* Hopefully fix creature so they swim if InhabitType|2

--HG--
branch : trunk
This commit is contained in:
Brian
2010-01-07 22:49:06 -07:00
parent f91b289733
commit fd26ad5611
+7 -2
View File
@@ -416,7 +416,10 @@ bool Creature::UpdateEntry(uint32 Entry, uint32 team, const CreatureData *data )
}
if(GetCreatureInfo()->InhabitType & INHABIT_AIR)
AddUnitMovementFlag(MOVEMENTFLAG_FLY_MODE + MOVEMENTFLAG_FLYING);
AddUnitMovementFlag(MOVEMENTFLAG_FLY_MODE | MOVEMENTFLAG_FLYING);
if(GetCreatureInfo()->InhabitType & INHABIT_WATER)
AddUnitMovementFlag(MOVEMENTFLAG_SWIMMING);
return true;
}
@@ -1456,7 +1459,9 @@ void Creature::setDeathState(DeathState s)
CreatureInfo const *cinfo = GetCreatureInfo();
AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
if(GetCreatureInfo()->InhabitType & INHABIT_AIR)
AddUnitMovementFlag(MOVEMENTFLAG_FLY_MODE + MOVEMENTFLAG_FLYING);
AddUnitMovementFlag(MOVEMENTFLAG_FLY_MODE | MOVEMENTFLAG_FLYING);
if(GetCreatureInfo()->InhabitType & INHABIT_WATER)
AddUnitMovementFlag(MOVEMENTFLAG_SWIMMING);
SetUInt32Value(UNIT_NPC_FLAGS, cinfo->npcflag);
clearUnitState(UNIT_STAT_ALL_STATE);
SetMeleeDamageSchool(SpellSchools(cinfo->dmgschool));