*Better method for choosing a random model on respawn (should no longer show opposite faction models)
*Attempt to make it so creatures: don't help players or units controlled or owned by players; and don't help if the unit is fleeing from the enemy player --HG-- branch : trunk
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@@ -236,9 +236,8 @@ struct CreatureInfo
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uint32 MechanicImmuneMask;
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uint32 flags_extra;
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uint32 ScriptID;
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uint32 GetRandomValidModelIdIncludingNativeId(uint32 native_id) const;
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uint32 GetRandomValidModelId() const;
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uint32 GetFirstValidModelId() const;
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uint32 GetRandomValidModelId() const;
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uint32 GetFirstValidModelId() const;
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// helpers
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SkillType GetRequiredLootSkill() const
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