Core/NetworkIO: sync opcode values with wpp and removed duplicate ones
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@@ -327,7 +327,7 @@ void WorldSession::HandleReadItem(WorldPacket& recvData)
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InventoryResult msg = _player->CanUseItem(pItem);
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if (msg == EQUIP_ERR_OK)
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{
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data.Initialize(SMSG_READ_ITEM_OK, 8);
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data.Initialize(SMSG_READ_ITEM_RESULT_OK, 8);
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TC_LOG_INFO("network", "STORAGE: Item page sent");
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}
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else
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