* Fix: Trainingdummies going into evade mode permanently
Patch by tbaart --HG-- branch : trunk
This commit is contained in:
@@ -1905,6 +1905,14 @@ struct npc_training_dummy : Scripted_NoMovementAI
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DespawnTimer = 15000;
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DespawnTimer = 15000;
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}
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}
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void EnterEvadeMode()
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{
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if (!_EnterEvadeMode())
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return;
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Reset();
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}
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void DamageTaken(Unit *done_by, uint32 &damage)
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void DamageTaken(Unit *done_by, uint32 &damage)
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{
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{
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ResetTimer = 10000;
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ResetTimer = 10000;
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