* Backout a part of the latest Mangos merge, armor penetration related. Please first check whether or not we need the code, then test it, then push to repo, one change per commit.

--HG--
branch : trunk
This commit is contained in:
Machiavelli
2009-10-10 18:19:34 +02:00
parent c70c43c1b0
commit fe5a3e3c43
7 changed files with 13 additions and 67 deletions
+1 -10
View File
@@ -333,7 +333,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
&Aura::HandleNoImmediateEffect, //277 SPELL_AURA_MOD_ABILITY_AFFECTED_TARGETS implemented in spell::settargetmap
&Aura::HandleAuraModDisarm, //278 SPELL_AURA_MOD_DISARM_RANGED disarm ranged weapon
&Aura::HandleAuraInitializeImages, //279 SPELL_AURA_INITIALIZE_IMAGES
&Aura::HandleModTargetArmorPct, //280 SPELL_AURA_MOD_TARGET_ARMOR_PCT
&Aura::HandleNoImmediateEffect, //280 SPELL_AURA_MOD_TARGET_ARMOR_PCT
&Aura::HandleNoImmediateEffect, //281 SPELL_AURA_MOD_HONOR_GAIN_PCT implemented in Player::RewardHonor
&Aura::HandleAuraIncreaseBaseHealthPercent, //282 SPELL_AURA_INCREASE_BASE_HEALTH_PERCENT
&Aura::HandleNoImmediateEffect, //283 SPELL_AURA_MOD_HEALING_RECEIVED implemented in Unit::SpellHealingBonus
@@ -7013,12 +7013,3 @@ bool AuraEffect::IsPeriodicTickCrit(Unit const * pCaster) const
}
return false;
}
void AuraEffect::HandleModTargetArmorPct(bool apply, bool Real, bool changeAmount)
{
if(m_target->GetTypeId() != TYPEID_PLAYER)
return;
((Player*)m_target)->UpdateArmorPenetration();
}