Core/Spells: Fix Distract. Closes #155
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@@ -3275,6 +3275,7 @@ void Spell::EffectDistract(SpellEffIndex /*effIndex*/)
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unitTarget->SetOrientation(angle);
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unitTarget->StopMoving();
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unitTarget->GetMotionMaster()->MoveDistract(damage * IN_MILLISECONDS);
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unitTarget->SendMovementFlagUpdate();
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}
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}
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