DB/Conditions: Fix quest Returning the Favor
Closes #3035 Also fix build (not enough Ctrl+S)
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@@ -1180,7 +1180,7 @@ public:
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bool OnGossipHello(Player* player, GameObject* go)
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{
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if (player->GetQuestStatus(QUEST_FINDING_THE_SURVIVORS) != QUEST_STATUS_INCOMPLETE)
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return;
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return false;
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if (Creature* prisoner = go->FindNearestCreature(NPC_MAGHAR_PRISONER, 1.0f))
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{
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