Move around and do some changes to homebinding, thanks to Vladimir

* Adds support for spelltarget-positions
* Uses areaname instead of zonename on hearthstone
Add homebind animation to player, with cast from innkeeper

--HG--
branch : trunk
This commit is contained in:
click
2010-04-18 23:20:07 +02:00
parent f928c04734
commit fdd8d2f3cc
8 changed files with 123 additions and 53 deletions
+7 -28
View File
@@ -463,43 +463,22 @@ void WorldSession::SendBindPoint(Creature *npc)
return;
uint32 bindspell = 3286;
uint32 zone_id = _player->GetZoneId();
// update sql homebind
CharacterDatabase.PExecute("UPDATE character_homebind SET map = '%u', zone = '%u', position_x = '%f', position_y = '%f', position_z = '%f' WHERE guid = '%u'", _player->GetMapId(), zone_id, _player->GetPositionX(), _player->GetPositionY(), _player->GetPositionZ(), _player->GetGUIDLow());
CharacterDatabase.PExecute("UPDATE character_homebind SET map = '%u', zone = '%u', position_x = '%f', position_y = '%f', position_z = '%f' WHERE guid = '%u'",
_player->GetMapId(), _player->GetAreaId(), _player->GetPositionX(), _player->GetPositionY(), _player->GetPositionZ(), _player->GetGUIDLow());
_player->m_homebindMapId = _player->GetMapId();
_player->m_homebindZoneId = zone_id;
_player->m_homebindAreaId = _player->GetAreaId();
_player->m_homebindX = _player->GetPositionX();
_player->m_homebindY = _player->GetPositionY();
_player->m_homebindZ = _player->GetPositionZ();
// send spell for bind 3286 bind magic
_player->CastSpell(_player, bindspell, true);
// send spell for homebinding (3286)
npc->CastSpell(_player, bindspell, true);
WorldPacket data(SMSG_TRAINER_BUY_SUCCEEDED, (8+4));
data << npc->GetGUID();
data << bindspell;
SendPacket(&data);
// binding
data.Initialize(SMSG_BINDPOINTUPDATE, (4+4+4+4+4));
data << float(_player->GetPositionX());
data << float(_player->GetPositionY());
data << float(_player->GetPositionZ());
data << uint32(_player->GetMapId());
data << uint32(zone_id);
SendPacket(&data);
DEBUG_LOG("New Home Position X is %f",_player->GetPositionX());
DEBUG_LOG("New Home Position Y is %f",_player->GetPositionY());
DEBUG_LOG("New Home Position Z is %f",_player->GetPositionZ());
DEBUG_LOG("New Home MapId is %u",_player->GetMapId());
DEBUG_LOG("New Home ZoneId is %u",zone_id);
// zone update
data.Initialize(SMSG_PLAYERBOUND, 8+4);
data << uint64(_player->GetGUID());
data << uint32(zone_id);
data << uint64(npc->GetGUID());
data << uint32(bindspell);
SendPacket(&data);
_player->PlayerTalkClass->CloseGossip();
+2 -2
View File
@@ -2657,7 +2657,7 @@ void ObjectMgr::LoadPlayerInfo()
uint32 current_race = fields[0].GetUInt32();
uint32 current_class = fields[1].GetUInt32();
uint32 mapId = fields[2].GetUInt32();
uint32 zoneId = fields[3].GetUInt32();
uint32 areaId = fields[3].GetUInt32();
float positionX = fields[4].GetFloat();
float positionY = fields[5].GetFloat();
float positionZ = fields[6].GetFloat();
@@ -2703,7 +2703,7 @@ void ObjectMgr::LoadPlayerInfo()
PlayerInfo* pInfo = &playerInfo[current_race][current_class];
pInfo->mapId = mapId;
pInfo->zoneId = zoneId;
pInfo->areaId = areaId;
pInfo->positionX = positionX;
pInfo->positionY = positionY;
pInfo->positionZ = positionZ;
+20 -6
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@@ -15484,6 +15484,19 @@ bool Player::LoadPositionFromDB(uint32& mapid, float& x,float& y,float& z,float&
return true;
}
void Player::SetHomebind(WorldLocation const& loc, uint32 area_id)
{
m_homebindMapId = GetMapId();
m_homebindAreaId = GetAreaId();
m_homebindX = GetPositionX();
m_homebindY = GetPositionY();
m_homebindZ = GetPositionZ();
// update sql homebind
CharacterDatabase.PExecute("UPDATE character_homebind SET map = '%u', zone = '%u', position_x = '%f', position_y = '%f', position_z = '%f' WHERE guid = '%u'",
m_homebindMapId, m_homebindAreaId, m_homebindX, m_homebindY, m_homebindZ, GetGUIDLow());
}
uint32 Player::GetUInt32ValueFromArray(Tokens const& data, uint16 index)
{
if (index >= data.size())
@@ -17236,7 +17249,7 @@ bool Player::_LoadHomeBind(QueryResult_AutoPtr result)
{
Field *fields = result->Fetch();
m_homebindMapId = fields[0].GetUInt32();
m_homebindZoneId = fields[1].GetUInt16();
m_homebindAreaId = fields[1].GetUInt16();
m_homebindX = fields[2].GetFloat();
m_homebindY = fields[3].GetFloat();
m_homebindZ = fields[4].GetFloat();
@@ -17254,16 +17267,17 @@ bool Player::_LoadHomeBind(QueryResult_AutoPtr result)
if (!ok)
{
m_homebindMapId = info->mapId;
m_homebindZoneId = info->zoneId;
m_homebindAreaId = info->areaId;
m_homebindX = info->positionX;
m_homebindY = info->positionY;
m_homebindZ = info->positionZ;
CharacterDatabase.PExecute("INSERT INTO character_homebind (guid,map,zone,position_x,position_y,position_z) VALUES ('%u', '%u', '%u', '%f', '%f', '%f')", GetGUIDLow(), m_homebindMapId, (uint32)m_homebindZoneId, m_homebindX, m_homebindY, m_homebindZ);
CharacterDatabase.PExecute("INSERT INTO character_homebind (guid,map,zone,position_x,position_y,position_z) VALUES ('%u', '%u', '%u', '%f', '%f', '%f')",
GetGUIDLow(), m_homebindMapId, m_homebindAreaId, m_homebindX, m_homebindY, m_homebindZ);
}
DEBUG_LOG("Setting player home position: mapid is: %u, zoneid is %u, X is %f, Y is %f, Z is %f",
m_homebindMapId, m_homebindZoneId, m_homebindX, m_homebindY, m_homebindZ);
DEBUG_LOG("Setting player home position - mapid: %u, areaid: %u, X: %f, Y: %f, Z: %f",
m_homebindMapId, m_homebindAreaId, m_homebindX, m_homebindY, m_homebindZ);
return true;
}
@@ -20515,7 +20529,7 @@ void Player::SendInitialPacketsBeforeAddToMap()
WorldPacket data(SMSG_BINDPOINTUPDATE, 5*4);
data << m_homebindX << m_homebindY << m_homebindZ;
data << (uint32) m_homebindMapId;
data << (uint32) m_homebindZoneId;
data << (uint32) m_homebindAreaId;
GetSession()->SendPacket(&data);
// SMSG_SET_PROFICIENCY
+4 -2
View File
@@ -245,7 +245,7 @@ struct PlayerInfo
}
uint32 mapId;
uint32 zoneId;
uint32 areaId;
float positionX;
float positionY;
float positionZ;
@@ -2190,9 +2190,11 @@ class Player : public Unit, public GridObject<Player>
float m_recallO;
void SaveRecallPosition();
void SetHomebind(WorldLocation const& loc, uint32 area_id);
// Homebind coordinates
uint32 m_homebindMapId;
uint16 m_homebindZoneId;
uint16 m_homebindAreaId;
float m_homebindX;
float m_homebindY;
float m_homebindZ;
+1
View File
@@ -622,6 +622,7 @@ void Spell::SelectSpellTargets()
}
break;
}
case SPELL_EFFECT_BIND:
case SPELL_EFFECT_RESURRECT:
case SPELL_EFFECT_CREATE_ITEM:
case SPELL_EFFECT_TRIGGER_SPELL:
+1
View File
@@ -283,6 +283,7 @@ class Spell
void EffectPowerBurn(uint32 i);
void EffectPowerDrain(uint32 i);
void EffectHeal(uint32 i);
void EffectBind(uint32 i);
void EffectHealthLeech(uint32 i);
void EffectQuestComplete(uint32 i);
void EffectCreateItem(uint32 i);
+57 -2
View File
@@ -76,7 +76,7 @@ pEffect SpellEffects[TOTAL_SPELL_EFFECTS]=
&Spell::EffectPowerDrain, // 8 SPELL_EFFECT_POWER_DRAIN
&Spell::EffectHealthLeech, // 9 SPELL_EFFECT_HEALTH_LEECH
&Spell::EffectHeal, // 10 SPELL_EFFECT_HEAL
&Spell::EffectUnused, // 11 SPELL_EFFECT_BIND
&Spell::EffectBind, // 11 SPELL_EFFECT_BIND
&Spell::EffectNULL, // 12 SPELL_EFFECT_PORTAL
&Spell::EffectUnused, // 13 SPELL_EFFECT_RITUAL_BASE unused
&Spell::EffectUnused, // 14 SPELL_EFFECT_RITUAL_SPECIALIZE unused
@@ -3069,7 +3069,7 @@ void Spell::DoCreateItem(uint32 i, uint32 itemtype)
}
// set the "Crafted by ..." property of the item
if (pItem->GetProto()->Class != ITEM_CLASS_CONSUMABLE && pItem->GetProto()->Class != ITEM_CLASS_QUEST && newitemid != 6265)
if (pItem->GetProto()->Class != ITEM_CLASS_CONSUMABLE && pItem->GetProto()->Class != ITEM_CLASS_QUEST && newitemid != 6265 && newitemid != 6948)
pItem->SetUInt32Value(ITEM_FIELD_CREATOR, player->GetGUIDLow());
// send info to the client
@@ -7640,3 +7640,58 @@ void Spell::EffectRechargeManaGem(uint32 i)
pItem->SetState(ITEM_CHANGED,player);
}
}
void Spell::EffectBind(uint32 i)
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
Player* player = (Player*)unitTarget;
uint32 area_id;
WorldLocation loc;
if (m_spellInfo->EffectImplicitTargetA[i] == TARGET_DST_DB || m_spellInfo->EffectImplicitTargetB[i] == TARGET_DST_DB)
{
SpellTargetPosition const* st = spellmgr.GetSpellTargetPosition(m_spellInfo->Id);
if (!st)
{
sLog.outError( "Spell::EffectBind - unknown teleport coordinates for spell ID %u", m_spellInfo->Id );
return;
}
loc.m_mapId = st->target_mapId;
loc.m_positionX = st->target_X;
loc.m_positionY = st->target_Y;
loc.m_positionZ = st->target_Y;
loc.m_orientation = st->target_Orientation;
area_id = player->GetAreaId();
}
else
{
player->GetPosition(&loc);
area_id = player->GetAreaId();
}
player->SetHomebind(loc, area_id);
// binding
WorldPacket data( SMSG_BINDPOINTUPDATE, (4+4+4+4+4) );
data << float(loc.m_positionX);
data << float(loc.m_positionY);
data << float(loc.m_positionZ);
data << uint32(loc.m_mapId);
data << uint32(area_id);
player->SendDirectMessage( &data );
DEBUG_LOG("New homebind X : %f", loc.m_positionX);
DEBUG_LOG("New homebind Y : %f", loc.m_positionY);
DEBUG_LOG("New homebind Z : %f", loc.m_positionZ);
DEBUG_LOG("New homebind MapId : %u", loc.m_mapId);
DEBUG_LOG("New homebind AreaId : %u", area_id);
// zone update
data.Initialize(SMSG_PLAYERBOUND, 8+4);
data << uint64(player->GetGUID());
data << uint32(area_id);
player->SendDirectMessage( &data );
}
+31 -13
View File
@@ -28,6 +28,7 @@
#include "Spell.h"
#include "BattleGroundMgr.h"
#include "CreatureAI.h"
#include "MapManager.h"
bool IsAreaEffectTarget[TOTAL_SPELL_TARGETS];
SpellEffectTargetTypes EffectTargetType[TOTAL_SPELL_EFFECTS];
@@ -1105,6 +1106,19 @@ void SpellMgr::LoadSpellTargetPositions()
st.target_Z = fields[4].GetFloat();
st.target_Orientation = fields[5].GetFloat();
MapEntry const* mapEntry = sMapStore.LookupEntry(st.target_mapId);
if (!mapEntry)
{
sLog.outErrorDb("Spell (ID:%u) target map (ID: %u) does not exist in `Map.dbc`.",Spell_ID,st.target_mapId);
continue;
}
if (st.target_X==0 && st.target_Y==0 && st.target_Z==0)
{
sLog.outErrorDb("Spell (ID:%u) target coordinates not provided.",Spell_ID);
continue;
}
SpellEntry const* spellInfo = sSpellStore.LookupEntry(Spell_ID);
if (!spellInfo)
{
@@ -1117,6 +1131,17 @@ void SpellMgr::LoadSpellTargetPositions()
{
if (spellInfo->EffectImplicitTargetA[i] == TARGET_DST_DB || spellInfo->EffectImplicitTargetB[i] == TARGET_DST_DB)
{
// additional requirements
if (spellInfo->Effect[i]==SPELL_EFFECT_BIND && spellInfo->EffectMiscValue[i])
{
uint32 area_id = MapManager::Instance().GetAreaId(st.target_mapId, st.target_X, st.target_Y, st.target_Z);
if (area_id != spellInfo->EffectMiscValue[i])
{
sLog.outErrorDb("Spell (Id: %u) listed in `spell_target_position` expected point to zone %u bit point to zone %u.",Spell_ID, spellInfo->EffectMiscValue[i], area_id);
break;
}
}
found = true;
break;
}
@@ -1127,19 +1152,6 @@ void SpellMgr::LoadSpellTargetPositions()
continue;
}
MapEntry const* mapEntry = sMapStore.LookupEntry(st.target_mapId);
if (!mapEntry)
{
sLog.outErrorDb("Spell (ID:%u) target map (ID: %u) does not exist in `Map.dbc`.",Spell_ID,st.target_mapId);
continue;
}
if (st.target_X == 0 && st.target_Y == 0 && st.target_Z == 0)
{
sLog.outErrorDb("Spell (ID:%u) target coordinates not provided.",Spell_ID);
continue;
}
mSpellTargetPositions[Spell_ID] = st;
++count;
@@ -3566,6 +3578,12 @@ void SpellMgr::LoadSpellCustomAttr()
switch(i)
{
// Bind
case 3286:
spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_TARGET_ENEMY;
spellInfo->EffectImplicitTargetA[1] = TARGET_UNIT_TARGET_ENEMY;
count++;
break;
// Heroism
case 32182:
spellInfo->excludeCasterAuraSpell = 57723; // Exhaustion