[svn] Remove isVisible function. Check stealth and invisible in canAttack();
Use new remove aura by interrupt flag function. --HG-- branch : trunk
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+4
-4
@@ -10,12 +10,12 @@
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef __SPELL_H
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@@ -578,14 +578,14 @@ namespace Trinity
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switch (i_TargetType)
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{
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case SPELL_TARGETS_FRIENDLY:
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if (!itr->getSource()->isTargetableForAttack() || !i_caster->IsFriendlyTo( itr->getSource() ))
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if (!itr->getSource()->isAttackableByAOE() || !i_caster->IsFriendlyTo( itr->getSource() ))
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continue;
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break;
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case SPELL_TARGETS_AOE_DAMAGE:
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{
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if(itr->getSource()->GetTypeId()==TYPEID_UNIT && ((Creature*)itr->getSource())->isTotem())
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continue;
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if(!itr->getSource()->isTargetableForAttack())
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if(!itr->getSource()->isAttackableByAOE())
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continue;
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Unit* check = i_caster->GetCharmerOrOwnerOrSelf();
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