Core/Script: Clean-Up in Scripts.
Creature* c -> Creature* creature Creature* _Creature -> Creature* creature Creature* Creature -> Creature* creature Signed-off-by: Gyx <[email protected]>
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@@ -393,7 +393,7 @@ public:
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struct boss_veknilashAI : public boss_twinemperorsAI
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{
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bool IAmVeklor() {return false;}
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boss_veknilashAI(Creature* c) : boss_twinemperorsAI(c) {}
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boss_veknilashAI(Creature* creature) : boss_twinemperorsAI(creature) {}
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uint32 UpperCut_Timer;
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uint32 UnbalancingStrike_Timer;
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@@ -479,7 +479,7 @@ public:
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struct boss_veklorAI : public boss_twinemperorsAI
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{
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bool IAmVeklor() {return true;}
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boss_veklorAI(Creature* c) : boss_twinemperorsAI(c) {}
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boss_veklorAI(Creature* creature) : boss_twinemperorsAI(creature) {}
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uint32 ShadowBolt_Timer;
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uint32 Blizzard_Timer;
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