Core/AI: Replace many Unit::IsHostileTo with Unit::IsValidAttackTarget or Creature::canCreatureAttack.
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@@ -58,7 +58,7 @@ void GuardAI::MoveInLineOfSight(Unit* unit)
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return;
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if (!me->getVictim() && me->IsValidAttackTarget(unit) &&
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(unit->IsHostileToPlayers() || me->IsHostileTo(unit) /*|| u->getVictim() && me->IsFriendlyTo(u->getVictim())*/) &&
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(unit->IsHostileToPlayers() || me->IsHostileTo(unit)) &&
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unit->isInAccessiblePlaceFor(me))
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{
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float attackRadius = me->GetAttackDistance(unit);
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