Core: Minor code cleanup before next commits

--HG--
branch : trunk
This commit is contained in:
Spp
2010-09-10 13:37:33 +02:00
parent 842a79d38c
commit fd14d7195f
5 changed files with 22 additions and 36 deletions
+7 -8
View File
@@ -23,10 +23,8 @@
#include "GroupReference.h"
#include "GroupRefManager.h"
#include "Battleground.h"
#include "LootMgr.h"
#include "DBCEnums.h"
#include "Unit.h"
#include "Battleground.h"
#include <map>
#include <vector>
@@ -38,6 +36,11 @@
#define GROUP_MAX_LFG_KICKS 3
#define GROUP_LFG_KICK_VOTES_NEEDED 3
class InstanceSave;
class Player;
class Unit;
class WorldSession;
enum RollVote
{
PASS = 0,
@@ -86,8 +89,6 @@ enum GroupType
// 0x10, leave/change group?, I saw this flag when leaving group and after leaving BG while in group
};
class Battleground;
enum GroupUpdateFlags
{
GROUP_UPDATE_FLAG_NONE = 0x00000000, // nothing
@@ -119,8 +120,6 @@ enum GroupUpdateFlags
// 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10,11,12,13,14,15,16,17,18,19
static const uint8 GroupUpdateLength[GROUP_UPDATE_FLAGS_COUNT] = { 0, 2, 2, 2, 1, 2, 2, 2, 2, 4, 8, 8, 1, 2, 2, 2, 1, 2, 2, 8};
class InstanceSave;
class Roll : public LootValidatorRef
{
public:
@@ -151,7 +150,7 @@ struct InstanceGroupBind
{
InstanceSave *save;
bool perm;
/* permanent InstanceGroupBinds exist iff the leader has a permanent
/* permanent InstanceGroupBinds exist if the leader has a permanent
PlayerInstanceBind for the same instance. */
InstanceGroupBind() : save(NULL), perm(false) {}
};