[svn] * Changed modelid_a/h(2) values to modelid1..4, display ids are no longer incorrectly chosen based on player faction. Patch provided by WarHead.
--HG-- branch : trunk
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+6
-4
@@ -140,10 +140,10 @@ struct CreatureInfo
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{
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uint32 Entry;
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uint32 HeroicEntry;
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uint32 DisplayID_A;
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uint32 DisplayID_A2;
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uint32 DisplayID_H;
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uint32 DisplayID_H2;
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uint32 Modelid1;
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uint32 Modelid2;
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uint32 Modelid3;
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uint32 Modelid4;
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char* Name;
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char* SubName;
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char* IconName;
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@@ -203,6 +203,8 @@ struct CreatureInfo
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uint32 MechanicImmuneMask;
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uint32 flags_extra;
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char const* ScriptName;
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uint32 GetRandomValidModelId() const;
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uint32 GetFirstValidModelId() const;
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};
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struct CreatureLocale
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