Core/Script: Clean-Up in Scripts.
Creature* c -> Creature* creature Creature* _Creature -> Creature* creature Creature* Creature -> Creature* creature Signed-off-by: Gyx <[email protected]>
This commit is contained in:
@@ -792,7 +792,7 @@ public:
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struct npc_phantom_hallucinationAI : public npc_phantom_mage::npc_phantom_mageAI
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{
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npc_phantom_hallucinationAI(Creature* c) : npc_phantom_mage::npc_phantom_mageAI(c)
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npc_phantom_hallucinationAI(Creature* creature) : npc_phantom_mage::npc_phantom_mageAI(creature)
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{
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}
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@@ -63,7 +63,7 @@ public:
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struct boss_anubrekhanAI : public BossAI
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{
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boss_anubrekhanAI(Creature* c) : BossAI(c, BOSS_ANUBREKHAN) {}
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boss_anubrekhanAI(Creature* creature) : BossAI(creature, BOSS_ANUBREKHAN) {}
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bool hasTaunted;
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@@ -89,7 +89,7 @@ public:
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struct boss_four_horsemenAI : public BossAI
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{
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boss_four_horsemenAI(Creature* c) : BossAI(c, BOSS_HORSEMEN)
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boss_four_horsemenAI(Creature* creature) : BossAI(creature, BOSS_HORSEMEN)
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{
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id = Horsemen(0);
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for (uint8 i = 0; i < 4; ++i)
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@@ -57,7 +57,7 @@ public:
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struct boss_gluthAI : public BossAI
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{
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boss_gluthAI(Creature* c) : BossAI(c, BOSS_GLUTH)
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boss_gluthAI(Creature* creature) : BossAI(creature, BOSS_GLUTH)
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{
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// Do not let Gluth be affected by zombies' debuff
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me->ApplySpellImmune(0, IMMUNITY_ID, SPELL_INFECTED_WOUND, true);
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@@ -45,7 +45,7 @@ public:
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struct boss_grobbulusAI : public BossAI
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{
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boss_grobbulusAI(Creature* c) : BossAI(c, BOSS_GROBBULUS)
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boss_grobbulusAI(Creature* creature) : BossAI(creature, BOSS_GROBBULUS)
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{
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me->ApplySpellImmune(0, IMMUNITY_ID, SPELL_POISON_CLOUD_ADD, true);
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}
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@@ -57,7 +57,7 @@ public:
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struct boss_heiganAI : public BossAI
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{
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boss_heiganAI(Creature* c) : BossAI(c, BOSS_HEIGAN) {}
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boss_heiganAI(Creature* creature) : BossAI(creature, BOSS_HEIGAN) {}
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uint32 eruptSection;
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bool eruptDirection;
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@@ -266,7 +266,7 @@ public:
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struct boss_kelthuzadAI : public BossAI
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{
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boss_kelthuzadAI(Creature* c) : BossAI(c, BOSS_KELTHUZAD), spawns(c)
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boss_kelthuzadAI(Creature* creature) : BossAI(creature, BOSS_KELTHUZAD), spawns(creature)
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{
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uiFaction = me->getFaction();
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}
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@@ -68,7 +68,7 @@ public:
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struct boss_maexxnaAI : public BossAI
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{
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boss_maexxnaAI(Creature* c) : BossAI(c, BOSS_MAEXXNA) {}
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boss_maexxnaAI(Creature* creature) : BossAI(creature, BOSS_MAEXXNA) {}
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bool enraged;
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@@ -159,7 +159,7 @@ public:
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struct mob_webwrapAI : public NullCreatureAI
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{
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mob_webwrapAI(Creature* c) : NullCreatureAI(c), victimGUID(0) {}
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mob_webwrapAI(Creature* creature) : NullCreatureAI(creature), victimGUID(0) {}
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uint64 victimGUID;
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@@ -75,7 +75,7 @@ public:
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struct boss_nothAI : public BossAI
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{
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boss_nothAI(Creature* c) : BossAI(c, BOSS_NOTH) {}
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boss_nothAI(Creature* creature) : BossAI(creature, BOSS_NOTH) {}
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uint32 waveCount, balconyCount;
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@@ -62,7 +62,7 @@ public:
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struct boss_patchwerkAI : public BossAI
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{
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boss_patchwerkAI(Creature* c) : BossAI(c, BOSS_PATCHWERK) {}
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boss_patchwerkAI(Creature* creature) : BossAI(creature, BOSS_PATCHWERK) {}
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bool Enraged;
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@@ -64,7 +64,7 @@ public:
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struct boss_razuviousAI : public BossAI
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{
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boss_razuviousAI(Creature* c) : BossAI(c, BOSS_RAZUVIOUS) {}
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boss_razuviousAI(Creature* creature) : BossAI(creature, BOSS_RAZUVIOUS) {}
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void KilledUnit(Unit* /*victim*/)
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{
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@@ -81,7 +81,7 @@ public:
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struct boss_sapphironAI : public BossAI
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{
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boss_sapphironAI(Creature* c) : BossAI(c, BOSS_SAPPHIRON)
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boss_sapphironAI(Creature* creature) : BossAI(creature, BOSS_SAPPHIRON)
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, phase(PHASE_NULL)
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{
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map = me->GetMap();
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@@ -120,7 +120,7 @@ public:
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struct boss_thaddiusAI : public BossAI
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{
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boss_thaddiusAI(Creature* c) : BossAI(c, BOSS_THADDIUS)
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boss_thaddiusAI(Creature* creature) : BossAI(creature, BOSS_THADDIUS)
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{
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// init is a bit tricky because thaddius shall track the life of both adds, but not if there was a wipe
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// and, in particular, if there was a crash after both adds were killed (should not respawn)
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@@ -849,7 +849,7 @@ public:
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struct npc_nexus_drake_hatchlingAI : public FollowerAI //The spell who makes the npc follow the player is missing, also we can use FollowerAI!
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{
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npc_nexus_drake_hatchlingAI(Creature* c) : FollowerAI(c) {}
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npc_nexus_drake_hatchlingAI(Creature* creature) : FollowerAI(creature) {}
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uint64 HarpoonerGUID;
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bool WithRedDragonBlood;
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@@ -709,7 +709,7 @@ class npc_hyldsmeet_protodrake : public CreatureScript
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class npc_hyldsmeet_protodrakeAI : public CreatureAI
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{
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public:
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npc_hyldsmeet_protodrakeAI(Creature* c) : CreatureAI(c), _accessoryRespawnTimer(0), _vehicleKit(c->GetVehicleKit()) {}
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npc_hyldsmeet_protodrakeAI(Creature* creature) : CreatureAI(creature), _accessoryRespawnTimer(0), _vehicleKit(creature->GetVehicleKit()) {}
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void PassengerBoarded(Unit* who, int8 /*seat*/, bool apply)
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{
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