Allow spells with effect mechanic to allow apply other effects when effect with mechanic would be fail due to effect/state immunity.

--HG--
branch : trunk
This commit is contained in:
thenecromancer
2010-01-20 21:10:18 +01:00
parent 721c926229
commit fbe09a92f9
6 changed files with 17 additions and 19 deletions
+1 -1
View File
@@ -54,7 +54,7 @@ class Totem : public Minion
void UpdateAttackPowerAndDamage(bool /*ranged*/ ) {}
void UpdateDamagePhysical(WeaponAttackType /*attType*/) {}
bool IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index, bool checkMechanic) const;
bool IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const;
protected:
TotemType m_type;