Allow spells with effect mechanic to allow apply other effects when effect with mechanic would be fail due to effect/state immunity.

--HG--
branch : trunk
This commit is contained in:
thenecromancer
2010-01-20 21:10:18 +01:00
parent 721c926229
commit fbe09a92f9
6 changed files with 17 additions and 19 deletions
+1 -1
View File
@@ -448,7 +448,7 @@ class TRINITY_DLL_SPEC Creature : public Unit, public GridObject<Creature>
bool canCreatureAttack(Unit const *pVictim, bool force = true) const;
bool IsImmunedToSpell(SpellEntry const* spellInfo);
// redefine Unit::IsImmunedToSpell
bool IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index, bool checkMechanic) const;
bool IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const;
// redefine Unit::IsImmunedToSpellEffect
bool isElite() const
{