* Hopefully fix creature so they swim if InhabitType|2
--HG-- branch : trunk
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@@ -416,7 +416,10 @@ bool Creature::UpdateEntry(uint32 Entry, uint32 team, const CreatureData *data )
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}
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}
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if(GetCreatureInfo()->InhabitType & INHABIT_AIR)
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if(GetCreatureInfo()->InhabitType & INHABIT_AIR)
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AddUnitMovementFlag(MOVEMENTFLAG_FLY_MODE + MOVEMENTFLAG_FLYING);
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AddUnitMovementFlag(MOVEMENTFLAG_FLY_MODE | MOVEMENTFLAG_FLYING);
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if(GetCreatureInfo()->InhabitType & INHABIT_WATER)
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AddUnitMovementFlag(MOVEMENTFLAG_SWIMMING);
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return true;
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return true;
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}
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}
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@@ -1456,7 +1459,9 @@ void Creature::setDeathState(DeathState s)
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CreatureInfo const *cinfo = GetCreatureInfo();
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CreatureInfo const *cinfo = GetCreatureInfo();
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AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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if(GetCreatureInfo()->InhabitType & INHABIT_AIR)
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if(GetCreatureInfo()->InhabitType & INHABIT_AIR)
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AddUnitMovementFlag(MOVEMENTFLAG_FLY_MODE + MOVEMENTFLAG_FLYING);
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AddUnitMovementFlag(MOVEMENTFLAG_FLY_MODE | MOVEMENTFLAG_FLYING);
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if(GetCreatureInfo()->InhabitType & INHABIT_WATER)
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AddUnitMovementFlag(MOVEMENTFLAG_SWIMMING);
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SetUInt32Value(UNIT_NPC_FLAGS, cinfo->npcflag);
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SetUInt32Value(UNIT_NPC_FLAGS, cinfo->npcflag);
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clearUnitState(UNIT_STAT_ALL_STATE);
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clearUnitState(UNIT_STAT_ALL_STATE);
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SetMeleeDamageSchool(SpellSchools(cinfo->dmgschool));
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SetMeleeDamageSchool(SpellSchools(cinfo->dmgschool));
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