Core/Quests: Implement quests that require PlayerSlain. Closes #169
This commit is contained in:
@@ -4336,6 +4336,8 @@ void ObjectMgr::LoadQuests()
|
||||
mExclusiveQuestGroups.insert(std::pair<int32, uint32>(qinfo->ExclusiveGroup, qinfo->GetQuestId()));
|
||||
if (qinfo->LimitTime)
|
||||
qinfo->SetFlag(QUEST_TRINITY_FLAGS_TIMED);
|
||||
if (qinfo->PlayersSlain)
|
||||
qinfo->SetFlag(QUEST_TRINITY_FLAGS_PLAYER_KILL);
|
||||
}
|
||||
|
||||
// check QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT for spell with SPELL_EFFECT_QUEST_COMPLETE
|
||||
|
||||
Reference in New Issue
Block a user