Streamlining loading functions for server startup
- Added a couple of timer outputs - Improved code consistency between loading functions - Progess bars should look and behave similar on all OS now (sLog.outString() is not needed anymore to replace the progress bar in log files) --HG-- branch : trunk
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@@ -183,7 +183,7 @@ class LootStore
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void Verify() const;
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void LoadAndCollectLootIds(LootIdSet& ids_set);
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uint32 LoadAndCollectLootIds(LootIdSet& ids_set);
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void CheckLootRefs(LootIdSet* ref_set = NULL) const; // check existence reference and remove it from ref_set
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void ReportUnusedIds(LootIdSet const& ids_set) const;
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void ReportNotExistedId(uint32 id) const;
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@@ -200,7 +200,7 @@ class LootStore
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char const* GetEntryName() const { return m_entryName; }
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bool IsRatesAllowed() const { return m_ratesAllowed; }
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protected:
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void LoadLootTable();
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uint32 LoadLootTable();
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void Clear();
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private:
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LootTemplateMap m_LootTemplates;
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