (1));
data << (uint8)((type != DUEL_INTERUPTED) ? 1 : 0);