[svn] * Changed modelid_a/h(2) values to modelid1..4, display ids are no longer incorrectly chosen based on player faction. Patch provided by WarHead.

--HG--
branch : trunk
This commit is contained in:
w12x
2008-10-27 11:48:45 -05:00
parent 4cbc6f830a
commit fc77e2d761
7 changed files with 94 additions and 71 deletions
+6 -4
View File
@@ -140,10 +140,10 @@ struct CreatureInfo
{
uint32 Entry;
uint32 HeroicEntry;
uint32 DisplayID_A;
uint32 DisplayID_A2;
uint32 DisplayID_H;
uint32 DisplayID_H2;
uint32 Modelid1;
uint32 Modelid2;
uint32 Modelid3;
uint32 Modelid4;
char* Name;
char* SubName;
char* IconName;
@@ -203,6 +203,8 @@ struct CreatureInfo
uint32 MechanicImmuneMask;
uint32 flags_extra;
char const* ScriptName;
uint32 GetRandomValidModelId() const;
uint32 GetFirstValidModelId() const;
};
struct CreatureLocale