Core/AI: Replace many Unit::IsHostileTo with Unit::IsValidAttackTarget or Creature::canCreatureAttack.

This commit is contained in:
QAston
2011-09-17 00:56:59 +02:00
parent 580264b5a5
commit fe25ce4fa3
27 changed files with 30 additions and 49 deletions
+1 -1
View File
@@ -58,7 +58,7 @@ void GuardAI::MoveInLineOfSight(Unit* unit)
return;
if (!me->getVictim() && me->IsValidAttackTarget(unit) &&
(unit->IsHostileToPlayers() || me->IsHostileTo(unit) /*|| u->getVictim() && me->IsFriendlyTo(u->getVictim())*/) &&
(unit->IsHostileToPlayers() || me->IsHostileTo(unit)) &&
unit->isInAccessiblePlaceFor(me))
{
float attackRadius = me->GetAttackDistance(unit);