Core/Spells: correct sanctified wrath damage calculations.

This commit is contained in:
Kandera
2012-07-09 09:18:51 -04:00
parent 8c46681b44
commit fc62678a45
+2 -2
View File
@@ -10686,7 +10686,7 @@ uint32 Unit::SpellDamageBonusTaken(Unit* caster, SpellInfo const* spellProto, ui
for (AuraEffectList::const_iterator i = IgnoreResistAuras.begin(); i != IgnoreResistAuras.end(); ++i)
{
if ((*i)->GetMiscValue() & spellProto->GetSchoolMask())
TakenTotalCasterMod += (float((*i)->GetAmount())/100);
TakenTotalCasterMod += (float((*i)->GetAmount()));
}
// from positive and negative SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN
@@ -11727,7 +11727,7 @@ uint32 Unit::MeleeDamageBonusTaken(Unit* attacker, uint32 pdamage, WeaponAttackT
for (AuraEffectList::const_iterator i = IgnoreResistAuras.begin(); i != IgnoreResistAuras.end(); ++i)
{
if ((*i)->GetMiscValue() & attackSchoolMask)
TakenTotalCasterMod += (float((*i)->GetAmount())/100);
TakenTotalCasterMod += (float((*i)->GetAmount()));
}
// ..taken