Allow spells with effect mechanic to allow apply other effects when effect with mechanic would be fail due to effect/state immunity.
--HG-- branch : trunk
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@@ -448,7 +448,7 @@ class TRINITY_DLL_SPEC Creature : public Unit, public GridObject<Creature>
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bool canCreatureAttack(Unit const *pVictim, bool force = true) const;
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bool IsImmunedToSpell(SpellEntry const* spellInfo);
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// redefine Unit::IsImmunedToSpell
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bool IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index, bool checkMechanic) const;
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bool IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const;
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// redefine Unit::IsImmunedToSpellEffect
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bool isElite() const
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{
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