*Fix a typo. This fix the bug that FireBarrier dont open after kill Felmyst by hunteee. Thank you.
--HG-- branch : trunk
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@@ -216,7 +216,7 @@ struct TRINITY_DLL_DECL instance_sunwell_plateau : public ScriptedInstance
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case DATA_BRUTALLUS_EVENT: Encounters[1] = data; break;
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case DATA_BRUTALLUS_EVENT: Encounters[1] = data; break;
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case DATA_FELMYST_EVENT:
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case DATA_FELMYST_EVENT:
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if(data == DONE)
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if(data == DONE)
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HandleGameObject(FireBarrier, 1);
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HandleGameObject(FireBarrier, OPEN);
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Encounters[2] = data; break;
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Encounters[2] = data; break;
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case DATA_EREDAR_TWINS_EVENT: Encounters[3] = data; break;
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case DATA_EREDAR_TWINS_EVENT: Encounters[3] = data; break;
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case DATA_MURU_EVENT:
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case DATA_MURU_EVENT:
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