[8084] Correctly show spell icon disabled state at relogin for spells with cooldown delayed until expire. Author: VladimirMangos

--HG--
branch : trunk
This commit is contained in:
megamage
2009-06-27 18:28:26 -05:00
parent 02a83001a4
commit fc0e8a251b
2 changed files with 17 additions and 12 deletions
+15 -12
View File
@@ -2618,7 +2618,7 @@ void Player::InitStatsForLevel(bool reapplyMods)
void Player::SendInitialSpells() void Player::SendInitialSpells()
{ {
time_t curTime = time(NULL); time_t curTime = time(NULL);
time_t infTime = curTime + MONTH/2; time_t infTime = curTime + infinityCooldownDelayCheck;
uint16 spellCount = 0; uint16 spellCount = 0;
@@ -2652,18 +2652,21 @@ void Player::SendInitialSpells()
if(!sEntry) if(!sEntry)
continue; continue;
// not send infinity cooldown
if(itr->second.end > infTime)
continue;
data << uint32(itr->first); data << uint32(itr->first);
time_t cooldown = 0;
if(itr->second.end > curTime)
cooldown = (itr->second.end-curTime)*IN_MILISECONDS;
data << uint16(itr->second.itemid); // cast item id data << uint16(itr->second.itemid); // cast item id
data << uint16(sEntry->Category); // spell category data << uint16(sEntry->Category); // spell category
// send infinity cooldown in special format
if(itr->second.end >= infTime)
{
data << uint32(1); // cooldown
data << uint32(0x80000000); // category cooldown
continue;
}
time_t cooldown = itr->second.end > curTime ? (itr->second.end-curTime)*IN_MILISECONDS : 0;
if(sEntry->Category) // may be wrong, but anyway better than nothing... if(sEntry->Category) // may be wrong, but anyway better than nothing...
{ {
data << uint32(0); // cooldown data << uint32(0); // cooldown
@@ -3476,7 +3479,7 @@ void Player::_SaveSpellCooldowns()
CharacterDatabase.PExecute("DELETE FROM character_spell_cooldown WHERE guid = '%u'", GetGUIDLow()); CharacterDatabase.PExecute("DELETE FROM character_spell_cooldown WHERE guid = '%u'", GetGUIDLow());
time_t curTime = time(NULL); time_t curTime = time(NULL);
time_t infTime = curTime + MONTH/2; time_t infTime = curTime + infinityCooldownDelayCheck;
// remove outdated and save active // remove outdated and save active
for(SpellCooldowns::iterator itr = m_spellCooldowns.begin();itr != m_spellCooldowns.end();) for(SpellCooldowns::iterator itr = m_spellCooldowns.begin();itr != m_spellCooldowns.end();)
@@ -18124,8 +18127,8 @@ void Player::AddSpellAndCategoryCooldowns(SpellEntry const* spellInfo, uint32 it
{ {
// use +MONTH as infinity mark for spell cooldown (will checked as MONTH/2 at save ans skipped) // use +MONTH as infinity mark for spell cooldown (will checked as MONTH/2 at save ans skipped)
// but not allow ignore until reset or re-login // but not allow ignore until reset or re-login
catrecTime = catrec > 0 ? curTime+MONTH : 0; catrecTime = catrec > 0 ? curTime+infinityCooldownDelay : 0;
recTime = rec > 0 ? curTime+MONTH : catrecTime; recTime = rec > 0 ? curTime+infinityCooldownDelay : catrecTime;
} }
else else
{ {
+2
View File
@@ -1409,6 +1409,8 @@ class TRINITY_DLL_SPEC Player : public Unit
void DropModCharge(SpellModifier * mod, Spell * spell); void DropModCharge(SpellModifier * mod, Spell * spell);
void SetSpellModTakingSpell(Spell* spell, bool apply); void SetSpellModTakingSpell(Spell* spell, bool apply);
static uint32 const infinityCooldownDelay = MONTH; // used for set "infinity cooldowns" for spells and check
static uint32 const infinityCooldownDelayCheck = MONTH/2;
bool HasSpellCooldown(uint32 spell_id) const bool HasSpellCooldown(uint32 spell_id) const
{ {
SpellCooldowns::const_iterator itr = m_spellCooldowns.find(spell_id); SpellCooldowns::const_iterator itr = m_spellCooldowns.find(spell_id);