Allow spells with effect mechanic to allow apply other effects when effect with mechanic would be fail due to effect/state immunity.
--HG-- branch : trunk
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@@ -54,7 +54,7 @@ class Totem : public Minion
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void UpdateAttackPowerAndDamage(bool /*ranged*/ ) {}
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void UpdateDamagePhysical(WeaponAttackType /*attType*/) {}
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bool IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index, bool checkMechanic) const;
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bool IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const;
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protected:
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TotemType m_type;
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