Core/ZoneScript: Implemented OnCreatureDeath function.
Signed-off-by: Manuel <[email protected]>
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@@ -38,6 +38,8 @@ class ZoneScript
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virtual void OnGameObjectCreate(GameObject *) {}
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virtual void OnGameObjectRemove(GameObject *) {}
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virtual void OnCreatureDeath(Creature* /*creature*/) {}
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//All-purpose data storage 64 bit
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virtual uint64 GetData64(uint32 /*DataId*/) { return 0; }
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virtual void SetData64(uint32 /*DataId*/, uint64 /*Value*/) {}
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