Streamlining loading functions for server startup
- Added a couple of timer outputs - Improved code consistency between loading functions - Progess bars should look and behave similar on all OS now (sLog.outString() is not needed anymore to replace the progress bar in log files) --HG-- branch : trunk
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+1026
-871
File diff suppressed because it is too large
Load Diff
@@ -1282,7 +1282,7 @@ class ObjectMgr
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private:
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void LoadScripts(ScriptsType type);
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void CheckScripts(ScriptsType type, std::set<int32>& ids);
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void LoadCreatureAddons(SQLStorage& creatureaddons, char const* entryName, char const* comment);
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uint32 LoadCreatureAddons(SQLStorage& creatureaddons, char const* entryName);
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void ConvertCreatureAddonAuras(CreatureDataAddon* addon, char const* table, char const* guidEntryStr);
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void LoadQuestRelationsHelper(QuestRelations& map, std::string table, bool starter, bool go);
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void PlayerCreateInfoAddItemHelper(uint32 race_, uint32 class_, uint32 itemId, int32 count);
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