Core/Quests: Implement quests that require PlayerSlain. Closes #169
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@@ -1462,6 +1462,7 @@ class Player : public Unit, public GridObject<Player>
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void ItemRemovedQuestCheck(uint32 entry, uint32 count);
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void KilledMonster(CreatureTemplate const* cInfo, uint64 guid);
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void KilledMonsterCredit(uint32 entry, uint64 guid);
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void KilledPlayerCredit();
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void CastedCreatureOrGO(uint32 entry, uint64 guid, uint32 spell_id);
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void TalkedToCreature(uint32 entry, uint64 guid);
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void MoneyChanged(uint32 value);
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@@ -1481,6 +1482,7 @@ class Player : public Unit, public GridObject<Player>
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void SendPushToPartyResponse(Player *pPlayer, uint32 msg);
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void SendQuestUpdateAddItem(Quest const* pQuest, uint32 item_idx, uint16 count);
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void SendQuestUpdateAddCreatureOrGo(Quest const* pQuest, uint64 guid, uint32 creatureOrGO_idx, uint16 old_count, uint16 add_count);
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void SendQuestUpdateAddPlayer(Quest const* pQuest, uint16 old_count, uint16 add_count);
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uint64 GetDivider() { return m_divider; }
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void SetDivider(uint64 guid) { m_divider = guid; }
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