Ruins of Ahn'Qiraj: Moam script
--HG-- branch : trunk
This commit is contained in:
@@ -16,8 +16,8 @@
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/* ScriptData
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SDName: Boss_Moam
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SD%Complete: 100
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SDComment: VERIFY SCRIPT AND SQL
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SD%Complete: 90
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SDComment: TODO: Adjust timer, correct Stone phase buff
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SDCategory: Ruins of Ahn'Qiraj
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EndScriptData */
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@@ -33,10 +33,21 @@ enum Emotes
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enum Spells
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{
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SPELL_TRAMPLE = 15550,
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SPELL_DRAINMANA = 27256,
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SPELL_DRAINMANA = 27256, //Doesn't exist ?
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SPELL_ARCANEERUPTION = 25672,
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SPELL_SUMMONMANA = 25681,
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SPELL_GRDRSLEEP = 24360 //Greater Dreamless Sleep
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SPELL_SUMMONMANA = 25681, //Summon Mana fiend. It only summons one so exec it three times
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SPELL_GRDRSLEEP = 24360 //Greater Dreamless Sleep
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};
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enum Creatures
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{
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CREATURE_MANA_FIEND = 15527
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};
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enum CombatPhase
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{
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NORMAL,
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STONE
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};
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struct TRINITY_DLL_DECL boss_moamAI : public ScriptedAI
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@@ -45,23 +56,21 @@ struct TRINITY_DLL_DECL boss_moamAI : public ScriptedAI
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{
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pInstance = c->GetInstanceData();
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}
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Unit *pTarget;
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uint32 TRAMPLE_Timer;
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uint32 DRAINMANA_Timer;
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uint32 SUMMONMANA_Timer;
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uint32 i;
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uint32 j;
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uint32 uiTrampleTimer;
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uint32 uiDrainManaTimer;
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uint32 uiPhaseTimer;
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CombatPhase Phase;
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ScriptedInstance *pInstance;
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void Reset()
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{
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i=0;
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j=0;
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pTarget = NULL;
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TRAMPLE_Timer = 30000;
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DRAINMANA_Timer = 30000;
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uiTrampleTimer = urand(3000,7000);
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uiDrainManaTimer = urand(3000,7000);
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uiPhaseTimer = 90000;
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Phase = NORMAL;
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m_creature->SetPower(POWER_MANA,0);
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if (pInstance)
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pInstance->SetData(DATA_MOAM_EVENT, NOT_STARTED);
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@@ -70,7 +79,6 @@ struct TRINITY_DLL_DECL boss_moamAI : public ScriptedAI
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void EnterCombat(Unit *who)
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{
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DoScriptText(EMOTE_AGGRO, m_creature);
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pTarget = who;
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if (pInstance)
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pInstance->SetData(DATA_MOAM_EVENT, IN_PROGRESS);
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@@ -81,53 +89,63 @@ struct TRINITY_DLL_DECL boss_moamAI : public ScriptedAI
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if (pInstance)
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pInstance->SetData(DATA_MOAM_EVENT, DONE);
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}
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void DrainMana()
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{
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for (uint8 i=0;i<6;++i)
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{
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if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM,0,100,true))
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{
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pTarget->ModifyPower(POWER_MANA, -500);
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m_creature->ModifyPower(POWER_MANA, 1000);
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}
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}
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}
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void UpdateAI(const uint32 diff)
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{
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if (!UpdateVictim())
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return;
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//If we are 100%MANA cast Arcane Erruption
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//if (j==1 && m_creature->GetMana()*100 / m_creature->GetMaxMana() == 100 && !m_creature->IsNonMeleeSpellCasted(false))
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if (Phase == NORMAL)
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{
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DoCast(m_creature->getVictim(),SPELL_ARCANEERUPTION);
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DoScriptText(EMOTE_MANA_FULL, m_creature);
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if (!UpdateVictim())
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return;
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//If we are 100%MANA cast Arcane Erruption
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if (m_creature->GetPower(POWER_MANA) == m_creature->GetMaxPower(POWER_MANA))
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{
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DoCast(m_creature->getVictim(),SPELL_ARCANEERUPTION);
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DoScriptText(EMOTE_MANA_FULL, m_creature);
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m_creature->SetPower(POWER_MANA,0);
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}
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//Trample Spell
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if (uiTrampleTimer < diff)
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{
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DoCast(m_creature->getVictim(),SPELL_TRAMPLE);
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uiTrampleTimer = urand(3000,7000);
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} else uiTrampleTimer -= diff;
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//Drain Mana
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if (uiDrainManaTimer < diff)
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{
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DrainMana();
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uiDrainManaTimer = urand(3000,7000);
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} else uiDrainManaTimer -= diff;
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DoMeleeAttackIfReady();
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//After 90secs change phase
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if (uiPhaseTimer < diff)
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{
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Phase = STONE;
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DoCast(m_creature,SPELL_SUMMONMANA);
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DoCast(m_creature,SPELL_SUMMONMANA);
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DoCast(m_creature,SPELL_SUMMONMANA);
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DoCast(m_creature,SPELL_GRDRSLEEP);
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} else uiPhaseTimer -= diff;
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}
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//If we are <50%HP cast MANA FIEND (Summon Mana) and Sleep
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//if (i==0 && m_creature->GetHealth()*100 / m_creature->GetMaxHealth() <= 50 && !m_creature->IsNonMeleeSpellCasted(false))
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{
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i=1;
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DoCast(m_creature->getVictim(),SPELL_SUMMONMANA);
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DoCast(m_creature->getVictim(),SPELL_GRDRSLEEP);
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}
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//SUMMONMANA_Timer
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if (i==1 && SUMMONMANA_Timer < diff)
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{
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DoCast(m_creature->getVictim(),SPELL_SUMMONMANA);
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SUMMONMANA_Timer = 90000;
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}else SUMMONMANA_Timer -= diff;
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//TRAMPLE_Timer
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if (TRAMPLE_Timer < diff)
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{
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DoCast(m_creature->getVictim(),SPELL_TRAMPLE);
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j=1;
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TRAMPLE_Timer = 30000;
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}else TRAMPLE_Timer -= diff;
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//DRAINMANA_Timer
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if (DRAINMANA_Timer < diff)
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{
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DoCast(m_creature->getVictim(),SPELL_DRAINMANA);
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DRAINMANA_Timer = 30000;
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}else DRAINMANA_Timer -= diff;
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DoMeleeAttackIfReady();
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}
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};
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CreatureAI* GetAI_boss_moam(Creature* pCreature)
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{
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return new boss_moamAI (pCreature);
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