*Fix living bomb using a better way.
--HG-- branch : trunk
This commit is contained in:
+32
-46
@@ -631,87 +631,73 @@ namespace Trinity
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const uint32& i_push_type;
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float i_radius, i_radiusSq;
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SpellTargets i_TargetType;
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Unit* i_caster;
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Unit* i_source;
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uint32 i_entry;
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float i_x, i_y, i_z;
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Unit* i_unitTarget;
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Unit* i_origCaster;
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SpellNotifierCreatureAndPlayer(Spell &spell, std::list<Unit*> &data, float radius, const uint32 &type,
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SpellTargets TargetType = SPELL_TARGETS_ENEMY, uint32 entry = 0, float x = 0, float y = 0, float z = 0, Unit * unitTarget=NULL)
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SpellTargets TargetType = SPELL_TARGETS_ENEMY, uint32 entry = 0, float x = 0, float y = 0, float z = 0)
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: i_data(&data), i_spell(spell), i_push_type(type), i_radius(radius), i_radiusSq(radius*radius)
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, i_TargetType(TargetType), i_entry(entry), i_x(x), i_y(y), i_z(z), i_unitTarget(unitTarget)
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, i_TargetType(TargetType), i_entry(entry), i_x(x), i_y(y), i_z(z)
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{
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i_caster = spell.GetCaster();
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i_origCaster = spell.GetOriginalCaster();
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i_source = spell.GetCaster();
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assert(i_source);
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}
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template<class T> inline void Visit(GridRefManager<T> &m)
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{
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assert(i_data);
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if(!i_origCaster)
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return;
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for(typename GridRefManager<T>::iterator itr = m.begin(); itr != m.end(); ++itr)
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{
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if( !itr->getSource()->isAlive() || (itr->getSource()->GetTypeId() == TYPEID_PLAYER && ((Player*)itr->getSource())->isInFlight()))
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continue;
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Unit *target = (Unit*)itr->getSource();
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switch (i_TargetType)
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{
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case SPELL_TARGETS_ALLY:
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if (!itr->getSource()->isAttackableByAOE() || !i_origCaster->IsFriendlyTo( itr->getSource() ))
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continue;
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break;
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case SPELL_TARGETS_ENEMY:
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{
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if (itr->getSource() == i_unitTarget)
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break;
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if(itr->getSource()->GetTypeId()==TYPEID_UNIT && ((Creature*)itr->getSource())->isTotem())
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if(target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isTotem())
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continue;
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if(!itr->getSource()->isAttackableByAOE())
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if(!target->isAttackableByAOE())
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continue;
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Unit* check = i_origCaster->GetCharmerOrOwnerOrSelf();
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if( check->GetTypeId()==TYPEID_PLAYER )
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if(i_source->GetTypeId()==TYPEID_PLAYER)
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{
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if (check->IsFriendlyTo( itr->getSource() ))
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if(i_source->IsFriendlyTo(target))
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continue;
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}
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else
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{
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if (!check->IsHostileTo( itr->getSource() ))
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if(!i_source->IsHostileTo(target))
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continue;
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}
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}break;
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case SPELL_TARGETS_ENTRY:
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{
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if(itr->getSource()->GetEntry()!= i_entry)
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break;
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case SPELL_TARGETS_ALLY:
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if(!target->isAttackableByAOE() || !i_source->IsFriendlyTo(target))
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continue;
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}break;
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default: continue;
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break;
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case SPELL_TARGETS_ENTRY:
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if(target->GetEntry()!= i_entry)
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continue;
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break;
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default:
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continue;
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}
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switch(i_push_type)
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{
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case PUSH_DEST_CENTER:
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case PUSH_TARGET_CENTER:
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if((target->GetDistanceSq(i_x, i_y, i_z) < i_radiusSq))
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i_data->push_back(target);
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break;
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case PUSH_IN_FRONT:
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if(i_caster->isInFront((Unit*)(itr->getSource()), i_radius, M_PI/3 ))
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i_data->push_back(itr->getSource());
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if(i_source->isInFront(target, i_radius, M_PI/3))
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i_data->push_back(target);
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break;
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case PUSH_IN_BACK:
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if(i_caster->isInBack((Unit*)(itr->getSource()), i_radius, M_PI/3 ))
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i_data->push_back(itr->getSource());
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if(i_source->isInBack(target, i_radius, M_PI/3))
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i_data->push_back(target);
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break;
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case PUSH_IN_LINE:
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if(i_caster->isInLine((Unit*)(itr->getSource()), i_radius ))
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i_data->push_back(itr->getSource());
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break;
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default:
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if((itr->getSource()->GetDistanceSq(i_x, i_y, i_z) < i_radiusSq))
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i_data->push_back(itr->getSource());
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if(i_source->isInLine(target, i_radius))
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i_data->push_back(target);
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break;
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}
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}
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