Core/Grid: Fix a typo in e0d933fed8. Grids should work correctly again. Thanks Kaelima.
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@@ -484,7 +484,7 @@ bool Map::IsGridLoaded(const GridCoord &p) const
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void Map::VisitNearbyCellsOf(WorldObject* obj, TypeContainerVisitor<Trinity::ObjectUpdater, GridTypeMapContainer> &gridVisitor, TypeContainerVisitor<Trinity::ObjectUpdater, WorldTypeMapContainer> &worldVisitor)
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void Map::VisitNearbyCellsOf(WorldObject* obj, TypeContainerVisitor<Trinity::ObjectUpdater, GridTypeMapContainer> &gridVisitor, TypeContainerVisitor<Trinity::ObjectUpdater, WorldTypeMapContainer> &worldVisitor)
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{
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{
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CellCoord standing_cell(obj->GetPositionX(), obj->GetPositionY());
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CellCoord standing_cell(Trinity::ComputeCellCoord(obj->GetPositionX(), obj->GetPositionY()));
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// Check for correctness of standing_cell, it also avoids problems with update_cell
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// Check for correctness of standing_cell, it also avoids problems with update_cell
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if (!standing_cell.IsCoordValid())
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if (!standing_cell.IsCoordValid())
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