* Add ScriptName to game_weather.

--HG--
branch : trunk
This commit is contained in:
XTZGZoReX
2010-08-06 16:28:17 +02:00
parent fda697a1e7
commit fd34134a45
7 changed files with 30 additions and 15 deletions
+5 -4
View File
@@ -302,9 +302,10 @@ struct WeatherSeasonChances
uint32 stormChance;
};
struct WeatherZoneChances
struct WeatherData
{
WeatherSeasonChances data[WEATHER_SEASONS];
uint32 ScriptId;
};
struct GraveYardData
@@ -397,7 +398,7 @@ class ObjectMgr
typedef UNORDERED_MAP<uint32, PointOfInterest> PointOfInterestMap;
typedef UNORDERED_MAP<uint32, WeatherZoneChances> WeatherZoneMap;
typedef UNORDERED_MAP<uint32, WeatherData> WeatherZoneMap;
typedef std::vector<std::string> ScriptNameMap;
@@ -687,7 +688,7 @@ class ObjectMgr
void LoadNPCSpellClickSpells();
void LoadWeatherZoneChances();
void LoadWeatherData();
void LoadGameTele();
void LoadNpcTextId();
@@ -740,7 +741,7 @@ class ObjectMgr
return NULL;
}
WeatherZoneChances const* GetWeatherChances(uint32 zone_id) const
WeatherData const* GetWeatherChances(uint32 zone_id) const
{
WeatherZoneMap::const_iterator itr = mWeatherZoneMap.find(zone_id);
if (itr != mWeatherZoneMap.end())